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Divinity: Original Sin Pre-Release Thread

Jaesun

Fabulous Ex-Moderator
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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
IIRC It's because the Day/Night and Schedules would become an actual SYSTEM in the engine, instead of massive scripting. And that is a bit expensive dev wise.
 

the grim one

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44 minutes - I like when they go into the house, close the door, kill the guy and the guards outside don't react because they haven't got psychic powers like in Oblivion.


i like that too. what i don't like, is that you can run around killing all the poor folks cattle and chickens and everything and nobody (people) gives a damn. in my opinion this should cause a reaction similar to stealing from the owners of the guards.
 

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
i like that too. what i don't like, is that you can run around killing all the poor folks cattle and chickens and everything and nobody (people) gives a damn. in my opinion this should cause a reaction similar to stealing from the owners of the guards.
The sheep faction is watching ALL.
 

the grim one

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FIXED

44 minutes - I like when they go into the house, close the door, kill the guy and the guards outside don't react because they haven't got psychic powers like in Oblivion.


i like that too. what i don't like, is that you can run around killing all the poor folks cattle and chickens and everything and nobody (people) gives a damn. in my opinion this should cause a reaction similar to stealing from the owners AND/OR the guards.
 

the grim one

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i like that too. what i don't like, is that you can run around killing all the poor folks cattle and chickens and everything and nobody (people) gives a damn. in my opinion this should cause a reaction similar to stealing from the owners of the guards.
The sheep faction is watching ALL.

True. But people not reacting to this breaks the immersion for me. This is not killing rabbits on the fields. The animals should belong to somebody or to the whole town.
 

Esquilax

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Y'know, even though Larian's Kickstarter was timed very poorly (bad coverage, came out at the same time as Shroud of the Avatar and Torment) I think the last few days are going to be huge. I'm already seeing the numbers spiking up pretty significantly, but I'm sure it's going to have a monster finish. I think it might even crack a million.
 
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Y'know, even though Larian's Kickstarter was timed very poorly (bad coverage, came out at the same time as Shroud of the Avatar and Torment) I think the last few days are going to be huge. I'm already seeing the numbers spiking up pretty significantly, but I'm sure it's going to have a monster finish. I think it might even crack a million.

I hope your predictions become true.
 

Kitako

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Replying to few posts above, from the reddit horrible page:

Q: Will people react when you kill their animals in the game? (IMO if you get caught running around killing chickens and sheep you should suffer the same consequences as for stealing.)

A: They should and they will
 

Kitako

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I braved the horrors of Reddit to bring back a quick&dirty recap.
(I only wrote down stuff that is somehow news or technical, many general questions not directly related to the game are still in the lands of horrors Reddit for you to read)


  • - No minigames
  • - Game going for PEGI 16, gore still to be implemented
  • - Guards may adapt and learn from exploiting teleport pyramid to break free of jail
  • - The editor let you change story, scripting, art, levels. Mechanics only to some extent. Spells can't be modified (yet?)
  • - No multiplayer via Steamworks if you buy the GOG version, but you can still MP via direct IP
  • - Character customization will include: Visuals, gender, icon, personality, voice, start skills, start stats
  • - Iron man mode will be implemented, they don't know the details yet
  • - The game support in-game text and voice chat for communication between players
  • - Exploration is rewarded (in most cases)
  • - No Biowarian romance or sexual relations (update incoming tomorrow for details about the affinity/affection system). Quick explanation for now:
  • Affinity determines how well you work together as a team, as professionals: you're both noble most of the time for instance; or you both enjoy extortion. There are tons of different options here.
    Affection determines how well you relate to one another on a personal level. Often times cooperative dialogs will be discussions about the morality of decisions and situations. Do you relate? Do feel the same about important questions in life?
    These two combined will in turn determine what way the two protagonists are going to evolve in relationship-wise. Will they end up hating one another (yet respecting each other professionally for instance); will they end up as friends; as lovers; as soul mates - or anything in between?
    The outcomes will be varied and many!
  • - Mods will be on Steam Workshop, or can be installed manually
  • - The editor is not "user friendly like Microsoft Word", but fun to play around with once you pass the steep learning curve
  • - About game engine: built in DX9. OpenGL4 and DX11 still to be implemented (but they will eventually). Mac/Linux is going to be work, but not something they cannot handle.
  • - Quick recap of the storyline:
  • The two players are Source Hunters, but their home base - Blackrock Castle- has been raided by mystery assailants. They were left for dead and if Zandalor hadn't shown up they'd have certainly perished. To repay this debt they go out in search of the source of, well, the Source. Its magic is forbidden, which is why the players were Hunters in the first place, but Zandalor is convinced that without it, grave and unforeseen tragedies will befall the world.
    The Council of Seven has been frozen in place and time; evil creatures roam the land; orcs are on the warpath. If nothing is done, Rivellon will fall into darkness and decay.
    That is pretty much how the game begins and, yes, I know, that's all still rather vague and cryptic, but I won't spoil anything.
    What I will say is that the background story that unfolds as you play the game is very diverse, captivating and certainly not what you'll initially expect. Prepare to be surprised as you learn about the origins of the mythical Source, so very important for the world of Rivellon and the Divinity universe in its entirety!
  • - If they don't make the 1M stretchgoal, modders are free to put in day-night cycles and schedules. They can with the editor. And then they can, of course, make that mod public for everyone
  • - There will be trophies like in DD
  • - You can add custom map markers
  • - You can kill anybody and still finish the game
  • - They considered also a console version at start, but abandoned "when we figured out the cost and the uphill fight it would be"
 

Stabbey

Learned
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Apr 14, 2013
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Another important thing from Reddit that cleared up some confusion:

You'll still have henchmen in the game, in addition to companions. You can have them go to the shelter plane and they'll wait for you there, so you can take advantage of their specific builds. The companions will be integrated in the storyline.

There will indeed be a limited number of henchmen with actual stories. The henchmen created by the Kickstarter community will also get stories, but in a more systemic way.

People were misinterpreting the 50 slots in the "Design a Henchman" tier to mean that if the 800k stretch goal was met, that all the Henchmen would be changed to companions, and it would be hard to do that for 50 of them. But Henchmen and Companions are different things. It seems that if the 800k goal is met, there will be additional party members introduced, the companions that will be much more fleshed out than the hireable mercenary Henchmen.
 

Wintermute

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A Beautifully Desolate Campaign
reddit AMA said:
How did the Kickstarter campaign live up to your expectations?

[–]Larian_SwenLarian[S] 13 points1 hour ago
It went over them. The nightmare scenario was that people wouldn't understand why we were on Kickstarter and there exists many notebooks that contain draft after draft after draft of how to pitch it. Luckily it went well. I also never expected so much community feedback, I thought the gaming world had become a more cynical place but then I figured out that was because of all my dealings with the industry side. I decided for myself I'm not going to walk in that trap again. There's too many people in the games industry that don't belong there because they don't care about a) games, b) the people playing games.

:bro:
 

LeStryfe79

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reddit AMA said:
How did the Kickstarter campaign live up to your expectations?

[–]Larian_SwenLarian[S] 13 points1 hour ago
It went over them. The nightmare scenario was that people wouldn't understand why we were on Kickstarter and there exists many notebooks that contain draft after draft after draft of how to pitch it. Luckily it went well. I also never expected so much community feedback, I thought the gaming world had become a more cynical place but then I figured out that was because of all my dealings with the industry side. I decided for myself I'm not going to walk in that trap again. There's too many people in the games industry that don't belong there because they don't care about a) games, b) the people playing games.

:bro:

:bro:
 

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