luj1
You're all shills
its both
kingdom management is both bad, and bloat
kingdom management is both bad, and bloat
You're being deliberately obtuse. Systems bloat is a specific criticism of bad design or execution due to excess. It's an identified root cause of failure. A diagnosis.because 'system bloat' doesn't exist, only good or bad systems.No one ITT can define system bloat as something other than 'system I don't like'
I could only see such a thing in a live service multiplayer game where they add on features and it makes the game less accessible to new players from launch. very little relevance in rpgs which lean towards stream lining
if that 'excess' was in fact good, nobody would complainYou're being deliberately obtuse. Systems bloat is a specific criticism of bad design or execution due to excess. It's an identified root cause of failure. A diagnosis.because 'system bloat' doesn't exist, only good or bad systems.No one ITT can define system bloat as something other than 'system I don't like'
I could only see such a thing in a live service multiplayer game where they add on features and it makes the game less accessible to new players from launch. very little relevance in rpgs which lean towards stream lining
Minigames are not systemsmake mediocre rpg
add mediocre racing minigame
now it's a codex 10/10
Minigames are not systemsmake mediocre rpg
add mediocre racing minigame
now it's a codex 10/10
if that 'excess' was in fact good
You bought a game that is advertised as an RPG with a kingdom manager.It's feature bloat regardless of internal complexity.
Let us imagine that Kingdom Management was amazingly done, like you had Sid Meier's Alpha Centauri inside an RPG.
Would you really care? You wanted to play an RPG in the first place.
And it'd probably be called Rage. Or you could drop the Fallout, make it third person and call it GTA.You can have Quake, Need for Speed and Fallout in one game. Theoretically you could. But you don't, because not all people like racing games, or shooters, or RPGs.
And you only consider it excess because you think it's bad.if that 'excess' was in fact good
excess isnt good by definition
ideal codex game: one *very good* system(no matter how small the system is, probably pazaak), the game lasts for exactly 5 seconds.also consider that dev time is limited so you will never get more quality if they go for quantity.
and yet by many of its fans it's considered to be one of the greatest games ever made, blending multiple genres togetherOr on the other extreme we have Dwarf Fortress, there was a bug once where all cats would die. The reason was that as cats walked around in taverns, the spilled booze would stick to their paws and when they licked them they would die from alcohol poisoning. That's how insanely meticulous DF's simulation is but that took decades of dev time.
But the issue is that they don't do anything with settlements. If proper settlement defense existed, settlers helped build & defend, etc., it would probably be praised.It's definitely annoying when feature bloat is fucking with the main campaign of the game (Fallout 4 Settlements)
I don't play fallout to do that shit.If proper settlement defense existed, settlers helped build & defend, etc., it would probably be praised.
People didn't play Metal Gear Solid for basebuilding either.I don't play fallout to do that shit.If proper settlement defense existed, settlers helped build & defend, etc., it would probably be praised.
And it was hated and most tried to skip it or mod it to be less of an annoyancePeople didn't play Metal Gear Solid for basebuilding either.
That was, until MGSV...
Sure, the base management in pillows was far too shallow and not enough was done with it.Since having an avatar of a game means identifying with the flaws of said game, shall we start with the PoE games?