There isn't a lot where to run to. Maybe I just started but the fighting area is pretty small. And there is only a limited amount of ammo placecd in the area.
Meanwhile they shoot you in the back as you slowly stroll toward the ammo.
Doom 2 had much larger areas to walk, you could evade all the projectiles because you ran pretty fast. You just had to zig zag a bit or strafe. You could literaly run and gun.
You can do that in this game that much.
It sounds like you are quite early on. You gotta learn the rules of the game.
I think in this game you are supposed to make quick judgements about whether to run to a pickup or use the chainsaw to get some. It depends on the situation. You can get bunched up while you use the chainsaw but in other situations it gives you breathing room for making a decision. Pickups are valuable because you might need rockets but don't want to waste fuel just for them. It all goes back to Eternal being a battle for survival where mistakes are swiftly punished but you can recoup just as switftly as opposed to Doom 2 where it's more of a battle of attrition, where small mistakes add up and can affect you across the whole map.
This is something I want back. I miss being able to bypass the Chainsaw in Knee Deep in the Dead simply because you couldn't get to it. Having to find health pickups and secrets just to survive. Not being given them freely from worthless mobs, but actually finding them, logging the position in your head, and running back when a Cyberdemon takes half your life away. Maybe that doesn't fit 2020 but that is what Doom was to me. Apparently to some people it was RIP AND TEAR. Personally I think it is because kids that did not grow up with the game, instead only being aware of Doom 3 (since it was their first), know the Doom memes more than the actual game.
Personally I am upset because the game forces you to look for zombies in a crowd of demons, so you can use your low fuel chainsaw on them, for the ridiculous looking pinata ammo. Ammo which is really scarce and you run out of very often from what I've seen. Also the fact that gory kills became more of a main mechanic disgusts me. That's not how a shooter is supposed to work. It breaks the pace and it feels too gimmicky.
Yeah, I've beaten two levels now and pretty much agree. They took the kind of annoying but didn't hurt the game much aspect of Doom 2016 and then focused WAY more on it, actually hurting the game a good bit. I'm playing on ultra violence and there's just no way to finish the bigger fights without constantly glory killing for health and frequently chainsawing for ammo. The hell knights do like 80 damage in one hit, so as soon as you get hit once you have to glory kill something for health. As you say, it's obvious the retard zombies waddling around are like mobile ammo and health crates. Reviewers praised the shit out of this system in 2016 so I guess it makes sense they'd amp it up, but I think amping it up makes it waaaay worse.
Also the jumping shit is stupid. It just doesn't belong in a game like this, and is also focused on way too much.
Good thing you have been sucking the games cock while people have been saying that for months. Fucking moronic piece of shit. Have a nice day.
Hey guys remember all those jumping sections in Doom?
I warned you. I told you nuDoom was Doom in name only.
What resource management? Low on health? Punch a zombie. Low on armor? Set fire to the zombie then punch it. Low on ammo? Chainsaw a zombie (also giving health and even armor if you set it on fire).Resource management is too hard for many people.
What resource management? Low on health? Punch a zombie. Low on armor? Set fire to the zombie then punch it. Low on ammo? Chainsaw a zombie (also giving health and even armor if you set it on fire).Resource management is too hard for many people.
Only resources are chainsaw fuel and your various cooldown abilities.
Speaking of the flamebelnch, does it even have a purpose beyond giving you armor every now and then?
You're a fucking retard. This is literally the worst shooter I've played in 10 years, and I played some Call of Dutys in that time.Resource management is too hard for many people.
I am loving the game. Playing it on Nightmare and several levels in. Very enjoyable.
You need to pick out your targets (weak points of said target as well), keep moving (DO NOT DOUBLE BACK EVER), and manage resources. I love complex shooters and this game is doing it for me.
The game is a dance, and holy shit is it good.
Low IQ potatoes will not like this game.
Git gud n00bs.
Play it on NIGHTMARE where a grand total of 15 Demons can attack you at the same time.
You're a fucking retard. This is literally the worst shooter I've played in 10 years, and I played some Call of Dutys in that time.
You say this, but I found myself often trying to set up a Glory Kill for health or remembering to use the Flame Belch to regain ammo. Your arsenal in Eternal is so much stronger where you kill enemies in one shot before they even get to stagger, that you have to go out of the way to set up a Glory Kill on fodder for dat health. Especially during Slayer Gates there were times I was running out of ammo and frantically looking for fodder before the Arachnotrons would melt me down with their turrets.What resource management? Low on health? Punch a zombie. Low on armor? Set fire to the zombie then punch it. Low on ammo? Chainsaw a zombie (also giving health and even armor if you set it on fire).Resource management is too hard for many people.
You say this, but I found myself often trying to set up a Glory Kill for health or remembering to use the Flame Belch to regain ammo. Your arsenal in Eternal is so much stronger where you kill enemies in one shot before they even get to stagger, that you have to go out of the way to set up a Glory Kill on fodder for dat health. Especially during Slayer Gates there were times I was running out of ammo and frantically looking for fodder before the Arachnotrons would melt me down with their turrets.What resource management? Low on health? Punch a zombie. Low on armor? Set fire to the zombie then punch it. Low on ammo? Chainsaw a zombie (also giving health and even armor if you set it on fire).Resource management is too hard for many people.
I mean you have health, and you die when it gets to 0 but on higher difficulties it boils down to whether you can take one or two hits and if you can take one go shoot a zombie in the legs and then punch it (and if the belch is off cooldown you might even take 3 hits thanks to the armor), there's not much through involved compared to a normal doomershooter where you might have to fight things while at low health for extended periods of time.You say this, but I found myself often trying to set up a Glory Kill for health or remembering to use the Flame Belch to regain ammo.
This is a complete non-issue after you have more weapons than the shotgun (which can reliably one shot imps now).Your arsenal in Eternal is so much stronger where you kill enemies in one shot before they even get to stagger, that you have to go out of the way to set up a Glory Kill on fodder for dat health.
Played both darksiders and doom shitternal,the first darksiders was fine for what it was. The rest is shit that stop playing after an hour. Darksiders 2 is a wow clone,nu doom is super mario with some shooting if you have the ammo.fantadomat Did you play the game and do you like Darksiders?
Played both darksiders and doom shitternal,the first darksiders was fine for what it was. The rest is shit that stop playing after an hour. Darksiders 2 is a wow clone,nu doom is super mario with some shooting if you have the ammo.fantadomat Did you play the game and do you like Darksiders?
Tomb Raider has mildly competent gameplay and a nice ass that you get to stare at for 20 hours. It's leagues beyond this trash.Tomb Raider is more of an FPS shooter than Doom right now.
What are some good fps made in the last 5 years or so?
What resource management? Low on health? Punch a zombie. Low on armor? Set fire to the zombie then punch it. Low on ammo? Chainsaw a zombie (also giving health and even armor if you set it on fire).Resource management is too hard for many people.
Only resources are chainsaw fuel and your various cooldown abilities.
Speaking of the flamebelnch, does it even have a purpose beyond giving you armor every now and then?
Doom is all about movement so I like it. I really liked Argent Tower in 2016. What pisses me off greatly is that you dont die when you fall. It's like they were not confident enough in their design.
What resource management? Low on health? Punch a zombie. Low on armor? Set fire to the zombie then punch it. Low on ammo? Chainsaw a zombie (also giving health and even armor if you set it on fire).Resource management is too hard for many people.
Only resources are chainsaw fuel and your various cooldown abilities.
Speaking of the flamebelnch, does it even have a purpose beyond giving you armor every now and then?
You can no longer refill your health with just one glory kill. You get like 50 max I think. This is a good thing as it makes health packs more valuable.
You can't just spam those abilities either. They have quite long cooldowns.
Doom is all about movement so I like it. I really liked Argent Tower in 2016. What pisses me off greatly is that you dont die when you fall. It's like they were not confident enough in their design.
I'm glad i played Doom 2016 so i can spot this retardation.
I heard about the "verticality" of the Argent Tower level, except there's nothing. You have to pick up some platform that takes you up, which involves no jumping skill at all, until you reach a section with a floor which is where the first arena starts, and then up to another level and so on. So it was basically no different than other levels, just that on the sections between arenas you go up instead of going forward. Wow, so teh amazing. The tower level in Unreal, now that was something, but this shit? Please.
Ho, and you can actually die if you jump from high enough, for example, the aforementioned Argent Tower.
Problem is you need to have that stuff first...What resource management? Low on health? Punch a zombie. Low on armor? Set fire to the zombie then punch it. Low on ammo? Chainsaw a zombie (also giving health and even armor if you set it on fire).Resource management is too hard for many people.
Only resources are chainsaw fuel and your various cooldown abilities.
Speaking of the flamebelnch, does it even have a purpose beyond giving you armor every now and then?
You can no longer refill your health with just one glory kill. You get like 50 max I think. This is a good thing as it makes health packs more valuable.
You can't just spam those abilities either. They have quite long cooldowns.
You can get back health from the mega punch (rune), freezing enemies and killing them (also a skill), and glory kills. Between these methods you should have tons of opportunities to get back health.
They also have skills to reduce cool downs directly, and through using those tools which end in an enemies death, and I recommend the rocket launcher and the skill that makes enemies take more damage when frozen.