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Divinity Divinity: Original Sin - Enhanced Edition

Max Damage

Savant
Joined
Mar 1, 2017
Messages
754
Tk6H4bm.png

Yes, I am an idiot for sticking any longer with this game, but seriously, who playtested this shit? This flying turd is 90% impossible to aim at in either default or top-down camera, in a fucking TURN-BASED game. I may or may not end up writing a whole wall of text about how shit almost everything is about this dumpsterfire, I refuse to believe the devs played this from start to finish.
 

behold_a_man

Educated
Joined
Nov 26, 2022
Messages
224
Yes, I am an idiot for sticking any longer with this game, but seriously, who playtested this shit? This flying turd is 90% impossible to aim at in either default or top-down camera, in a fucking TURN-BASED game. I may or may not end up writing a whole wall of text about how shit almost everything is about this dumpsterfire, I refuse to believe the devs played this from start to finish.
You can target enemies by clicking on their icons on the bar indicating turn order at the top of the screen - which also provides a fallback in case the screen is bugged, as you have noticed.
 
Joined
May 31, 2018
Messages
2,870
Location
The Present
Max Damage I never had camera problems. You can slightly rotate the camera. I found that to be enoufh.

I had my fill of this game after besting the snow level. If you felt it was a slog prior to this, then abandon all hope ye who persist. I finished it fir the sake of it, but damn did it crawl after winterland.
 

Spike

Learned
Joined
Apr 6, 2023
Messages
1,006
Max Damage I never had camera problems. You can slightly rotate the camera. I found that to be enoufh.

I had my fill of this game after besting the snow level. If you felt it was a slog prior to this, then abandon all hope ye who persist. I finished it fir the sake of it, but damn did it crawl after winterland.
"I finished it for the sake of it" - sadly, this is my fate as well. I simply...Must. However, I have decided to not let other CRPGs be stalled as a result. Baldur's Gate 1 shall continue soon, uninhibited. Combat and encounters are pretty fun in OS 1 though, at least.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,745
Pathfinder: Wrath
I never finished it, the game is only semi-good in Cyseal and I couldn't stomach it after getting to the dark forest.
 
Joined
Jan 21, 2023
Messages
3,792
Yeah you could rotate the camera just a tiny little bit in the original, but you had full 360º control in the EE. However you had to deal with all of the other changes introduced by the EE...
 

Reality

Savant
Joined
Dec 6, 2019
Messages
392
More accessible skill vendors and standardiing level requirements for skills (6,9,12,15) for for novice/medium/expert skills instead of each skill having it's independent level requirement.

There is some spell removal but it's mostly for redundant things like small fireball + fireball < only fireball.

Original had bedrolls you could carry in backpack so you had a voiceless way to heal party put of combat.

Original had more extreme perk choices that could break game from level one (stand in blood to heal one)

Less voice acting is a good thing where Larian is concerned.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,530
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Less voice acting is a good thing where Larian is concerned.
Not just less voice acting. The vanilla edition not only had partly voiced dialogues which work better for this kind of game but also good voice acting (especially for main characters). They replaced it with full dubbing in EE but with very mediocre actors. That was the greatest disappointment for me.
 
Joined
May 11, 2007
Messages
1,854,448
Location
Belém do Pará, Império do Brasil
I've been playing this game in co-op with a bro from Argentina, and it has been a blast so far. We just finished Evelyn's lair. I had only previously finished Cyseal by myself, and he had barely played this one, so we're finding together a lot of cool stuff and tidbits.

Our party is a Ranger, an Inquisitor, Madora and Wolgraff. A bit high on ranged power and a bit low on melee power, but so far Madora has been an absolute MVP tanking shit. We had Baidotr at first, but we realized she was kind of redundant. I'm Ranger/Madora and he's Inquisitor/Wolgraff. My Ranger is literally called "Oliver Queen", for maximum THEME.

I have the feeling co-op is how this game is meant to be played - Co-op, honor mode. A lot of the mechanics, like the protags talking and debating against each other, only make sense if you have two players role-playing it together. Stuff like the Pyramids is also even more useful if you have a friend. Its a blast, with things like discussing tactical moves and co-operation, plus things that happen in the game. We're kind of roleplaying as Magic Feds and this means we already did a lot of fed-like stuff (we sure have shot a lot of other peoples' dogs and stolen shit as "evidence").
 
Joined
May 11, 2007
Messages
1,854,448
Location
Belém do Pará, Império do Brasil
Anyway, my friend suggested we install Epic Encounters mod and we decided, fine, let's go:
We spent a bunch of games dying in the first fight until I realized we had to take character creation seriously now instead of using the pre-made.
Then when we were making some headway we died to that fucking Puzzle Room fight in the early game.

Now we're almost back where we stopped.

Anyone here play D:OS with Epic Encounters? What do you guys think about it?
 

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