RTX is just blurry bullshitRTX cards now exist for 6 years. Time to upgrade, chumps.
RTX is just blurry bullshitRTX cards now exist for 6 years. Time to upgrade, chumps.
RTX is just blurry bullshitRTX cards now exist for 6 years. Time to upgrade, chumps.
No it isn't, and even less so with DLSS4.
Music also sounds like ass, but that has been par for the course for all the modern Doom games. I fucking hate the overproduced digital sound of modern metal. It has completely ruined the genre.Issues:
- Melee system appears to be weirdly implemented
- Standing your ground instead of fighting on your terms can feel like a weird turn-based system
- Whole slews of enemies that just stand there as fodder bring back the worst memories of slaughter maps
- Weird slowdowns on killing enemies
- "But muh sliders to change speed" means the devs don't have a feel of what they want combat to feel
- Giant robot battles feel like they take place in empty spaces instead of an actual location
- Large maps come at the cost of detail in those maps
- Cutscenes to waste our time
- If you don't pay extra at launch you are punished with playing the game two days late
Pretty much everyone has an RT capable card by now shilly. The fact that it's not making the games any better, is the actual point.RTX cards now exist for 6 years. Time to upgrade, chumps.
Pretty much everyone has an RT capable card by now shilly. The fact that it's not making the games any better, is the actual point.RTX cards now exist for 6 years. Time to upgrade, chumps.
The issue is that RT can actually save a company from doing a lot of work eventually, which isn't true for the options you have mentioned.How about if they make anti-aliasing mandatory? Motion blur? Depth of field?
It happened already in the passage from 2D to 3D. At a certain point 3D was mandatory, even though the quality of the graphics didn't improve from 2D, but was worse. At least the games were still good. Now the games are shit too.
Ah yes, of course. Will the game also ask for my phone's cpu to process its shadows as well? Remember PCs aren't what they used to be bro!Pretty much everyone has an RT capable card by now shilly. The fact that it's not making the games any better, is the actual point.RTX cards now exist for 6 years. Time to upgrade, chumps.
How do you know that, chump? They could be using raytracing for hit detection or some other mandatory gameplay shit.
It makes it easier for the dev, kinda. But they don't seem to care too much about optimizing it either, generally speaking. Idtech ran really well on their last version iirc (idtech 4 I think?), before all this baloney. Looked great too and this was almost 10 years ago.The issue is that RT can actually save a company from doing a lot of work eventually, which isn't true for the options you have mentioned
If I understood correct there maybe options to make game more fast-passed and less played of defense.After watching all the videos, it is true that it is different from Doom Reboot or Doom Eternal. But it is strange. The Doom series has its differences, but they all have something in common. Whether slow or fast, they are all aggressive play. However, Dark Age seems to recommend defensive play like Sekiro.
I have played this type of game. The basic battle structure is aggressive, but it strongly encourages defensive play due to certain pattern problems and certain advantages. For example, Ninja Gaiden 3 RE. If the advantage of countering (parrying) is too great, and the penalty for not countering is too great, it is likely to remain as the most controversial Doom.
I wouldn't say that 2016 forced anything. In my very first playthrough (on UV) I barely used SSG, GK and Minigun. And I didn't use stun grenades at all.DA won't force you to certain play styles like 2016 relied on GK