Horus
Arcane
So it has come to this.
DOTA was an amateur mod. DOTA 2 preserves all horrible amateur decisions made by its predecessor.What?LoL wasn't made by amateurs.
I honestly believe we're a small enough community to hash this out to a point where we don't argue it all the fucking time. We've done it with other topics.
While this is true, it still has the best mechanics and characters between the two major contenders. I think HoN would have surpassed it if it hadn't tried to cash in with the fucking 'free' to play scheme, it was doing good things regarding unifying some mechanics (like magic armor becoming a thing instead of 'magic resistance' that stacks in a meaningless way) and changing stuff that was simply an old engine limitation (like the attack speed cap DotA 2 still has for no real reason) though for some reason they kept the retarded movespeed cap, and dota 2 actually did away with it eventually anyways.Dota 2 has better art direction and graffix but from a game play perspective it's so tardedly conservative, it's almost like a cult. Never doubt the divinity of icefrog and the original dota, copy of a game written in heaven (or "trust icefrog" as they say)
LoL was created by the guys who worked on DOTA before Icefrog took over. The original client screamed "amateur devs", the valve crew are rocket scientists in comparison.DOTA was an amateur mod. DOTA 2 preserves all horrible amateur decisions made by its predecessor.
LoL was created by a professional studio i.e. not amateurs.
This is only half true. As far as i know only one guy from original dota modders worked at riot and also some fatass who was running the biggest dota website at a time, but I doubt he actually contributed to creating "the game" aside from compromising said website. They also had some people who worked on a game previously(notably a guy apparently responsible for TFT), bunch of nobodies and later on recrutied some players I think. I guess you could say it was a semi-professional studio. However after actually launching the game and witnessing a pitiful attempt at recreating W3 engine, professional is not an appropriate word to use.LoL was created by the guys who worked on DOTA before Icefrog took over. The original client screamed "amateur devs", the valve crew are rocket scientists in comparison.DOTA was an amateur mod. DOTA 2 preserves all horrible amateur decisions made by its predecessor.
LoL was created by a professional studio i.e. not amateurs.
Riot was not seeded by scrubby Dota 1 modders and is a more skilled studio than Valve. Nice jokeLoL was created by a professional studio i.e. not amateurs.
Durr, lol is more stressful if anything with lower mana costs for more frequent trades and fighting in lane. Also theres tons of ganks in lol too. Also Valve isn't a particularly skilled studio.League is a game designed for really bad Dota players. Denying is hard, denying removed. Everyone wants to play a carry, so all champions scale. Ganking is stressful, so you are rewarded better by just sitting in lane and farming. Chain stunning takes skill, stuns removed. Remember that league devs were originally Dota players. They took what they saw in lowskill Dota pubs and made a game designed to appeal to those bad players by accommodating how bad they are.
Riot was not seeded by scrubby Dota 1 modders and is a more skilled studio than Valve. Nice jokeLoL was created by a professional studio i.e. not amateurs.
Yeah as far as I remember there's like 5 champions with stuns and they are super short and often are ultimates
From what little I played, I'd have to go with Heroes of Newerth. Sadly that's pretty much dead by now so I suppose if I find myself having hundreds of hours of free time I'll take up DotA 2.