People have to be really bad to actually run out of ammo. To not like the gameplay mechanics is one thing but run out of ammo? Lol. Time to put gaming back on the shelf old timers.
Bathsheba should make RPGs
Also I have no idea why people are complaining about being hit mid-glorykill, I hit that button when in a swarm on nightmare and come out okay 90% of the time.
This game is way harder and ammo restrictions are part of it. That said, I prefer using the chainsaw to take out something like an Arachnotron or Mancubus and having lower ammo overall than spending it on smaller demons, at least most of the time.
This is generally why I say Chainsaw and Glory Kills shouldn't make you invincible.So what? sure, you can approach many situations tactically in regards to glory kills, but that's not the point. The point is, the whole mechanic is so fucking boring, it slows down the action and it looks samey and boring. Not a good fit for a fast paced fps game.
Ammo scarcity has no place in a fucking Doom game. If this was called "Resident Evil" it would be fine, but it's Doom god damit.Chances are pretty high they'll do a first month gameplay patch for all the babbies complaining about scarce ammo.
Excessive platforming sections on the other hand, I have to imagine those are here to stay.
There isn't a lot where to run to. Maybe I just started but the fighting area is pretty small. And there is only a limited amount of ammo placecd in the area.
Meanwhile they shoot you in the back as you slowly stroll toward the ammo.
Doom 2 had much larger areas to walk, you could evade all the projectiles because you ran pretty fast. You just had to zig zag a bit or strafe. You could literaly run and gun.
You can do that in this game that much.
It sounds like you are quite early on. You gotta learn the rules of the game.
I think in this game you are supposed to make quick judgements about whether to run to a pickup or use the chainsaw to get some. It depends on the situation. You can get bunched up while you use the chainsaw but in other situations it gives you breathing room for making a decision. Pickups are valuable because you might need rockets but don't want to waste fuel just for them. It all goes back to Eternal being a battle for survival where mistakes are swiftly punished but you can recoup just as switftly as opposed to Doom 2 where it's more of a battle of attrition, where small mistakes add up and can affect you across the whole map.
Personally I am upset because the game forces you to look for zombies in a crowd of demons, so you can use your low fuel chainsaw on them, for the ridiculous looking pinata ammo. Ammo which is really scarce and you run out of very often from what I've seen. Also the fact that gory kills became more of a main mechanic disgusts me. That's not how a shooter is supposed to work. It breaks the pace and it feels too gimmicky.
Yeah, I've beaten two levels now and pretty much agree. They took the kind of annoying but didn't hurt the game much aspect of Doom 2016 and then focused WAY more on it, actually hurting the game a good bit. I'm playing on ultra violence and there's just no way to finish the bigger fights without constantly glory killing for health and frequently chainsawing for ammo. The hell knights do like 80 damage in one hit, so as soon as you get hit once you have to glory kill something for health. As you say, it's obvious the retard zombies waddling around are like mobile ammo and health crates. Reviewers praised the shit out of this system in 2016 so I guess it makes sense they'd amp it up, but I think amping it up makes it waaaay worse.
Also the jumping shit is stupid. It just doesn't belong in a game like this, and is also focused on way too much.
What in the fuck is that.
Old school gameplay.