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DOOM: The Dark Ages - medieval spinoff coming May 15th

Hobknobling

Learned
Joined
Nov 16, 2021
Messages
488
Issues:

- Melee system appears to be weirdly implemented
- Standing your ground instead of fighting on your terms can feel like a weird turn-based system
- Whole slews of enemies that just stand there as fodder bring back the worst memories of slaughter maps
- Weird slowdowns on killing enemies
- "But muh sliders to change speed" means the devs don't have a feel of what they want combat to feel
- Giant robot battles feel like they take place in empty spaces instead of an actual location
- Large maps come at the cost of detail in those maps
- Cutscenes to waste our time
- If you don't pay extra at launch you are punished with playing the game two days late
Music also sounds like ass, but that has been par for the course for all the modern Doom games. I fucking hate the overproduced digital sound of modern metal. It has completely ruined the genre.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,664
RTX cards now exist for 6 years. Time to upgrade, chumps.
Pretty much everyone has an RT capable card by now shilly. The fact that it's not making the games any better, is the actual point.

No, that's not the point.

How about if they make anti-aliasing mandatory? Motion blur? Depth of field?

Hell, what if they make DLSS or any AI frame generated slop mandatory?

I mean all the cards are capable of those things, right?
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,281
Location
Clogging the Multiverse with a Crowbar
RTX cards now exist for 6 years. Time to upgrade, chumps.
Pretty much everyone has an RT capable card by now shilly. The fact that it's not making the games any better, is the actual point.

How do you know that, chump? They could be using raytracing for hit detection or some other mandatory gameplay shit.
 

CyberWhale

Arcane
Glory to Ukraine
Joined
Mar 26, 2013
Messages
6,795
Location
Fortress of Solitude
How about if they make anti-aliasing mandatory? Motion blur? Depth of field?
The issue is that RT can actually save a company from doing a lot of work eventually, which isn't true for the options you have mentioned.
I do agree that any RT option that can be easily converted into a low-resource alternative should always be there, and RT options in general should not be bundled together either, quantity or quality wise.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,664
Oh, i get it that it saves them work, but as a consumer why do i give a shit, ESPECIALLY if the costs are then passed on to me.
 

CyberWhale

Arcane
Glory to Ukraine
Joined
Mar 26, 2013
Messages
6,795
Location
Fortress of Solitude
That's a valid point. It is also valid from them to not target to you as their consumer.
Same happens not only in PC market, but in console gaming market (when they publish a game for the current gen, but not the previous one) and any market in general.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,688
It happened already in the passage from 2D to 3D. At a certain point 3D was mandatory, even though the quality of the graphics didn't improve from 2D, but was worse. At least the games were still good. Now the games are shit too.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,664
It happened already in the passage from 2D to 3D. At a certain point 3D was mandatory, even though the quality of the graphics didn't improve from 2D, but was worse. At least the games were still good. Now the games are shit too.

The passage from 2D to 3D didn't involve a massive performance hit during a time when graphic cards can cost upwards to a thousand dollars and more (Voodoo 2 was 300 bucks).

That's not taking into account the difference between raytracing and baked lighting isn't so vast as to warrant the perfomance difference.

Making raytracing mandatory is to doom mid range systems to have sub-optimal performance for little visual gain. And getting those frames back by lowering visual settings or by using AI frame fakery will void what is already a marginal visual boost provided by raytracing in most cases.

This is a fucking major problem and the fact gaymers are willing to just accept this shows why we get what we fucking deserve. Console peasants will just get used to their blurry visuals as usual while PC gamers will just get used to spending thousands of dollars to get the latest scam from NVidia from scalpers and this will just become the new normal.
 

The Nameless One

Educated
Joined
Sep 19, 2024
Messages
124
Location
Sigilville, CA
RTX cards now exist for 6 years. Time to upgrade, chumps.
Pretty much everyone has an RT capable card by now shilly. The fact that it's not making the games any better, is the actual point.

How do you know that, chump? They could be using raytracing for hit detection or some other mandatory gameplay shit.
Ah yes, of course. Will the game also ask for my phone's cpu to process its shadows as well? Remember PCs aren't what they used to be bro!
 

Devastator

Learned
Joined
Jan 7, 2021
Messages
358
Location
Chaotic Neutral
I think the ship has sailed on any meaningful chance of pure rasterization in games. Marketing has been pushing higher resolutions relentlessly. Unless you’re a pro FPS gamer or broke, you’ve likely moved on to 1440p or 4K. How the fuck can we realistically expect graphics cards to drive 4K at 240Hz or 1440p at 360Hz in the future? You can’t even hit anywhere near 120FPS at 1440p in some AAA games on a 4090 without DLSS.

Meanwhile, corporations clearly don't give a shit about optimization. We thought upscaling being baked in was bad enough, but frame generation is about to become the default. Just look at the 5000 series; rasterization improvements are pathetic. The 5090 is basically being called a 4090 Ti, and today I read that the 5080 is only 10% faster than a 4080 and 8% faster than the 4080 Super. All the heavily advertised improvements come from upscaling and FG updates.

If you think the above sounds overblown, here I am still playing through Cyberpunk 2077. After years of patches, it still runs like shit at 4K on a 4080 and a 13900K with high settings. Without DLSS, it’s laughable. I’m running it on the performance profile just to get a decent framerate. Even then, I get microstutters when driving fast, and according to superficial googling, it’s an engine issue. This game is over four years old. Forget brute-force rendering it unless you’re fine playing at 720p. If nothing else, it’s a pretty clear sign of what’s coming.
 

Avonaeon

Arcane
Developer
Joined
Sep 20, 2010
Messages
704
Location
Denmark
The issue is that RT can actually save a company from doing a lot of work eventually, which isn't true for the options you have mentioned
It makes it easier for the dev, kinda. But they don't seem to care too much about optimizing it either, generally speaking. Idtech ran really well on their last version iirc (idtech 4 I think?), before all this baloney. Looked great too and this was almost 10 years ago.

For every new generation of hardware and their better specs, the overhead of engines seem to have followed and here we are 10 years later where things don't look that much better and runs about the same or worse. No substantial progress as far as I see.

Upscaling and frame generation doesn't look good IMO, there's always something weird going on in the image and all this tech also makes out worse in motion.
 
Joined
Nov 23, 2017
Messages
4,772
Those giant hit indicators look like they were designed for a Doom cellphone game that where you touch the screen to hit enemies. The whole “stand and fight” thing looks looks like it was designed for either a DOOM cellphone or VR game, designed for something where you didn’t have to move much. Game looks fucking boring.

The mech stuff also doesn’t feel like your in a giant mech, it just looks like you’re walking around an empty miniature. It seeming being focused on that terrible looking melee system makes me think those mech sections will be the least fun parts of the game.
 

RomanRichter

Novice
Joined
Nov 9, 2022
Messages
16
My concern is: Doom DA uses RTX for gameplay purposes, that could mean that gameplay maybe broken for people who runs something other than hi-end 40xx or 50xx GPUs or runs AMD cards.
(I can already imagine people shitting on each-other for posting bug reports mentioning they got "Not Good/Expensive Enough" GPU for their videa game)
 

baba is you

Educated
Joined
Mar 11, 2023
Messages
148
Location
No. I'm not a freaking chatbot.
After watching all the videos, it is true that it is different from Doom Reboot or Doom Eternal. But it is strange. The Doom series has its differences, but they all have something in common. Whether slow or fast, they are all aggressive play. However, Dark Age seems to recommend defensive play like Sekiro.

I have played this type of game. The basic battle structure is aggressive, but it strongly encourages defensive play due to certain pattern problems and certain advantages. For example, Ninja Gaiden 3 RE. If the advantage of countering (parrying) is too great, and the penalty for not countering is too great, it is likely to remain as the most controversial Doom.
 

RomanRichter

Novice
Joined
Nov 9, 2022
Messages
16
After watching all the videos, it is true that it is different from Doom Reboot or Doom Eternal. But it is strange. The Doom series has its differences, but they all have something in common. Whether slow or fast, they are all aggressive play. However, Dark Age seems to recommend defensive play like Sekiro.

I have played this type of game. The basic battle structure is aggressive, but it strongly encourages defensive play due to certain pattern problems and certain advantages. For example, Ninja Gaiden 3 RE. If the advantage of countering (parrying) is too great, and the penalty for not countering is too great, it is likely to remain as the most controversial Doom.
If I understood correct there maybe options to make game more fast-passed and less played of defense.
At good side: DA won't force you to certain play styles like 2016 relied on GK and Eternal relaed on using certain weapons/attachments and GK's
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
394
From what little the videos showed, the engine looks to be optimized, as is usual with id stuff.

Does anyone know what the old id team has said about the newer DooMs, 2016 onwards?
 

AnKor

Novice
Joined
Dec 11, 2023
Messages
4
DA won't force you to certain play styles like 2016 relied on GK
I wouldn't say that 2016 forced anything. In my very first playthrough (on UV) I barely used SSG, GK and Minigun. And I didn't use stun grenades at all.
2016 had variety. And then I preordered and refunded Eternal after 2 hours because it just wasn't fun to play the right (and only) way.
 

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