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Game News Divinity: Original Sin has sold 160,000 copies, already approaching profitability

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Mar 10, 2003
Messages
24,986
No, it wasn't. if it was still profitable it and its parent company would have stayed in business. BIS was a failure. BIO was a rinky dinky company that flourished at the same time and BIS/Interplayed floundered despite trying to piggybacking on BIO's thunder. LMAO.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
No, it wasn't. if it was still profitable it and its parent company would have stayed in business. BIS was a failure. BIO was a rinky dinky company that flourished at the same time and BIS/Interplayed floundered despite trying to piggybacking on BIO's thunder. LMAO.
If Black Isle made $1 of profit in 2001 that's not going to keep Interplay in business, but it is still profitable.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
No, it wasn't. if it was still profitable it and its parent company would have stayed in business. BIS was a failure. BIO was a rinky dinky company that flourished at the same time and BIS/Interplayed floundered despite trying to piggybacking on BIO's thunder. LMAO.
If Black Isle made $1 of profit in 2001 that's not going to keep Interplay in business, but it is still profitable.

Don't be a dumbfuck.
If a teen flipping burger for an hour made more than what your company did for a year you deserve to lose your company.
 

tuluse

Arcane
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11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Don't be a dumbfuck.
If a teen flipping burger for an hour made more than what your company did for a year you deserve to lose your company.
Profit not revenue.


Edit: that was just a theoretical anyways. Obviously Black Isle was not some cash cow, but it was making money for interplay.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Broseph doesn't even have to go to school to flip burger for an hour.
While Black Isle had to rent their office, buy desktops, furniture, water cooler, maintenance fees, pay taxes.
Jesus fuck. Stop losing arguments with Volly.
For fuck sake, I ignored him cause he always loses his argument but this?! Shit's decline worst than i thought.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Broseph doesn't even have to go to school to flip burger for an hour.
While Black Isle had to rent their office, buy desktops, furniture, water cooler, maintenance fees, pay taxes.
Jesus fuck. Stop losing arguments with Volly.
For fuck sake, I ignored him cause he always loses his argument but this?! Shit's decline worst than i thought.
That's why I said profit not revenue.

After paying for everything, Black Isle made money.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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", I ignored him cause he always loses his argument but this?!"

I never lose. Don't be the kind of dumbfuck that thinks otherwise.


"That's why I said profit not revenue.

After paying for everything, Black Isle made money."

How? With all the money they wasted on canceled projects I seriously doubt it. Oh yeah, I know what kind of accounting you are using. Youa re giving them credit for BG series success since BIS was 'technically' the publisher for that series. HAHAHA! Again, piggyback on the success of otherwise. *cough* NWN2* *cough* KOTOR2 *cough* FO:NV *cough* SP *cough* See the trend?


R00fles!
 

dukeofwhales

Cipher
Joined
Nov 13, 2013
Messages
423
If Black Isle made a profit of $X and other Interplay divisions (or even just administration) made a profit of -$2X then Interplay still goes under, despite Black Isle being profitable. When a company goes under you have to turn over all assets, you can't just spin off Black Isle and tell stakeholders to suck shit.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,969
All in all, the game has been way more successful than Swen would ever have imagined (he was already pleasantly surprised when the game broke even in the first few days after release already) and even if it stops being a top seller now, it already made shitloads of cash for Larian AND it will continue to do so over the next months and even years, every sale will bring money directly to Larian with no pesky publisher to take his share. Even a steam summer sale next year can give Larian even more money. This is their biggest cash cow as of yet, not only because of the popularity but also because of the lack of publisher.

THIS IS A TOTAL SLAM DUNK

YOU'RE GIVING FEARGUS IDEAS, DAMNIT.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
But, they were independent in '96. The question was how many independent mid size game developers FROM 1996 are still around. Cearly, that is BIo even if they aren't independent any more. LMFAO
No, the question was how many survived while retaining their independence. Bioware obviously didn't.
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
It's a fantastic modern game that sells oldschool values and mechanics in an ergonomic GUI and some new innovative ideas as well. It's an anti-streamlining non-casual interesting and challenging CRPG.

HiddenX



The Hitcher said:
Elements of the past and the future, combine it and make something not quite as good as either.
;)
 
Last edited:

Roguey

Codex Staff
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"Youa re giving them credit for BG series success since BIS was 'technically' the publisher for that series."

Fallout 1 and 2, Icewind Dale 1 and 2, and Planescape Torment all made money.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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"Fallout 1 and 2, Icewind Dale 1 and 2, and Planescape Torment all made money."

And, how about the canceled games? Sure wasn't enough to pay their bills and stay in busineess. BIS was a failure plain and simple.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
You're just butthurt Bioware never made a game even close in quality to Black Isle. Bioware is just another Bethesda: popular with the dumb but no quality to speak of.
 

Roguey

Codex Staff
Staff Member
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Are you sure about Fallout 2?
Fallout 2 was a slam dunk, of course it made money.

"And, how about the canceled games? Sure wasn't enough to pay their bills and stay in busineess. BIS was a failure plain and simple."

As far as I know, Torn was the only Black Isle game that was canceled because of their ineptitude. They lost BG3 because Interplay was dumb, and Fallout 3 ended because the studio closed. BIS was a success, Interplay as a whole was a failure. Had Interplay just been Black Isle they would have done well enough.

Additionally, according to JES, Interplay owed thousands of dollars of royatlies to individual developers when Interplay shut it down. They wouldn't owe thousands to a "failure."
 

commie

The Last Marxist
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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
"Fallout 1 and 2, Icewind Dale 1 and 2, and Planescape Torment all made money."

And, how about the canceled games? Sure wasn't enough to pay their bills and stay in busineess. BIS was a failure plain and simple.

Was enough to stay in business long enough for people to have a living for years. Then those people went to other companies where they continue to make a living. So BIS did what it had to, it served its purpose. Or you think it was some kind of altruistic 'Art for Arts Sake' entity and the fact that it folded makes it a failure? News for you faggot, most of the historically good devs are gone now, and the majority made money for a good chunk of their existence and kept people employed. That they eventually folded or merged or were assimilated was just the natural order of capitalist enterprise which is geared toward domination by a few predatory entities. There's nothing inherently special about EA or Zenimax that makes them 'better' devs/publishers; they just have the crucial benefit of massive capital and it is this that makes them 'successes' while BIS was a 'failure'. They can ride out economic dips and shifts in consumer base tastes and can afford the periodical financial failure of a game or franchise. Smaller devs just cannot do that, one 'failure' and that's it for them.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"You're just butthurt Bioware never made a game even close in quality to Black Isle. Bioware is just another Bethesda: popular with the dumb but no quality to speak of."

BIS made FO2 (maybe give credit for FO1 too), IWD, and PST. that's it.

BIO made BG1, BG2, NWN, KOTOR, ME series, DA series, and JE.

BIO wins. No contest. Espicially considering 2 of BIS' games needed BIO's tech to do. Let's not forget the shit games the the 'BIS/RPG' division were responsble pre official BIS. LMAO

"As far as I know, Torn was the only Black Isle game that was canceled because of their ineptitude. They lost BG3 because Interplay was dumb, and Fallout 3 ended because the studio closed. BIS was a success, Interplay as a whole was a failure. Had Interplay just been Black Isle they would have done well enough."

Torn, BG3, and FO3 all canceled likely costing a lot of money. BIS was a failure. Period.

If a company folds it failed. Period. Having success once aupon a time is irrelevant. They failed.

\Come talk to me when BIS was able to be sold for a billion dollars.

Then again, BIS is irrelevant since it was only a division. It was never a company.
 

ZoddGuts

Augur
Joined
Apr 15, 2013
Messages
213
Yeah, it's been switching spots with DayZ for the #3 spot since yesterday. Now D:OS is back to the #2 spot.
 

buzz

Arcane
Joined
Apr 1, 2012
Messages
4,234
Does top spot really mean that much? If every thing that's on sale (even older and popular stuff like Dishonored and Skyrim) top it. It's the top selling game on gog as well by the way.
 

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