I didn't expect them to be done well in part because of all the re-engineering they have to do to make them work. Of course as a layperson I'm not going to be able to articulate all that. But it's bad planning, period. Larian is terrible at planning, unlike Project Eternity which has likely been planned very well in its pre-prod phase.Tell us what? You said they were boring or annoying or something. Then I showed you that Josh likes them, and you changed your mind to "annoying unless designed by Josh". ( )
You never said anything about how long it takes to implement them.
It already has. From April it went summer, and even Q4 won't be that strange. Roguey just trolls you peopleI didn't expect them to be done well in part because of all the re-engineering they have to do to make them work. Of course as a layperson I'm not going to be able to articulate all that. But it's bad planning, period. Larian is terrible at planning, unlike Project Eternity which has likely been planned very well in its pre-prod phase.Tell us what? You said they were boring or annoying or something. Then I showed you that Josh likes them, and you changed your mind to "annoying unless designed by Josh". ( )
You never said anything about how long it takes to implement them.
Why so much anger toward larian ? Sometimes it seems like you are hoping they get poor sales and sink , i can understand wishing that for EA , but larian no... Its not like DOS and project eternity are even in competition , its still the desert crossing ,nothing to play theres plenty of room for more rpgs .I am not surprised by DOS delay , the more complex a game is the more delay is to be expected. They are doing something completely new from scratch not an infinity engine game spin off, its extremely hard to set a release date .Sure PE may seems better planned but it has a worrying short development time still and not delay proof either. Who wants to bet PE will get a few months of delay too ?
I think people who are bad at their jobs should do something else.Why so much anger toward larian ?
A thing Josh said a few months ago:Sure PE may seems better planned but it has a worrying short development time still and not delay proof either. Who wants to bet PE will get a few months of delay too ?
pushing back release dates is good. also, kickstarter doesn't allow projects to adjust the listed release date during the campaign, so if a project winds up getting a ton of additional money for stretch goals, they can't adjust the listed date even if they thought it was a good idea (it isn't).
I'm a troll.Why so much anger toward larian ?
A thing Josh said a few months ago:
pushing back release dates is good. also, kickstarter doesn't allow projects to adjust the listed release date during the campaign, so if a project winds up getting a ton of additional money for stretch goals, they can't adjust the listed date even if they thought it was a good idea (it isn't).
The difference is that P:E's stretch goals were made before they even had a game put together and did not require having to re-do a lot of stuff from scratch.
Infinitron
I think Sven Venicke is much smarter then most people assume. It seems that they had very little monetary problems in the past 15 years, in opposite to InXile and Obsidian. And don't let us forget the short time of Troika.
This depends on deals signed with publishers. Larian got no royalties at all from the first Divinity, forcing them to rush with Beyond Divinity and go into kiddie games development for a few years, until they recovered financially.Smarts have little to do with it. Apparently, independent European game developers can keep the rights to and get royalties on the games they develop and earn profit. American developers not so much.
But how and from whom. As a european i've got to know this. So i can make an Darkzone the RPG.Smarts have little to do with it. Apparently, independent European game developers can get royalties on the games they develop and earn profit. American developers not so much.
Don't say I didn't tell you about npc schedules.
Tell us what? You said they were boring or annoying or something. Then I showed you that Josh likes them, and you changed your mind to "annoying unless designed by Josh". ( )
You never said anything about how long it takes to implement them.
Ehh belgium is retarded with its social welfare stuff. Pretty high tax rae there. So Labour couosts are apaprently increased by upto ~80%... i am pulling the figures outta my ass here... Someone mkore well versed ine conomics/[plitics can give a more informed figure.But how and from whom. As a european i've got to know this. So i can make an Darkzone the RPG.Smarts have little to do with it. Apparently, independent European game developers can get royalties on the games they develop and earn profit. American developers not so much.
But think about it 5 to 6 months of 40 employes are about a 0.8 to 1.4 Million euros. Where do they have the money from ? Kickstarter is not enough. How could they produce DC without enough funding? From Divinity 2?
Larian is an exception. In Germany there is not a single studio as old as Larian, they all went bankrupt. Swen admitted that they have an advantage because they are the only flemish speaking studio and thus could "overprice" a little on their work for hire projects (Belgian TV, Casino games, etc.). For a while their model was one person working on a work for hire project earning Larian enough money to have a second person working on a real game. They were in the same situation as Troika when it closed (company does not have debt, but game is released but doesn't earn royalties), but they switched to this model.But how and from whom. As a european i've got to know this. So i can make an Darkzone the RPG.Smarts have little to do with it. Apparently, independent European game developers can get royalties on the games they develop and earn profit. American developers not so much.
But think about it 5 to 6 months of 40 employes are about a 0.8 to 1.4 Million euros. Where do they have the money from ? Kickstarter is not enough. How could they produce DC without enough funding? From Divinity 2?
Larian is an exception. In Germany there is not a single studio as old as Larian, they all went bankrupt. Swen admitted that they have an advantage because they are the only flemish speaking studio and thus could "overprice" a little on their work for hire projects (Belgian TV, Casino games, etc.). For a while their model was one person working on a work for hire project earning Larian enough money to have a second person working on a real game. They were in the same situation as Troika when it closed (company does not have debt, but game is released but doesn't earn royalties), but they switched to this model.But how and from whom. As a european i've got to know this. So i can make an Darkzone the RPG.Smarts have little to do with it. Apparently, independent European game developers can get royalties on the games they develop and earn profit. American developers not so much.
But think about it 5 to 6 months of 40 employes are about a 0.8 to 1.4 Million euros. Where do they have the money from ? Kickstarter is not enough. How could they produce DC without enough funding? From Divinity 2?
Now they have private external investors, who will get shares in the profits.
Yes, and as I recall, one of the developers wasn't happy with having to include NPC schedules.By the way, did you watch this update's video? It addresses this point exactly.
But, but you just did. IN ONE SENTENCE.I didn't expect them to be done well in part because of all the re-engineering they have to do to make them work. Of course as a layperson I'm not going to be able to articulate all that.Tell us what? You said they were boring or annoying or something. Then I showed you that Josh likes them, and you changed your mind to "annoying unless designed by Josh". ( )
You never said anything about how long it takes to implement them.