What you then do is leave some of the fodder enemies alive because they only take one charge to kill with the Chainsaw.So if you are up to 3 stronger enemies and you don't have enough ammo, you are "Doomed"? Because you can't run away from their projectiles, you move slowly, and you can't replenish the little ammo you have because you will get killed.Doom Eternal is a pretty meh game.
Not to mention that when you glory kill or saw someone, you are not in control of your characters while others can attack you and run around you while you are "stunned" from the animation.
You know how in Dark Souls that you can't move while attacking and thus have to think ahead about when it's safe to attack?
It's the same thing.
Maybe you need to plan ahead to kill one of the big guys with the Chainsaw, and then work out from there.
If you could move during or cancel out of any move in Dark Souls, the game would lose 70% of its difficulty because you're no longer put in a vulnerable position after attacking. Instead of getting punished for whiffing or attacking an enemy with super armor, you can dodge everything on reaction and don't have to bother with reading ahead, like dodging in any Platinum game.Doom Eternal is a pretty meh game.
Not to mention that when you glory kill or saw someone, you are not in control of your characters while others can attack you and run around you while you are "stunned" from the animation.
You know how in Dark Souls that you can't move while attacking and thus have to think ahead about when it's safe to attack?
It's the same thing.
They are nowhere near the same.
If the Doom "Slayer" moved as fast as the Doom Guy did, the fights would be much, much easier, where as movement speed would do nothing in Dark Souls, as you still have to figure how the enemy moves. Dark Souls is finger learning kind of difficulty. You have to memorize the boss move set with your hands so that it then becomes second nature. But in a gun and run game like this the variables are too random. It's all about dodging things at the last moment and you can't do that efficiently because your movement is hamstringed so you have to rely on movement boosters like double jumping, jumping platforms or teleporters, or tricks like the hologram grande.
It ain't rocket science. If you want to Glory Kill without getting hit right afterwards, you either need to do it in a spot where you aren't surrounded, or set up a situation where you can safely do it. You have the tools for that; 16 gave you the spammable Stun Bomb and Eternal gives you the Ice Bomb. Instead of going right for the Glory Kill you stagger other nearby enemies first so they won't interrupt you by the time you're done Glory Killing. People feel strangely compelled to execute a Glory Kill when they see an enemy glowing even though it puts them in a worse position, and then they complain about how its gets them killed.
To use a better in-game example, Glory Kills are like charging up Siege Mode. You can't move while charging it (unless you upgraded it at which point it becomes trivial to do), but the rewards are worth it.