- Joined
- May 29, 2010
- Messages
- 36,710
The first obvious slip-up is that back In December 2011, I expected Dragon Commander to ship in 2012 whereas now it turns out that it’s going to ship only in may or june 2013.
In case you are wondering (and you didn’t read the memo), Divinity: Orginal Sin was initially also scheduled to be released in 2012. Nobody believed us, but that didn’t really matter – we (well I) believed it until… well until we all fell in love with our own RPG and then went completely berserk on its features, leading to a big scale increase with all the inevitable delays as a consequence. Not that I’m worrying – the game really is turning out to be a gem and if we can manage to keep on finding the funds to support its development, so we don’t have to scale down again, we could have a hit on our hands. Obviously, we should aim to release it in 2013
The two obvious predictions are that Divinity: Original Sin and Divinity: Dragon Commander are going to ship. We have target dates for each and we’ll have to see if we manage to reach them. Obviously, the delays are costing us cash, so we cannot delay much more, but looking at the games, I don’t think the need to delay further will be there.
I assume everybody knows that we pretty much invested everything we have in Divinity: Original Sin and Divinity: Dragon Commander, meaning that we’re betting the entire company with these releases. That’s a risk but also vote of confidence in the abilities of this team to bring this to a good end. I’m really counting on writing about the fantastic reception both games had when the date will be december 2013 and I’m absolutely looking forward to the day that I’ll be playing the final versions of both games.
Like that thing I mentioned.