Chaotic_Heretic
Arcane
Thats self-imposed censorshipStop replying to Roguey for fucks sake. There's an ignore button. USE IT.
Thats self-imposed censorshipStop replying to Roguey for fucks sake. There's an ignore button. USE IT.
Don't forget that even before Divine Divinity, they were doubly fucked by Attic Entertainment. First with the Dark Eye game that fell through, then with Lady Mage and Knight.This depends on deals signed with publishers. Larian got no royalties at all from the first Divinity, forcing them to rush with Beyond Divinity and go into kiddie games development for a few years, until they recovered financially.Smarts have little to do with it. Apparently, independent European game developers can keep the rights to and get royalties on the games they develop and earn profit. American developers not so much.
Huh? The Lady, the Mage and the Knight was the Dark Eye game. It was the only game they ever worked on for Attic.Don't forget that even before Divine Divinity, they were doubly fucked by Attic Entertainment. First with the Dark Eye game that fell through, then with Lady Mage and Knight.This depends on deals signed with publishers. Larian got no royalties at all from the first Divinity, forcing them to rush with Beyond Divinity and go into kiddie games development for a few years, until they recovered financially.Smarts have little to do with it. Apparently, independent European game developers can keep the rights to and get royalties on the games they develop and earn profit. American developers not so much.
Man, I love Larian games but I would only say that when they release something of the quality level of MotB. Divine Divinity 1 and 2 have a interesting gameplay/filler content ratio not exactly ideal.Larian
Swen is officially on the top of my list... above MCA and George Ziets.
Man, I love Larian games but I would only say that when they release something of the quality level of MotB. Divine Divinity 1 and 2 have a interesting gameplay/filler content ratio not exactly ideal.Larian
Swen is officially on the top of my list... above MCA and George Ziets.
Asking someone on RPG Codex why they like turn based format is like asking a heterosexual guy why he likes having sex with women.
I can have fun with RTwP RPGs like Icewind Dale but I know very well that their combat system is just broken.
I see RTwP as a gimmick, trying to make a RPG combat system looks more actiony, but the end result is a twitchy fest. There are people who believe that a RTwP system could work if some tought is put on the design but let's see... I'm sceptical.
Nice cocksucking. The best RPG's are the ones which actively attempt to simulate an RPG system, a cRPG should only be the means to simulate that system in a digital computer-game environment. The "video gamification" of RPGs is what led to Mass Effect, Dragon Age and every MMO ever.So i agree with Sawyer when he says that in CRPGs combat rules should be built around gameplay, and not the other way around.I can have fun with RTwP RPGs like Icewind Dale but I know very well that their combat system is just broken.
Nice historical revisionism. The only fact fact is that every RTwP RPG ever made had shit combat.For now RTwP systems we had the occasion to play were only the sum of the decisions their designers weren't courageous (and thorough) enough to make.
The only fact fact quote]
The average popamole gamer despises things like an overhead view, giving orders to a 6-person party, pausing to issue commands, etc. There are far more turnbased (albeit mostly Japanese) RPG's on console's than there are RTwP - are there even any RTwP's on consoles?It's just action bullshit designed to try and lure in popamole gamers.
Doesn't mean they don't try.The average popamole gamer despises things like an overhead view, giving orders to a 6-person party, pausing to issue commands, etc.It's just action bullshit designed to try and lure in popamole gamers.
Turn-based is an inherently more RPG style of combat because it comes from P&P. I don't really care how good combat was in Myth or Age of Empire, they aren't RPGs, I don't find it welcome to RPG's, it's an alien action element taken from RTS's and other games and shoehorned into RPGs to appeal to another audience, no different than Fallout 3/NV using FPS combat to appeal to that audience. Some might be "OK" with sacrificing some of the RPG-ness of a game to have "fun" action combat, but I would not, because that makes it less of an RPG. Even if the combat is "better" or more "fun".As has been stated many times before, most RPGs, both turn-based and real-time, don't have very good combat. Tactical combat games, both turn-based and real-time, tend to have good combat (surprise, surprise).
It's really all about the design focus.
Turn-based is an inherently more RPG style of combat because it comes from P&P.
I don't really care how good combat was in Myth or Age of Empire, they aren't RPGs, I don't find it welcome to RPG's, it's an alien action element taken from RTS's and other games and shoehorned into RPGs to appeal to another audience
The main issue is that at it's heart RT combat is action-y, so if you want to make it "better" then you need to make better action combat.
Paradox makes grand strategies?
And yes I think RTS's are action-y and especially twitchy considering you can't even pause them, stuff like in a typical match having to control catapults firing at walls at the same time as archers, cavalry and spearmen and all using them to target enemy units which they have an advantage against, the fact that RTS have been pretty made into competitive multiplayer "sports" based on nothing but clicking the fastest underlines my point.
I thought Infinitron said Fargo was pretty lenient with developers.
Chaotic, Why do you like TB so much? I don't have a problem personally, Actually I don't think I have any preference but just wondering why do you like TB so much.
Asking someone on RPG Codex why they like turn based format is like asking a heterosexual guy why he likes having sex with women.
7.62 is the very definition of a twitchy fest.
Yeah. Rather good ones even (in terms of combat). Growlanser wayfarer of time is one.The average popamole gamer despises things like an overhead view, giving orders to a 6-person party, pausing to issue commands, etc. There are far more turnbased (albeit mostly Japanese) RPG's on console's than there are RTwP - are there even any RTwP's on consoles?It's just action bullshit designed to try and lure in popamole gamers.