Cursed Beaver
Unwanted
- Joined
- Apr 5, 2013
- Messages
- 135
Maybe they just used their brains and saw that it was an accident. It should be like this in other RPGs. I hate when in a battle against the bad guys, I accidentely hit an allied NPC, and everyone turns agains me.At some point in the Demo videos, 3 guards are fighting 2 orcs.
In the 2 videos I saw, the player accidentally killed one of the guards with a fireball. But the other guards didn't seem to mind at all.
That was weird, considering negative reactions to killing are the most basic behaviors, even in simplistic RPG's. He didn't seem to mind about the guards corpse either, would have been cool to see them trying to get some help or something.
Pre-alpha, my brotheren.
Are we sure?
Yes? They've only said that multiple times per video. You also had guards talking while being dead, stub interface elements everywhere, spells that crash the game because they aren't implemented, et cetera. The game is in a very early state. If anything, it's remarkable that this early it looks so functional and the gameplay is so emergent, says something to the type of game they're trying to make.
Yes I know that. What I meant is : are we sure that the guards didn't react adequately to their companion's death (by your hands) because it's pre-alpha?
Accident or not, you just killed on of their companions by throwing a fireball at him. He's dead now.
They could have at least commented.