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DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
It warms my dark little heart to read these comments.
 

OctavianRomulus

Learned
Joined
Aug 21, 2019
Messages
480
There isn't a lot where to run to. Maybe I just started but the fighting area is pretty small. And there is only a limited amount of ammo placecd in the area.
Meanwhile they shoot you in the back as you slowly stroll toward the ammo.
Doom 2 had much larger areas to walk, you could evade all the projectiles because you ran pretty fast. You just had to zig zag a bit or strafe. You could literaly run and gun.
You can do that in this game that much.

It sounds like you are quite early on. You gotta learn the rules of the game.

I think in this game you are supposed to make quick judgements about whether to run to a pickup or use the chainsaw to get some. It depends on the situation. You can get bunched up while you use the chainsaw but in other situations it gives you breathing room for making a decision. Pickups are valuable because you might need rockets but don't want to waste fuel just for them. It all goes back to Eternal being a battle for survival where mistakes are swiftly punished but you can recoup just as switftly as opposed to Doom 2 where it's more of a battle of attrition, where small mistakes add up and can affect you across the whole map.

This is something I want back. I miss being able to bypass the Chainsaw in Knee Deep in the Dead simply because you couldn't get to it. Having to find health pickups and secrets just to survive. Not being given them freely from worthless mobs, but actually finding them, logging the position in your head, and running back when a Cyberdemon takes half your life away. Maybe that doesn't fit 2020 but that is what Doom was to me. Apparently to some people it was RIP AND TEAR. Personally I think it is because kids that did not grow up with the game, instead only being aware of Doom 3 (since it was their first), know the Doom memes more than the actual game.
Personally I am upset because the game forces you to look for zombies in a crowd of demons, so you can use your low fuel chainsaw on them, for the ridiculous looking pinata ammo. Ammo which is really scarce and you run out of very often from what I've seen. Also the fact that gory kills became more of a main mechanic disgusts me. That's not how a shooter is supposed to work. It breaks the pace and it feels too gimmicky.

Yeah, I've beaten two levels now and pretty much agree. They took the kind of annoying but didn't hurt the game much aspect of Doom 2016 and then focused WAY more on it, actually hurting the game a good bit. I'm playing on ultra violence and there's just no way to finish the bigger fights without constantly glory killing for health and frequently chainsawing for ammo. The hell knights do like 80 damage in one hit, so as soon as you get hit once you have to glory kill something for health. As you say, it's obvious the retard zombies waddling around are like mobile ammo and health crates. Reviewers praised the shit out of this system in 2016 so I guess it makes sense they'd amp it up, but I think amping it up makes it waaaay worse.

Also the jumping shit is stupid. It just doesn't belong in a game like this, and is also focused on way too much.

Good thing you have been sucking the games cock while people have been saying that for months. Fucking moronic piece of shit. Have a nice day.

I agree with your post, especially about being able to bypass weapons. Doom is rock paper scissors but what if you don't find rock in level 2 and there are lots of monsters that are vulnerable to rock but scissors is still good enough? Secrets also add a lot to atmosphere, far more than codex entries. They make the levels feel more real and expansive, not like a roller coaster. For me Doom Eternal would have been the perfect Doom game if it had exploration at least like Foundry, preferably like Ion Maiden. I like it when the game makes me feel smart. The combat certainly does but exploration is more like babby's first secret.

As for resource management, the way Doom Eternal does it is much better than 2016. As mentioned before, I think Doom Eternal is a battle for survival in arenas, where each mistake is swiftly and brutally punished but you can recuperate just as quickly if you know what you are doing. The original Doom is a battle of attrition, where small mistakes snowball and have consequences later in the map, which is why putting health and ammo in secrets is important in classic. It's not a question of which is better, I think both systems are great and I am actually glad Eternal sets itself apart from the classic series. As long as the focus of combat is enemy prioritization and using the right tool for the right job, or at least an adequate tool if you lack ammo or the gun itself, they can extrapolate upon this principle as they wish. I like both approaches and I hope the next Doom incarnation in a decade or so is just as different but in different ways. I just wish the exploration was better.
 

OctavianRomulus

Learned
Joined
Aug 21, 2019
Messages
480
Hey guys remember all those jumping sections in Doom?

I warned you. I told you nuDoom was Doom in name only.

Doom is all about movement so I like it. I really liked Argent Tower in 2016. What pisses me off greatly is that you dont die when you fall. It's like they were not confident enough in their design.
 

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
Resource management is too hard for many people.

I am loving the game. Playing it on Nightmare and several levels in. Very enjoyable.

You need to pick out your targets (weak points of said target as well), keep moving (DO NOT DOUBLE BACK EVER), and manage resources. I love complex shooters and this game is doing it for me.

The game is a dance, and holy shit is it good.

Low IQ potatoes will not like this game.

Git gud n00bs.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,797
Location
Republic of Kongou
Resource management is too hard for many people.
What resource management? Low on health? Punch a zombie. Low on armor? Set fire to the zombie then punch it. Low on ammo? Chainsaw a zombie (also giving health and even armor if you set it on fire).

Only resources are chainsaw fuel and your various cooldown abilities.

Speaking of the flamebelnch, does it even have a purpose beyond giving you armor every now and then?
 

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
Resource management is too hard for many people.
What resource management? Low on health? Punch a zombie. Low on armor? Set fire to the zombie then punch it. Low on ammo? Chainsaw a zombie (also giving health and even armor if you set it on fire).

Only resources are chainsaw fuel and your various cooldown abilities.

Speaking of the flamebelnch, does it even have a purpose beyond giving you armor every now and then?

If the game is too easy for you then go play something harder, or play the game on Ultra Nightmare.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
Yeah, you just need to shoot the glowing weak spots on the big bad guys and go SPLOOSH and BANG and then you feel like a big boy as you jump around real fast. Play it on NIGHTMARE where a grand total of 15 Demons can attack you at the same time.
 

SumDrunkGuy

Guest
Resource management is too hard for many people.

I am loving the game. Playing it on Nightmare and several levels in. Very enjoyable.

You need to pick out your targets (weak points of said target as well), keep moving (DO NOT DOUBLE BACK EVER), and manage resources. I love complex shooters and this game is doing it for me.

The game is a dance, and holy shit is it good.

Low IQ potatoes will not like this game.

Git gud n00bs.
You're a fucking retard. This is literally the worst shooter I've played in 10 years, and I played some Call of Dutys in that time.
 

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
Play it on NIGHTMARE where a grand total of 15 Demons can attack you at the same time.

I am managing it well enough, so it clearly isn't that hard.

You're a fucking retard. This is literally the worst shooter I've played in 10 years, and I played some Call of Dutys in that time.

I am guessing it must be too easy for you. Try play it on Ultra Nightmare and see how you go. I will admit Nightmare should be ramped up a bit in difficulty.

--------------------

It seems like most of you here who dislike the game because it is far too easy on Nightmare. It seems challenging enough for me without being overly difficult.

You must all be better FPS players than my old ass. :)
 

Durandal

Arcane
Joined
May 13, 2015
Messages
2,117
Location
New Eden
My team has the sexiest and deadliest waifus you can recruit.
Resource management is too hard for many people.
What resource management? Low on health? Punch a zombie. Low on armor? Set fire to the zombie then punch it. Low on ammo? Chainsaw a zombie (also giving health and even armor if you set it on fire).
You say this, but I found myself often trying to set up a Glory Kill for health or remembering to use the Flame Belch to regain ammo. Your arsenal in Eternal is so much stronger where you kill enemies in one shot before they even get to stagger, that you have to go out of the way to set up a Glory Kill on fodder for dat health. Especially during Slayer Gates there were times I was running out of ammo and frantically looking for fodder before the Arachnotrons would melt me down with their turrets.
 

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
Resource management is too hard for many people.
What resource management? Low on health? Punch a zombie. Low on armor? Set fire to the zombie then punch it. Low on ammo? Chainsaw a zombie (also giving health and even armor if you set it on fire).
You say this, but I found myself often trying to set up a Glory Kill for health or remembering to use the Flame Belch to regain ammo. Your arsenal in Eternal is so much stronger where you kill enemies in one shot before they even get to stagger, that you have to go out of the way to set up a Glory Kill on fodder for dat health. Especially during Slayer Gates there were times I was running out of ammo and frantically looking for fodder before the Arachnotrons would melt me down with their turrets.

I use the chainsaw judiciously even when I have enough ammo, and so I never have issues with it.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,797
Location
Republic of Kongou
You say this, but I found myself often trying to set up a Glory Kill for health or remembering to use the Flame Belch to regain ammo.
I mean you have health, and you die when it gets to 0 but on higher difficulties it boils down to whether you can take one or two hits and if you can take one go shoot a zombie in the legs and then punch it (and if the belch is off cooldown you might even take 3 hits thanks to the armor), there's not much through involved compared to a normal doomershooter where you might have to fight things while at low health for extended periods of time.


Your arsenal in Eternal is so much stronger where you kill enemies in one shot before they even get to stagger, that you have to go out of the way to set up a Glory Kill on fodder for dat health.
This is a complete non-issue after you have more weapons than the shotgun (which can reliably one shot imps now).

Running out of ammo is more of a case of being greedy with the chainsaw fuel than anything.
edit: you do have to remember to keep some ammo for the shotgun or plasma or whatever the later enemies get instakilled by since that's a feature.
 
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DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,210
Location
Lusitânia
Someone made a repack while I was sleeping, too bad it's not from FitGirl. Well will post impressions after playing it.

EDIT: Welp, apparentely fitgirl's repack is nearly ready
 
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OctavianRomulus

Learned
Joined
Aug 21, 2019
Messages
480
Resource management is too hard for many people.
What resource management? Low on health? Punch a zombie. Low on armor? Set fire to the zombie then punch it. Low on ammo? Chainsaw a zombie (also giving health and even armor if you set it on fire).

Only resources are chainsaw fuel and your various cooldown abilities.

Speaking of the flamebelnch, does it even have a purpose beyond giving you armor every now and then?

You can no longer refill your health with just one glory kill. You get like 50 max I think. This is a good thing as it makes health packs more valuable.

You can't just spam those abilities either. They have quite long cooldowns.
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
For those of you playing on Nightmare, how did you get past the rocket launcher section (i.e. you get launcher, face 4-5 mancubi + harpies + at least 1 caco)?

I can't avoid getting hit a bunch no matter what I do (dash cooldown + movement too slow to reliably dodge mancubi projectiles... Do they lead targets? Shoot one left and one to the right of you? Projectiles are also super fast. From a mile away Mancubi and Harpy projectiles travel to you in a split second) and I flat out don't have to DPS to kill anything but trashmobs fast. Did I overlook one of those superdamage powerups?
Targetting weakpoints is fine if you're only dealing with 1-3 big guys and have some cover or something, but here the entire arena is full of enemies.

There's always something either silently coming up behind me or spawning literally right behind out of nowhere (again, impossible to hear during the fight).

Trying to go in a big circle around the arena is not feasible. I inevitably run into at least 2 mancubi which I can't get past because they are deadly up close and short range makes dodging the projectiles of more than one impossible, plus they have flamethrowers and sometimes just plain shoot through corners/walls lol.
They are also psychic and know exactly where you are (once the arena is alerted to your presence) and when you round a corner, they can literally shoot before they see you and predict exactly where you are going to appear. I've repeatedly been killed by mancubus projectiles when rounding a corner which were fired before there was LOS or anything. I wasn't corner kiting either.

IDK, not having much fun in this level tbh. I got past the first Mancubus section with those narrow hallways by rushing down the one by the crates at the far end with the auto shotgun (takes all my ammo... I started the game with 16 I think, one upgrade brought me up to... 18.), then hiding there and killing the endlessly spawning imps as they came for ammo/health while dueling the 2 other mancubi at long range. Nothing else really worked because you can't catch a break otherwise.
One mancubus got stuck on his platform, so that helped...

Game was easy before these sections (though I do get hit way too much... So little situational awareness with the shit sound design, 90fov was too little so I increased it, enemies spawning behind you with no sound etc), although it feels like some console action game with all the contextual climbing and jumping and swinging. Lots of bottomless pits and having to jump+jump+dash+dash over long distance plus the incessant support ability spam for armor/health/ammo.

Got the wrong upgrades too... Should have picked the ones which shorten glory kill animations, the sniper rifle upgrade for the cannon, all of the awesomebutton bullshit for the super melee attack charging and whatnot.





Next Day Edit: The difficulty problems have mysteriously ceased, mancubi no longer act as super-aggressively as they did when I wrote this post originally. Dunno what's going on... Random A.I. shit overlapping before and not now?
 
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Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,601
Doom is all about movement so I like it. I really liked Argent Tower in 2016. What pisses me off greatly is that you dont die when you fall. It's like they were not confident enough in their design.

I'm glad i played Doom 2016 so i can spot this retardation.

I heard about the "verticality" of the Argent Tower level, except there's nothing. You have to pick up some platform that takes you up, which involves no jumping skill at all, until you reach a section with a floor which is where the first arena starts, and then up to another level and so on. So it was basically no different than other levels, just that on the sections between arenas you go up instead of going forward. Wow, so teh amazing. The tower level in Unreal, now that was something, but this shit? Please.

Ho, and you can actually die if you jump from high enough, for example, the aforementioned Argent Tower.
 

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
Resource management is too hard for many people.
What resource management? Low on health? Punch a zombie. Low on armor? Set fire to the zombie then punch it. Low on ammo? Chainsaw a zombie (also giving health and even armor if you set it on fire).

Only resources are chainsaw fuel and your various cooldown abilities.

Speaking of the flamebelnch, does it even have a purpose beyond giving you armor every now and then?

You can no longer refill your health with just one glory kill. You get like 50 max I think. This is a good thing as it makes health packs more valuable.

You can't just spam those abilities either. They have quite long cooldowns.

You can get back health from the mega punch (rune), freezing enemies and killing them (also a skill), and glory kills. Between these methods you should have tons of opportunities to get back health.

They also have skills to reduce cool downs directly, and through using those tools which end in an enemies death, and I recommend the rocket launcher and the skill that makes enemies take more damage when frozen.
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
Doom is all about movement so I like it. I really liked Argent Tower in 2016. What pisses me off greatly is that you dont die when you fall. It's like they were not confident enough in their design.

I'm glad i played Doom 2016 so i can spot this retardation.

I heard about the "verticality" of the Argent Tower level, except there's nothing. You have to pick up some platform that takes you up, which involves no jumping skill at all, until you reach a section with a floor which is where the first arena starts, and then up to another level and so on. So it was basically no different than other levels, just that on the sections between arenas you go up instead of going forward. Wow, so teh amazing. The tower level in Unreal, now that was something, but this shit? Please.

Ho, and you can actually die if you jump from high enough, for example, the aforementioned Argent Tower.

The movement would be way improved if they just gave you old doom speed + a proper FPS jump. You have to double jump or ledge grab almost all the time, you are constantly slowed down as a result and get hit in the harder arenas.
This game is too complex for it's own good imo/too granular relative to what you are facing. They threw in everything but the kitchen sink. Lots of different upgrade currencies, enemies have power shot abilities, enemy weakpoints, enemy weaknesses to certain damage, but also many enemies at once spawning all around with little sound/indication, shit sound design, huge empty hub level, bottomless pits everywhere, a million contextual climbing/jumping/swinging spots, awkward alt-fire mechanics for some guns (shotgun has to be held like ADS to use its mounted alt and it fucks with your sensitivity), enemies either lead targets or have random patterns or I dunno what, super-fast projectiles and lots of 'em, everything is on a cooldown but you can't look at your hud or you die (not early on, but a few levels in it starts for real).

IDK, just seems horribly overdesigned.


And the story stuff is really, really bad.

Oh, and they gimped your character so they'd have something left for their 500000 upgrades and runes and whatnot.
 
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Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
Resource management is too hard for many people.
What resource management? Low on health? Punch a zombie. Low on armor? Set fire to the zombie then punch it. Low on ammo? Chainsaw a zombie (also giving health and even armor if you set it on fire).

Only resources are chainsaw fuel and your various cooldown abilities.

Speaking of the flamebelnch, does it even have a purpose beyond giving you armor every now and then?

You can no longer refill your health with just one glory kill. You get like 50 max I think. This is a good thing as it makes health packs more valuable.

You can't just spam those abilities either. They have quite long cooldowns.

You can get back health from the mega punch (rune), freezing enemies and killing them (also a skill), and glory kills. Between these methods you should have tons of opportunities to get back health.

They also have skills to reduce cool downs directly, and through using those tools which end in an enemies death, and I recommend the rocket launcher and the skill that makes enemies take more damage when frozen.
Problem is you need to have that stuff first...
 

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