Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

Draconis

Liturgist
Joined
Dec 22, 2008
Messages
104
I keep randomly using the flamethrower when there are no enemies around because I've played through half life, half life 2, episode 1, episode 2, black mesa, prospekt and hunt down the freeman to get ready for Alyx and my muscle memory keeps wanting to reload after large firefights lol

I did the same. I ended up rebinding the flame thrower cause I just couldn't stop.

Dusk and Amid Evil
Already played them :/
 

Jezal_k23

Guest
The biggest reflex I have to fight against is pressing 5 for rocket launcher, which is annoying as fuck. 5 is now SSG, and this always fucks with me.
 

Monkeyfinger

Cipher
Joined
Aug 5, 2004
Messages
779
The biggest reflex I have to fight against is pressing 5 for rocket launcher, which is annoying as fuck. 5 is now SSG, and this always fucks with me.

In Doom2016 you can rebind every single weapon hotkey in the config menu. Can you do that in D:E?
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
This is why I'm confused as to why people whine about ammo management. It's not really that hard.
The constant interruption is annoying and the limits for some guns on nightmare are really low (dunno about the lower difficulties), thus you just have to do it so damn often early on before you get enough weapons.

The "press awesome button once it's off cooldown to regain health or ammo or armor" + being locked into an animation for two of the three just distracts from the actual fighting and removes all long term strategy and effects from the gameplay entirely.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,594
The fanaticism of those nuDoom cons00mers is as bad as that of Skyrim, where any criticism of the game would result in a veritable lynching. I wouldn't even heap this must praise on the originals, or any game for that matter, but that's normies for you.
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
Well, I've reached the beginning of the Doom Hunter base now, time to call it a day.
It's gotten a lot easier now for some reason, wonder if that patch they rolled out did anything to the difficulty or if the larger arenas helped me out there.

Still not really enjoying myself much, tbh.
 

Jezal_k23

Guest
As of yesterday, the final battle of the Doom Hunter base level was really hard, at least I thought so.
 

Draconis

Liturgist
Joined
Dec 22, 2008
Messages
104
The fanaticism of those nuDoom cons00mers is as bad as that of Skyrim, where any criticism of the game would result in a veritable lynching. I wouldn't even heap this must praise on the originals, or any game for that matter, but that's normies for you.
Well the same goes for people like you that complain and cry about every single thing. Relax a little, have some fun and stop caring about what other people think.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,594
The fanaticism of those nuDoom cons00mers is as bad as that of Skyrim, where any criticism of the game would result in a veritable lynching. I wouldn't even heap this must praise on the originals, or any game for that matter, but that's normies for you.
Well the same goes for people like you that complain and cry about every single thing. Relax a little, have some fun and stop caring about what other people think.

No
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
This engine is amazing. I cannot run 144 fps consistently but it runs so smooth it still feels like it, never experienced that before. Meanwhile a game like Apex Legends I can run 150-200 fps and it feels like shit anyway.
I'm running this on my now ancient i5 4460, GTX970 and 8 gigs of ram and it runs smoothly the entire time at a locked 72 fps (adaptive v-sync on half refresh rate... I get more than that without but it's inconsistent and I want my computer to last until we get a better graphics card generation) with way higher than the recommended settings at 1080p.

Then again, it's not exactly chock full of wide and detailed areas and 100's of enemies, so idk how much of a feat that is. I guess we can say that ID software does at least know how to optimize their games, in stark contrast to a lot of other developers out there, today.

Edit: Thought for sure my processor would be a big bottleneck here, but apparently not. That 4460 is still a little power house considering it cost me fuck-all and it was built by actual dinosaurs.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,594


Is it me or are the glory kills more cartoony and less variety this time? I skipped to a bit where he gets the berserker pack and rips six imps apart and it's the same animation and it seems more comical than what it was in the 2016 version. And i don't know if it's all the shiny colors they added, but everything has this... pastel quality to it.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,797
Location
Republic of Kongou
With the infinite chainsaw making the gameplay that much more braindead and the "run laps around the arena" gameplay not changing that much I'm modifying the review score from "better than halocod, when's dusk 2"/10 to "barely batter than halocod, when the fuck is dusk 2"/10

Also fuck this gutted exploration and fuck invisible walls.
 

OctavianRomulus

Learned
Joined
Aug 21, 2019
Messages
480
The fights in the last level are just fucking relentless. Fucking hell.

My favorite level in the game so far is the Hell level. I won't spoil it but it's non stop insanity. It really feels like a place of torment and utter lunacy. I know this game is high energy and has humorous elements but this shit is kind of disturbing, in a good way. The artists did an incredible job at bringing it to 2020 standards. It had a couple of cool secrets but it was in the end quite linear, like most of the others. Had some ball-crushingly hard fights too.

My second favorite level is Super Gorenest because it has some sembelance of the exploration I want.
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783


Is it me or are the glory kills more cartoony and less variety this time? I skipped to a bit where he gets the berserker pack and rips six imps apart and it's the same animation and it seems more comical than what it was in the 2016 version. And i don't know if it's all the shiny colors they added, but everything has this... pastel quality to it.


I haven't noticed much variety so far either.

Tonally, the game is just... Confused. The background music can be rather sinister, all the while some cheeful announcer chick is telling all cultist employees to please kill the doomslayer now or something.
You find silly looking toys of enemies and whatnot, but the visible damage you do to enemies like the hell knight doesn't really look comical.
The early destroyed earth level has really cool atmosphere with the silent giant mechs stuck in the lava in-between ruined skyscrapers... But then Dopefish. the levels after vary somewhat but I wish I could play a game where the developers had taken the hell on earth -motif from the early part, played it straight and made a proper game out of it.

The actual lore/story stuff is beyond idiotic... It's both really try-hard edgy but also "ironically" funny (Not funny though) and also super generic at the same time. WOW mixed with Gears of War, kinda.
I liked the doomguy better as a surviving marine. This is not a game that needs exposition dumps written by horrible MMO writers.

It needs more Diablo 1, less Diablo 3, basically. Story, lore and graphics and sound all served the atmosphere there, but here it's a mess.


Checked the video and that guy gets super lucky in some of those places I struggled with. Enemies that were blasting away at me constantly sometimes just outright ignore him to waddle off somewhere or are just not firing nearly as much.
I guess I wasn't just imagining how fucking random this game can be.
 
Last edited:

OctavianRomulus

Learned
Joined
Aug 21, 2019
Messages
480
With the infinite chainsaw making the gameplay that much more braindead and the "run laps around the arena" gameplay not changing that much I'm modifying the review score from "better than halocod, when's dusk 2"/10 to "barely batter than halocod, when the fuck is dusk 2"/10

Also fuck this gutted exploration and fuck invisible walls.

It's not infinite, just 1 fuel regenerates and not fast enough so you can spam it. Takes maybe 15 seconds, which is a long ass time. It also only gives you enough to keep going.

Agree about the exploration and invisible walls though. There were some places that I thought I could access but I fell to my death instead. Happened around 5 times the whole game.
 

OctavianRomulus

Learned
Joined
Aug 21, 2019
Messages
480


Is it me or are the glory kills more cartoony and less variety this time? I skipped to a bit where he gets the berserker pack and rips six imps apart and it's the same animation and it seems more comical than what it was in the 2016 version. And i don't know if it's all the shiny colors they added, but everything has this... pastel quality to it.


I haven't noticed much variety so far either.

Tonally, the game is just... Confused. The background music can be rather sinister, all the while some cheeful announcer chick is telling all cultist employees to please kill the doomslayer now or something.
You find silly looking toys of enemies and whatnot, but the visible damage you do to enemies like the hell knight doesn't really look comical.
The early destroyed earth level has really cool atmosphere with the silent giant mechs stuck in the lava in-between ruined skyscrapers... But then Dopefish. the levels after vary somewhat but I wish I could play a game where the developers had taken the hell on earth -motif from the early part, played it straight and made a proper game out of it.

The actual lore/story stuff is beyond idiotic... It's both really try-hard edgy but also "ironically" funny (Not funny though) and also super generic at the same time. WOW mixed with Gears of War, kinda.
I liked the doomguy better as a surviving marine. This is not a game that needs exposition dumps written by horrible MMO writers.

It needs more Diablo 1, less Diablo 3, basically.


The thing about the classic Doom games is that they can be completely straight-faced right now and then one second later they do something comical, like the Revenant punch sound. The end screen of Doom 1 is the perfect example of this. It has this happy music and then it pans to an impaled head of a rabbit, which is funny and horrifying at the same time. Reminds me of Evil Dead 2 and 3.

It's the same here, Hell really feels like a truly demented and horrifying place both in a metal and unsettling way and the angels are really creepy.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom