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Divinity: Original Sin Pre-Release Thread

Cynic

Arcane
Joined
Feb 22, 2011
Messages
1,850
Screen shots make this look like RTwP...is it RTwP? Please don't be RTwP...

edit: watched the preview, cool this is TB. Good shit. Animations look like trash sadly but game looks promising.
 

Morgoth

Ph.D. in World Saving
Patron
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35,993
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Clogging the Multiverse with a Crowbar
Dragon Commander preview


screenshot_pc_divinity_dragon_commander013.jpg


:obviously:
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,709
And exclamation points on quest-giving NPCs are in. :bounce:
 

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
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Nov 15, 2011
Messages
2,449
Lack of shitty tpp, it's a must buy.
 

pakoito

Arcane
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Jun 7, 2012
Messages
3,160
I sneaked at the gamescom presentation and saw the whole demo, even bugged them with some questions. AMA.
 

Mother Russia

Andhaira
Andhaira
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Messages
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Codex 2013
I sneaked at the gamescom presentation and saw the whole demo, even bugged them with some questions. AMA.

Tell us everything.

What's char gen like?
Do you generate a single pc or a party at char gen?
What stuff do you get at level up? Are there feats/talents, special abilities, special attacks for fighters, spell schools, etc etc?
How many classes? Or is it skill based?
 

pakoito

Arcane
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Joined
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Messages
3,160
No party, just guy and girl, and you probably cannot customize them. It's not a sandbox rpg but a theme park quest based one, but has emergent gameplay through items and skills.

We weren't shown anything about stats, and I vaguely remember a skill tree. Combat is TB and attacks are mostly skill based, both main characters are the only "magicians" left in the world so they both learn spells. The spells we were shown were not grouped as a school and were mostly of elemental types. The plus side is that they have spell interaction in a Magicka way with marked squares: so a web spell sets the square to "sticky" and can be set on fire, or characters in a water/wet square can be frozen, there's slippery oil, acid...

There are lots of item crafting recipes and some cool gizmos that are the ones causing the emergent gameplay, like the teleport pyramids. You can TP from one to the other any time, so you can drop one in someone's house during the day, then teleport inside during the night. Or just pick the lock. They had plenty of stuff to expand from in terms of gameplay during the rest of development time.
 

Mother Russia

Andhaira
Andhaira
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Codex 2013
No party, just guy and girl, and you probably cannot customize them. It's not a sandbox rpg but a theme park quest based one, but has emergent gameplay through items and skills.

We weren't shown anything about stats, and I vaguely remember a skill tree. Combat is TB and attacks are mostly skill based, both main characters are the only "magicians" left in the world so they both learn spells. The spells we were shown were not grouped as a school and were mostly of elemental types. The plus side is that they have spell interaction in a Magicka way with marked squares: so a web spell sets the square to "sticky" and can be set on fire, or characters in a water/wet square can be frozen, there's slippery oil, acid...

There are lots of item crafting recipes and some cool gizmos that are the ones causing the emergent gameplay, like the teleport pyramids. You can TP from one to the other any time, so you can drop one in someone's house during the day, then teleport inside during the night. Or just pick the lock. They had plenty of stuff to expand from in terms of gameplay during the rest of development time.

:what:

I knew from the June 2012 gameplay video that you were stuck with two pregens, but I didn't know you couldn't even customize them at start up...is that true? How the fuck could anyone fail that fucking bad?

Do you get at least any party members to recruit? I fucking hope so otherwise why go turnbased?

Oh well, I will keep my hopes up. The graphics look so pretty, the perspective is just right, even better than ToEE and Infinity Engine, spell effects look awesome and can affect the environment allowing for strategy...hopefully you can customize your characters during level up.
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Was there any indication that combat is more than "spam best ability through countless trash mobs", and the elemental interaction more than just a gimmick?
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
No party, just guy and girl, and you probably cannot customize them. It's not a sandbox rpg but a theme park quest based one, but has emergent gameplay through items and skills.

We weren't shown anything about stats, and I vaguely remember a skill tree. Combat is TB and attacks are mostly skill based, both main characters are the only "magicians" left in the world so they both learn spells. The spells we were shown were not grouped as a school and were mostly of elemental types. The plus side is that they have spell interaction in a Magicka way with marked squares: so a web spell sets the square to "sticky" and can be set on fire, or characters in a water/wet square can be frozen, there's slippery oil, acid...

There are lots of item crafting recipes and some cool gizmos that are the ones causing the emergent gameplay, like the teleport pyramids. You can TP from one to the other any time, so you can drop one in someone's house during the day, then teleport inside during the night. Or just pick the lock. They had plenty of stuff to expand from in terms of gameplay during the rest of development time.

:what:

I knew from the June 2012 gameplay video that you were stuck with two pregens, but I didn't know you couldn't even customize them at start up...is that true? How the fuck could anyone fail that fucking bad?

Do you get at least any party members to recruit? I fucking hope so otherwise why go turnbased?

Oh well, I will keep my hopes up. The graphics look so pretty, the perspective is just right, even better than ToEE and Infinity Engine, spell effects look awesome and can affect the environment allowing for strategy...hopefully you can customize your characters during level up.
That's bullshit. It's been previously confirmed that two main chars are customizable, and that there are recruitable NPCs (can't remember if two or more). pakoito is a moran, do ignore him andy.
 

pakoito

Arcane
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Joined
Jun 7, 2012
Messages
3,160
That's bullshit. It's been previously confirmed that two main chars are customizable, and that there are recruitable NPCs (can't remember if two or more). pakoito is a moran, do ignore him andy.
Moran is misspelled and I said "probably" because I wasn't sure, and I never said about recruitables. This was two months ago, I didn't write down a summary for Codexfags that clarly have seen more of the game than me.

And I don't get the Jaesun hate. He thinks I am a stereotype that likes Bioware or something because tagging people is the only way he seems able to process.
 

JudasIscariot

Arcane
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Joined
Aug 19, 2009
Messages
2,001
Location
IV Republic of Polandia
Serpent in the Staglands Codex USB, 2014
About Original Sin:

You can either play both characters by yourself or co-op with a friend on a different computer.

The game will feature various little touches such as: break a barrel of water, you can freeze the water with an ice spell. Break a barrel of oil at an enemy's feet you can cast a Fire spell at the oil and make the enemy take burning damage over time.

From what I saw of the game, there will be choices and consequences. For example, there was a quest to help out some guards take care of something at a lighthouse. You finish the quest and then you report to their superior and you can tell him that those two guards are great heroes and not take credit OR you can take the credit for yourself. They'll either get promoted on the spot OR discharged. Later on, you'll find out how they bungle some major operation or you find out that they hold a grudge against you and try to kill you.

If you play by yourself then you can talk to the other character about various things.

The teleport pyramids are in the game and you can use them in interesting ways.

I also helped present Dragon Commander by playing the game on stage while one of the Larian guys talked about the various features.

Source: I was at the Larian presentation of Dragon Commander and Original Sin when theyh came to Warsaw :D

Feel free to ask me anything :D
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,160
Your posting history pretty much speaks for itself there hon.
Quote 1 post saying I liked any Bioware non-BI game.

Yeah I like dota, kewl-downs and other non-canon things, but that doesn't mean I'm a "moran".
 

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