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DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

Draconis

Liturgist
Joined
Dec 22, 2008
Messages
104
People have to be really bad to actually run out of ammo. To not like the gameplay mechanics is one thing but run out of ammo? Lol. Time to put gaming back on the shelf old timers.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
People have to be really bad to actually run out of ammo. To not like the gameplay mechanics is one thing but run out of ammo? Lol. Time to put gaming back on the shelf old timers.

Are you playing on ultra violence or higher? Certain enemies take a lot of hits, and you start with literally 16 shotgun bullets. Even with the machine gun and plasma gun now, I still have to chainsaw pretty often. They throw a lot of enemies at you, and everything moves pretty quickly so even ace god gamer is gonna miss here and there. You take damage very fast as well. It's not like you can't manage though. I only died a few times in two levels. It's just annoying to have to constantly switch and constantly chainsaw/glory kill. They said in interviews they wanted to force people to use all the guns and glory kill more often, but I thought they meant like a little bit. Ends up they meant all the fucking time.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,601
If it's like Doom 2016 the only reason you run out of ammo is because your max ammo capacity is very low and will stay low until you pick up some upgrades.

Once you get to max ammo capacity there's almost no point to chain anyone, and in fact since it's an instant kill attack you only end up using it during emergencies. Certainly not to replenish ammo since it's fucking everywhere by the end of the game, even more so if you use broken runes like The Rich Get Richer, where you have infinite ammo as long you have armor.
 

Jezal_k23

Guest
This game is way harder and ammo restrictions are part of it. That said, I prefer using the chainsaw to take out something like an Arachnotron or Mancubus and having lower ammo overall than spending it on smaller demons, at least most of the time. Also, barely managed to beat the first boss. Because of this, I can say the game feels exhausting to play, in a way (at least in higher difficulties, like nightmare which I'm playing at). I do just one mission at a time, and they're so huge each one leaves me feeling almost like I already had enough for the whole day.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,601
Also I have no idea why people are complaining about being hit mid-glorykill, I hit that button when in a swarm on nightmare and come out okay 90% of the time.

It's the randomness factor that's annoying. There's no skill involved in not getting attacked after a take down. If an imp throws a charged up fireball at you as soon as you begin the take down you'll probably have it in your face after you are done and there's nothing you can do to avoid it or predict it.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,601
This game is way harder and ammo restrictions are part of it. That said, I prefer using the chainsaw to take out something like an Arachnotron or Mancubus and having lower ammo overall than spending it on smaller demons, at least most of the time.

In Doom 2016, the way it works is that killing big monsters will grand more ammo but also take more ammo from the chain itself to kill. I.E., if your chain only has one charge you can't kill a Mancubus. So the best way is to swap weapons around constantly and if you need ammo you take a big guy and get lot's of ammo back for your entire arsenal. In theory as by the time you actually need ammo the fight is likely over, so it's best to keep the chain for it's capacity to one shot enemies, like a Mancubus, or a Baron of Hell.
 

Durandal

Arcane
Joined
May 13, 2015
Messages
2,117
Location
New Eden
My team has the sexiest and deadliest waifus you can recruit.
So what? sure, you can approach many situations tactically in regards to glory kills, but that's not the point. The point is, the whole mechanic is so fucking boring, it slows down the action and it looks samey and boring. Not a good fit for a fast paced fps game.
This is generally why I say Chainsaw and Glory Kills shouldn't make you invincible.
 

SumDrunkGuy

Guest
Chances are pretty high they'll do a first month gameplay patch for all the babbies complaining about scarce ammo.

Excessive platforming sections on the other hand, I have to imagine those are here to stay.
Ammo scarcity has no place in a fucking Doom game. If this was called "Resident Evil" it would be fine, but it's Doom god damit.
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
9,133
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An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
KcAvKlv.jpg
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
To be fair it has great options to turn off everything on the HUD piece by piece. Doesn't save the game from shit design that keeps you from just fragging shit, though.
 

Belegarsson

Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°)
Patron
Joined
Oct 20, 2015
Messages
1,261
Location
Uwotopia
Steve gets a Kidney but I don't even get a tag.
It's kinda hilarious that in a game with no traditional PvP multiplayer, the first mission of this game drops you into an arena with armor shards and health lined up like a deathmatch map. Even the hub feels like something out of UT2004.

Combat feels good but is also convoluted as hell. Maybe I'm just obssessed with context, but I just can't get over how arbitrary the whole fire = armor, glory kill = health, chainsaw = ammo thingy is. The flamethrower is on its own button, while cryo and frag grenade are not and have to be switched. And then there's enemies, Caco is spongey as hell and can plunge repeatedly so you're almost always required to shove a grenade into it, and... glory kills it, which means hearing that eye pop sound again and again. Using the machine gun precision shot to destroy demons' weapons is fine, this is not.

I still can't get over how you are discouraged to finish off enemies by guns in a shooter. Asked for a refund even though I had 4 hours, should have used it on RE3 instead.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
There isn't a lot where to run to. Maybe I just started but the fighting area is pretty small. And there is only a limited amount of ammo placecd in the area.
Meanwhile they shoot you in the back as you slowly stroll toward the ammo.
Doom 2 had much larger areas to walk, you could evade all the projectiles because you ran pretty fast. You just had to zig zag a bit or strafe. You could literaly run and gun.
You can do that in this game that much.

It sounds like you are quite early on. You gotta learn the rules of the game.

I think in this game you are supposed to make quick judgements about whether to run to a pickup or use the chainsaw to get some. It depends on the situation. You can get bunched up while you use the chainsaw but in other situations it gives you breathing room for making a decision. Pickups are valuable because you might need rockets but don't want to waste fuel just for them. It all goes back to Eternal being a battle for survival where mistakes are swiftly punished but you can recoup just as switftly as opposed to Doom 2 where it's more of a battle of attrition, where small mistakes add up and can affect you across the whole map.

This is something I want back. I miss being able to bypass the Chainsaw in Knee Deep in the Dead simply because you couldn't get to it. Having to find health pickups and secrets just to survive. Not being given them freely from worthless mobs, but actually finding them, logging the position in your head, and running back when a Cyberdemon takes half your life away. Maybe that doesn't fit 2020 but that is what Doom was to me. Apparently to some people it was RIP AND TEAR. Personally I think it is because kids that did not grow up with the game, instead only being aware of Doom 3 (since it was their first), know the Doom memes more than the actual game.
Personally I am upset because the game forces you to look for zombies in a crowd of demons, so you can use your low fuel chainsaw on them, for the ridiculous looking pinata ammo. Ammo which is really scarce and you run out of very often from what I've seen. Also the fact that gory kills became more of a main mechanic disgusts me. That's not how a shooter is supposed to work. It breaks the pace and it feels too gimmicky.

Yeah, I've beaten two levels now and pretty much agree. They took the kind of annoying but didn't hurt the game much aspect of Doom 2016 and then focused WAY more on it, actually hurting the game a good bit. I'm playing on ultra violence and there's just no way to finish the bigger fights without constantly glory killing for health and frequently chainsawing for ammo. The hell knights do like 80 damage in one hit, so as soon as you get hit once you have to glory kill something for health. As you say, it's obvious the retard zombies waddling around are like mobile ammo and health crates. Reviewers praised the shit out of this system in 2016 so I guess it makes sense they'd amp it up, but I think amping it up makes it waaaay worse.

Also the jumping shit is stupid. It just doesn't belong in a game like this, and is also focused on way too much.

Good thing you have been sucking the games cock while people have been saying that for months. Fucking moronic piece of shit. Have a nice day.
 
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Generic-Giant-Spider

Guest
I have some good news and some bad news.

The bad news is this game looks like a heaping pile of shit.

The good news is you can play DOOM and DOOM II right now.
 

Generic-Giant-Spider

Guest
I'm tempted to get Doom 64, that's like the only one I've never played. But at the same time I don't want to play it because I want it for a rainy day, much like how I'm sitting on IWD2. A day will come when I really need to play it.

But these modern Dooms and the fanbase they've accumulated... oh boy. First off, "Doom Slayer" is the gayest name I've ever read. It's Doomguy and always should be Doomguy. Maybe simply "Doom" because that means you played Quake 3 Arena and I now auto-respect you.

Anyways Doom is about great map design which made you memorize power up locations and health packs, fun monster placement, lots of cool weapons, frantic action, satisfying gore, and a slamming soundtrack. Doom 2016 felt like an attempt but didn't really satisfy me, in fact I can't even recall most of the maps/levels in that game while there was a point in my life I could name every Hell on Earth map and how to beat it. Eternal though, wow this game feels like a total conversion mod from another FPS and not at all like a Doom game.

It's going to be peddled right now as awesome and amazeballs because it's new and looks pretty but this is not a real Doom game. Enemy weakpoints is a trash mechanic, over reliance on chainsaw/glory kills, weird and out of place platforming, linear as shit maps, and having Doomg- DOOM SLAYER be some geek that collects toys for his man cave... fucking Christ. And the toys look like those gay Funko Pop ones too.

I also think Mick Gordon has only ever made good music for Killer Instinct. Everything else he does is the most generic hard rock/metal music you'd ever hear. It's the elevator/waiting room of metal music. There are no tracks in 2016 and Eternal that even hope to rival Sinister and Getting Too Tense as examples.

Also Eternal does this really dumb thing where you pick up a new weapon and you're auto teleported into a new dimension or something, basically a training room to test it out. What in the fuck is that. You experiment with that weapon on an enemy on the level you're on, you silly geese. Maybe it helps out with what's coming up next, like a Cyberdemon or room full of Barons. The HUD also looks like a clown ejaculated on my screen. Fuck this game. 2/8 legs up is my review.
 

BelisariuS.F

Augur
Joined
Mar 23, 2010
Messages
388
I've played for two hours and refunded it. It tries to do the being-surrounded-by-enemies-on-all-sides style of FPS, which I like, but in a way that I don't like. In a game like, say, Amid Evil, you are able to be in control of the situation even when you are in deep shit, because you move fast enough to dodge enemies and their projectiles, and there are visible health pickups around the map, so you can plan your movement with them in mind. If you mess up, you know it was your fault. Entire enemy encounter feels like a one coherent satisfying challenge. Doom Eternal feels more like a collection of random out-of-ammo and near-death situations that FORCE you do perform glory kill. And even if I go through an encounter without dying, in the end it all feels random and not satisfying.
 
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SumDrunkGuy

Guest
I had to drop the difficulty down from Ultra Violence. Unless you're a spastic 12 year old that shit is just pure unplayable garbage. Hurt Me Plenty is tolerable but still, this is huge regression after Doom 2016. They had a formula that worked well enough and then they took a giant shit in it. Fucking unbelievable.
 

Kingston

Arcane
Joined
Jan 13, 2007
Messages
4,392
Location
I lack the wit to put something hilarious here
The first section on Earth was fun, after that it has started to suck. They've made the basic combat too convoluted and it's worse than in 2016. There's just too much shit going on and it feels too arbitrary (grenades, chainsaw, flamer, counters to certain enemies). Hopefully it gets better later on.
 

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