Bad Sector
Arcane
- Joined
- Mar 25, 2012
- Messages
- 2,233
It's both mechanics and feedback, and no, it's not subjective.
How you perceive the game's feedback by definition is subjective - your perception is all up to you and not everyone has the exact same perception as you have. It is by definition up to you how it feels to you
You mentioned "movement, control, speed, aiming, fluidity". Of the three "control" is vague, it could mean anything from how fast the game reacts to controls (feedback) to what happens when you press the spacebar key (mechanics, but FPS games all have 95% similar controls since Quake 1 there aside from when adding extra keys for specialized functions like activating stuff or throwing grenades or whatever), so i ignore it unless you want to expand on it.
Movement is feedback - ie how the game's motion feels. It could be how you move in the game, but we're discussing FPS games here that aside from gimmicks have more or less standard movement schemes. The only thing you could attribute to mechanics is things like grabbing ledges in Doom 2016 but we're already established that Doom 3 is slower paced than that - and i'm 100% certain that adding ledge grabbing to Doom 3 wouldn't change it or its perception at all.
Speed - again, feedback. Doom 3 is slower paced than Doom 2016, etc. Already established.
Aiming - feedback again. And as i wrote previously Doom 3 has very tight feedback there.
Fluidity - still feedback, though i'm not 100% if you mean the same thing i do with "fluidity" - ie. how the game feels to control. You could mean other things like how animations play or whatever. You could be more specific.
and that's something that's widely acknowledged among FPS fans.
I don't care what "FPS fans" think (also, i'm an FPS fan too and from my perspective my opinions matter most :-P). If anything if you ask 10 "FPS fans" what was what made the original Doom games great you'd get 10 different answers. And many will disagree with each other - e.g. see how many think Brutal Doom is what Doom could have been if it was possible back in the day and how many think that Brutal Doom completely misses the game's point.
The fact that you're even still arguing about it shows that either you still don't understand what I'm talking about (not likely), or you just refuse to acknowledge it for whatever reason.
Actually i do not have a proper understanding of everything that you were referring to because you kept using vague words and i had to dig meaning out of you by "still arguing". If i tried to argue with a partial understanding i might have misunderstood something and then you'd argue back based on that misunderstanding which would lead nowhere. It'd be much easier if you were more specific in your descriptions instead of expecting me to come up with my own interpretations of things like "fluidity", "control" and defers to "FPS fans".
Yes, and I already told you it's fine that you like Doom 3 more.
Of course it is fine, but this argument didn't start from you claiming that it isn't fine to like Doom 3 more, it started by you claiming that Doom 3 is mechanically "clunky" without explaining why but instead using Doom 2016 as means of figuring that out and me replying that i actually prefer Doom 3 to Doom 2016's mechanics and that i want you to be more specific about what exactly you refer to. To which you respond with vague terms with some of them even having nothing to do with mechanics and defers to vague groups of people that i obviously can't (assuming i even wanted to) ask about what you mean - implicitly meaning that you actually just expect me agree with whatever you say.
Here is what i mean to be explicit with an example of something i do not like about Doom 3:
I do not like its stamina meter because it only seems to exist to slow the player down without any actual mechanical impact. You are still fast enough to dodge any projectiles thrown at you so it doesn't slow you down enough and it is big enough and replenishes fast enough so you can always do a quick sprint in the few times where you need to do that without dodging and never are in a position where you have to take care about that stamina meter - except when you are trying to explore the map for resources or necessary items to progress (e.g. a PDA or whatever) and trying to run because you already know the area and the player's default walking speed is too slow - meaning that it fails to be something to care about during combat and only acts as a nuisance when you shouldn't care about it and instead focusing on other things (like exploration).
There, that is how one can be precise when explaining mechanics they do not like. And certainly someone else can disagree with the above, it isn't like i believe this is the be all, end all take on Doom 3's stamina meter. But if they do they'd have some context to grab on and discuss about (e.g. someone might claim that it keeps you searching for those stamina boosters - to which i'd have my own reply but i'm not going to argue with myself here :-P) instead of just throwing something vague like "eh, Doom 3 is pointlessly slow" and leaving others to guess what exactly i mean.
EDIT: also this is my #1337 message on the Codex