Screen shots make this look like RTwP...is it RTwP? Please don't be RTwP...
I sneaked at the gamescom presentation and saw the whole demo, even bugged them with some questions. AMA.
No party, just guy and girl, and you probably cannot customize them. It's not a sandbox rpg but a theme park quest based one, but has emergent gameplay through items and skills.
We weren't shown anything about stats, and I vaguely remember a skill tree. Combat is TB and attacks are mostly skill based, both main characters are the only "magicians" left in the world so they both learn spells. The spells we were shown were not grouped as a school and were mostly of elemental types. The plus side is that they have spell interaction in a Magicka way with marked squares: so a web spell sets the square to "sticky" and can be set on fire, or characters in a water/wet square can be frozen, there's slippery oil, acid...
There are lots of item crafting recipes and some cool gizmos that are the ones causing the emergent gameplay, like the teleport pyramids. You can TP from one to the other any time, so you can drop one in someone's house during the day, then teleport inside during the night. Or just pick the lock. They had plenty of stuff to expand from in terms of gameplay during the rest of development time.
but has emergent gameplay
That's bullshit. It's been previously confirmed that two main chars are customizable, and that there are recruitable NPCs (can't remember if two or more). pakoito is a moran, do ignore him andy.No party, just guy and girl, and you probably cannot customize them. It's not a sandbox rpg but a theme park quest based one, but has emergent gameplay through items and skills.
We weren't shown anything about stats, and I vaguely remember a skill tree. Combat is TB and attacks are mostly skill based, both main characters are the only "magicians" left in the world so they both learn spells. The spells we were shown were not grouped as a school and were mostly of elemental types. The plus side is that they have spell interaction in a Magicka way with marked squares: so a web spell sets the square to "sticky" and can be set on fire, or characters in a water/wet square can be frozen, there's slippery oil, acid...
There are lots of item crafting recipes and some cool gizmos that are the ones causing the emergent gameplay, like the teleport pyramids. You can TP from one to the other any time, so you can drop one in someone's house during the day, then teleport inside during the night. Or just pick the lock. They had plenty of stuff to expand from in terms of gameplay during the rest of development time.
I knew from the June 2012 gameplay video that you were stuck with two pregens, but I didn't know you couldn't even customize them at start up...is that true? How the fuck could anyone fail that fucking bad?
Do you get at least any party members to recruit? I fucking hope so otherwise why go turnbased?
Oh well, I will keep my hopes up. The graphics look so pretty, the perspective is just right, even better than ToEE and Infinity Engine, spell effects look awesome and can affect the environment allowing for strategy...hopefully you can customize your characters during level up.
Moran is misspelled and I said "probably" because I wasn't sure, and I never said about recruitables. This was two months ago, I didn't write down a summary for Codexfags that clarly have seen more of the game than me.That's bullshit. It's been previously confirmed that two main chars are customizable, and that there are recruitable NPCs (can't remember if two or more). pakoito is a moran, do ignore him andy.
Quote 1 post saying I liked any Bioware non-BI game.Your posting history pretty much speaks for itself there hon.
1 post saying I liked any Bioware non-BI game.Your posting history pretty much speaks for itself there hon.
Here comes the high horse and Jaesun is riding it!1 post saying I liked any Bioware non-BI game.Your posting history pretty much speaks for itself there hon.
I don't give a flying fuck what games you play. Your missing the point honey.