Shaewaroz
Arcane
After watching the latest Matt Chat interview with Brent Knowles, I began to ponder whether young, passionate game designers actually make better CRPGs than experienced industry veterans. Brent expressed in Matt's interview how he's not the same person he was when he was involved in making Baldur's Gate 2 and other Bioware classics. Like many other industry veterans, Brent thought that his early career games had many tedious and cumbersome features that needed "streamlining". According to his own words he is nowadays a huge fan of Quick Travel feature in RPGs, since he is too busy to use ½ hour of real life time to travel from one town to another in a game.
Let's take a look at some of the most beloved CRPG developers and games they have been involved in during various stages of their careers.
Richard Garriott
Ultima IV --> Richard Garriott (24)
Ultima VII: Black Gate --> Richard Garriott (31)
Shroud of The Avatar --> Richard Garriott (56)
Warren Spector / Doug Church
Ultima Underworld: The Stygian Abyss --> Warren Spector (37), Doug Church (24)
System Shock --> Warren Spector (39), Doug Church (26)
Thief: The Dark Project --> Warren Spector (43), Doug Church (30)
Deus Ex --> Warren Spector (45), Doug Church (32)
Deus Ex: Invisible War --> Warren Spector (48), Doug Church (35)
Epic Mickey --> Warren Spector (55)
Portal 2 --> Doug Church (43)
Chris Avellone
Fallout 2 --> Chris Avellone (27)
Planescape: Torment --> Chris Avellone (28)
Icewind Dale --> Chris Avellone (29)
Knights of The Old Republic II --> Chris Avellone (33)
Neverwinter Nights 2 --> Chris Avellone (35)
Fallout: New Vegas --> Chris Avellone (39)
Pillars of Eternity --> Chris Avellone (44)
Tyranny --> Chris Avellone (45)
Tim Cain
Stonekeep --> Tim Cain (30)
Fallout --> Tim Cain (32)
Fallout 2 --> Tim Cain (33)
Arcanum --> Tim Cain (36)
Vampire: The Masquerade - Bloodlines --> Tim Cain (39)
Pillars of Eternity --> Tim Cain (50)
Ray Muzyka / Greg Zeschuk
Baldur's Gate --> Ray Muzyka (29), Greg Zeschuk (29)
Baldur's Gate 2 --> Ray Muzyka (31), Greg Zeschuk (31)
Neverwinter Nights --> (32)
Mass Effect --> (37)
Dragon Age: Origins --> (39)
David W. Bradley
Wizardry 6 --> (35)
Wizardry 7 --> (37)
Wizards and Warriors --> (45)
Dungeon Lords --> (50)
Ken Levine
System Shock 2 --> (33)
Bioshock --> (41)
Bioshock Infinite --> (47)
I couldn't find Paul Neurath's age, but we can still inspect his career progression.
Space Rogue (1989) --> Late 20s?
Ultima Underworld (1992) --> Early 30s?
Thief: The Dark Project (1997) --> Late 30s?
Underworld Ascendent (2018) --> Approx 60?
I will add more examples later, but these are enough to get the conversation started.
How does age affect design philosophy of game developers? Do younger game developers make better CRPGs?
Let's take a look at some of the most beloved CRPG developers and games they have been involved in during various stages of their careers.
Richard Garriott
Ultima IV --> Richard Garriott (24)
Ultima VII: Black Gate --> Richard Garriott (31)
Shroud of The Avatar --> Richard Garriott (56)
Warren Spector / Doug Church
Ultima Underworld: The Stygian Abyss --> Warren Spector (37), Doug Church (24)
System Shock --> Warren Spector (39), Doug Church (26)
Thief: The Dark Project --> Warren Spector (43), Doug Church (30)
Deus Ex --> Warren Spector (45), Doug Church (32)
Deus Ex: Invisible War --> Warren Spector (48), Doug Church (35)
Epic Mickey --> Warren Spector (55)
Portal 2 --> Doug Church (43)
Chris Avellone
Fallout 2 --> Chris Avellone (27)
Planescape: Torment --> Chris Avellone (28)
Icewind Dale --> Chris Avellone (29)
Knights of The Old Republic II --> Chris Avellone (33)
Neverwinter Nights 2 --> Chris Avellone (35)
Fallout: New Vegas --> Chris Avellone (39)
Pillars of Eternity --> Chris Avellone (44)
Tyranny --> Chris Avellone (45)
Tim Cain
Stonekeep --> Tim Cain (30)
Fallout --> Tim Cain (32)
Fallout 2 --> Tim Cain (33)
Arcanum --> Tim Cain (36)
Vampire: The Masquerade - Bloodlines --> Tim Cain (39)
Pillars of Eternity --> Tim Cain (50)
Ray Muzyka / Greg Zeschuk
Baldur's Gate --> Ray Muzyka (29), Greg Zeschuk (29)
Baldur's Gate 2 --> Ray Muzyka (31), Greg Zeschuk (31)
Neverwinter Nights --> (32)
Mass Effect --> (37)
Dragon Age: Origins --> (39)
David W. Bradley
Wizardry 6 --> (35)
Wizardry 7 --> (37)
Wizards and Warriors --> (45)
Dungeon Lords --> (50)
Ken Levine
System Shock 2 --> (33)
Bioshock --> (41)
Bioshock Infinite --> (47)
I couldn't find Paul Neurath's age, but we can still inspect his career progression.
Space Rogue (1989) --> Late 20s?
Ultima Underworld (1992) --> Early 30s?
Thief: The Dark Project (1997) --> Late 30s?
Underworld Ascendent (2018) --> Approx 60?
I will add more examples later, but these are enough to get the conversation started.
How does age affect design philosophy of game developers? Do younger game developers make better CRPGs?
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