Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Divinity: Original Sin Pre-Release Thread

Kirkpatrick

Cipher
Joined
Apr 16, 2013
Messages
773
Don't ask Larian to make fucking remakes damnit! :x Those games don't need it, and Larian especially should use any resources to rehash their older games. They should use the money to improve their next, new games.

Indeed. After the great success of DC and D:OS, take some time off, and start planning "that very big RPG that will dwarf them all". http://www.lar.net/2012/01/16/the-route-to-the-very-big-rpg-that-will-dwarf-them-all/
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,644
Location
Mazovia
Don't ask Larian to make fucking remakes damnit! :x Those games don't need it, and Larian especially should use any resources to rehash their older games. They should use the money to improve their next, new games.

When I first saw this, I wasn't too interested, but after seeing a few videos it looks totally kickass. Probably not a good idea to spend my shitty minimum wage high school job money on kickstarting games that will come out in a few years, but YOLO, I can throw down 25.
Well, in case of DOS, it will hopefully come out at the end of the year.


Larian has to make remakes of their old games, because otherwise how the new crowd like Angry Joe's audiance will ever play them? They will just look at the graphics and say - lame!
But seriously I hope Larian won't start cartering to a wide audiance. And I hope even more that D:OS and DC will sell so good that they would not have to.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Don't ask Larian to make fucking remakes damnit! :x Those games don't need it, and Larian especially should use any resources to rehash their older games. They should use the money to improve their next, new games.

When I first saw this, I wasn't too interested, but after seeing a few videos it looks totally kickass. Probably not a good idea to spend my shitty minimum wage high school job money on kickstarting games that will come out in a few years, but YOLO, I can throw down 25.
Well, in case of DOS, it will hopefully come out at the end of the year.


Larian has to make remakes of their old games, because otherwise how the new crowd like Angry Joe's audiance will ever play them? They will just look at the graphics and say - lame!
But seriously I hope Larian won't start cartering to a wide audiance. And I hope even more that D:OS and DC will sell so good that they would not have to.

Thing is, to be successful, Larian only really needs to do their own thing, which is what they've been doing all along. Now they'll just have a greater exposure to the press than ever before - the factor that proved quite decisive with Divinity 2 sales. After all, people pouring in their cash at Kickstarter now aren't all diehard fans, or a "niche audience", they're a mainstream gang that suddenly realized that hey, we kinda might want this. And even if they walk away with a realization that no, it wasn't actually their cup of tea, it'll have done a lot of good to everyone involved.
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,523
Location
The Oldest House
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
It's funny, I think the guys in the French video let's play were the only ones to surrender to the drunk guards...

http://www.jeuxvideo.com/gaming-liv...nal-sin-pc-presentation-generale-00112425.htm

One of the previewing YouTubers surrendered to them too. Or rather, was forced to surrender after he lost the argument in the co-op dialog.
I can't remember which one that was, though, they kind of all blur into one IQ-sucking YouTube entity after watching ~10 previews.

EDIT:

Almost $80K yesterday. Keep those monies coming, Internet! :D
dailypledges.png
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,672
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Almost $800.000, I really hope they achive 1 million but my real wish is moar Bellegar counters :/


Sorcery by amateurs is often tragic,
They have no clue how to properly use magic!
Fire, storm and deadly blast;
That my friend, how you cast!
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
I don't worry too much with the mega dungeons in those kickstarters. They are probably going to make something like Watcher's keep on BG 2. Watcher's keep had 6 relatively small levels, other dungeons in BG 2 were the same, pick 2-3 dungeons from BG 2 and you have a mega dungeon.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
It's need SEVERE tunning for a remake. One thing is to kill the entire dungeos in real-time diablo combat, the other is to go into turn-based combat for every goddamn little skeleton that lives in there... not to mention is way harder in TB, as kiting monsters is a viable tactic in those games.

Obviously the way to go wouldn't be to simply do a 1:1 conversion with the enemies.
Rather the number of combat encounters would have to be greatly reduced.

That might also mean that they have to be replaced with something else , so that the player has something more to do than just walking though empty halls.
Maybe a few more secrets and a couple of riddles.
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,523
Location
The Oldest House
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
IObviously the way to go wouldn't be to simply do a 1:1 conversion with the enemies.
Rather the number of combat encounters would have to be greatly reduced.

That might also mean that they have to be replaced with something else , so that the player has something more to do than just walking though empty halls.
Maybe a few more secrets and a couple of riddles.
Or just make the dungeons smaller.

I just noticed the Codex's pledge broke even Numenera's record- Pretty fucking cool. :)
Still nowhere close to Project: Eternity.
Raised: $9,802 of $5,000
 

Liston

Augur
Joined
Mar 28, 2013
Messages
200
We reached the $800k goal: kickstarter ($765966) + paypall ($24865) + codex & watch ($5183 + $4626) = $800640.

I'm just afraid that donations are going to slow down because the next stretch goal is so far away and many perceive it as impossible.

Edit: They should split up the last stretch goal and for example put weather at $900k.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
We reached the $800k goal: kickstarter ($765966) + paypall ($24865) + codex & watch ($5183 + $4626) = $800640.

I'm just afraid that donations are going to slow down because the next stretch goal is so far away and many perceive it as impossible.
There's still 30 hours to go, and then Larian will still be accepting PayPal donations for some time, so it's well within reason that they may reach it.
 

Liston

Augur
Joined
Mar 28, 2013
Messages
200
We reached the $800k goal: kickstarter ($765966) + paypall ($24865) + codex & watch ($5183 + $4626) = $800640.

I'm just afraid that donations are going to slow down because the next stretch goal is so far away and many perceive it as impossible.
There's still 30 hours to go, and then Larian will still be accepting PayPal donations for some time, so it's well within reason that they may reach it.

Yes, it is possible but it is far from certain. The problem could be that many people think that it is very unlikely so they won't increase their pledge. As I said in the edit they should put something at $900k just to bring the carrot a little closer.
 

BBMorti

Arcane
Joined
Apr 21, 2013
Messages
607
We reached the $800k goal: kickstarter ($765966) + paypall ($24865) + codex & watch ($5183 + $4626) = $800640.

I'm just afraid that donations are going to slow down because the next stretch goal is so far away and many perceive it as impossible.
There's still 30 hours to go, and then Larian will still be accepting PayPal donations for some time, so it's well within reason that they may reach it.

Yes, it is possible but it is far from certain. The problem could be that many people think that it is very unlikely so they won't increase their pledge. As I said in the edit they should put something at $900k just to bring the carrot a little closer.
Agreed, it is a big jump. It is a shame as the 1 mil goal is an interesting one.
 
Joined
Sep 19, 2012
Messages
784
We reached the $800k goal: kickstarter ($765966) + paypall ($24865) + codex & watch ($5183 + $4626) = $800640.

I'm just afraid that donations are going to slow down because the next stretch goal is so far away and many perceive it as impossible.
There's still 30 hours to go, and then Larian will still be accepting PayPal donations for some time, so it's well within reason that they may reach it.

Yes, it is possible but it is far from certain. The problem could be that many people think that it is very unlikely so they won't increase their pledge. As I said in the edit they should put something at $900k just to bring the carrot a little closer.

Disagreed. Although it's a larger % jump of the total than previous KSers with higher overall totals have needed in the final hours, I think it will have either a positive or negligible effect on the funds raised in the last day. Assumes also that people will be backing solely to help get stretchgoals when they might just have been waiting for the last day to make up their minds.
 

Liston

Augur
Joined
Mar 28, 2013
Messages
200
Disagreed. Although it's a larger % jump of the total than previous KSers with higher overall totals have needed in the final hours, I think it will have either a positive or negligible effect on the funds raised in the last day. Assumes also that people will be backing solely to help get stretchgoals when they might just have been waiting for the last day to make up their minds.

I'm talking about people who would increase their pledge in the last day because of stretch goal. I'm not assuming that there will be no new backers, but pledge increases also contribute a big portion of a last day spike. A lot of kickstarters increase their average amount pledged significantly in the last days and IMO this is primarily from the people who want to reach streach goals. W2 for example didn't have "easily" achievable stretch goal for the last day and they got less money in the last day than day before.
 

Stabbey

Learned
Joined
Apr 14, 2013
Messages
155
Just stopped playing a 2 hour session with a friendly man down in South-Africa. It's getting hard to remember during these presentations whether this or that was something I had already said or not, or if that was the presentation before or the one from yesterday :(

I'm also thinking about whether or not we should change that entire first part (beach and harbour) because by now everyone's seen it already.

I've seen the beach area so much that I certainly wouldn't mind if there were still surprises left by the time I get to play the beta and full game.

On the other hand, maybe I'll forget some of it. But probably not, my memory can be annoyingly accurate when it comes to things like that. At least some tweaks to it would be nice.


I think it's in Totalbiscuit's video that we learn that apparently, they are going to modify the stat help for reason/intimidate/charm, because it doesn't make sense a wizard can't intimidate :)

If true, I'm glad to hear that. On the Larian forums, someone suggested when you level up you get 1 physical attribute point (the existing attributes) and 1 social attribute (charm/intimidate/reason). I hadn't thought of that, but the idea was suddenly both obvious and quite appealing.
 

April

Educated
Joined
Apr 9, 2013
Messages
53
Have they said anywhere if these social attributes will be used against NPCs and not just the other PC?
 

clemens

Cipher
Patron
Joined
Mar 27, 2011
Messages
315
Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
They said in the companions update that if you have traits/talents in common with one of them, he'll be easier to influence. So I guess the social mechanics will extend to at least major NPCs...
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
KS Update said:
27 hours left!!!
Well, the title says it all. It looks like we're going to make the Companions stretch goal, but are we going to make the NPC schedules goal ? They say anything is possible on Kickstarter, but there's still some distance cover. The only thing that's sure is that we'll know tomorrow!

Companions, revisited
Our latest companions video update wasn't very good. That's why we did a new one, containing much more information on exactly what it is we're planning to do, and what the difference is between Henchmen and Companions. It's a bit of a designer class and it features Swen's most horrible handwriting, but hopefully it'll answer the questions people have been asking.



Editor magic
We have a cool game editor and we like showing it off because we want the modding community to seriously start thinking about what RPG adventures they're going to make with it. In this latest editor update, Wannes, whizkid extraordinaire shows you how you can modify materials in Divinity: Original Sin to achieve some very cool effects. Cool stuff!



Physical Add-ons For Digital Tiers Now Possible!
Feel free to browse our physical add-ons, pick the ones you like and add their cost + shipping to your digital pledge!
  • Shipping within Europe: $10
  • Shipping to the rest of the world: 15$
In Closing
We can't believe how fast the pledge counter is going. To be honest, while we dreamt of it, we never expected that we'd even have a chance of reaching the NPC schedule stretch goal. Now it looks like during the final countdown, it could actually happen, though it'll still require a mad end-rush. One thing is sure - if we make this stretch goal, we'll need extra room in the office! I wish I had a crystal ball.
 
Joined
Sep 19, 2012
Messages
784
I laughed at the part in the editor vid where Swen mentions his favourite colour.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom