Kane
I have many names
Smite > All of them
Smite is a nice attempt but it fails for two reasons:
Too much DotA/LoL.
UE3.
Smite > All of them
Dota's an infinitely more dynamic game - universal TPs means that ganking and counterganking is more fluid
While this is true, it still has the best mechanics and characters between the two major contenders. I think HoN would have surpassed it if it hadn't tried to cash in with the fucking 'free' to play scheme, it was doing good things regarding unifying some mechanics (like magic armor becoming a thing instead of 'magic resistance' that stacks in a meaningless way) and changing stuff that was simply an old engine limitation (like the attack speed cap DotA 2 still has for no real reason) though for some reason they kept the retarded movespeed cap, and dota 2 actually did away with it eventually anyways.Dota 2 has better art direction and graffix but from a game play perspective it's so tardedly conservative, it's almost like a cult. Never doubt the divinity of icefrog and the original dota, copy of a game written in heaven (or "trust icefrog" as they say)
The sad thing is, a lot (and I mean a LOT, like upwards of a third) of the dota clones that were made on the WC3 engine were superior to dota 2 or HoN. They had really good, complex mechanics, were well thought out, had excellent pacing and more interesting gameplay options than the whole 'gather shit for half an hour to end the game with a REAL character' system the main players currently use. Advent of the Zenith had amazingly unique characters (2 didn't even have attack animations, and one of those two had no offensive abilities whatsoever, and the variation between them all was accentuated by the fact that your inventory barely did anything to your stats even if you farmed all game), and mechanics that revolved around upgrading your army, defending it's NPC generals and bases, and assassinating enemy generals and destroying key locations. But even though it's such a vastly superior game (it looked about 20x better than dota did too) almost nobody played it because dota got in first and is more casual, the same way LoL dominates the playerbase now.
And even now, there's probably some moba games out there I've never even heard of, much less played, which are vastly superior games that will die in obscurity with their tiny player bases because they're too complex for retards to latch on to and missed the bus at the start of a new genre. I mean, look at the FPS genre. Where's all the cool secrets and hidden shit and cohesive design Doom had? It's all just the lowest common denominator shit these days, pandering to people who need a quest compass and flashing text and possibly even a narrator to solve a one button 'puzzle' to open the door to the next room. I had hoped HoN might become the game largely because they had promised to make it moddable in the way WC3 was, but of course they reneged on that promise as well and even stripped out what modding was already in the game so they could sell more cosmetics (how's that working out for you S2? Bankrupt yet? Rot in hell.)
Who are all the DotA 2 dexers? Started playing a couple weeks ago (used to play WC3 DotA) and I hate the crapshoot the normal queue is.
There are over 30 champions with stuns, and many more with nockups, fears and taunts.Yeah as far as I remember there's like 5 champions with stuns and they are super short and often are ultimates
Pussies!Solo PUG queue is where you must prove,not that team gay shit.Seeing 4 agi melee carries->pick 5th->win in 15 min.
Pussies!Solo PUG queue is where you must prove,not that team gay shit.Seeing 4 agi melee carries->pick 5th->win in 15 min.
I saw a Riki with Lothar's Edge once
Stuns in LoL are irrelevant.
How the fuck is this a good thing in a team-based game in which matches take over 40 minutes to play out? It's a serious question.Entire matches often come down to a single player being out of position by an inch or two, or failing to avoid a single skillshot, or mistiming a spell by less than a second.
It is not about right, he was wrong by an order of magnitude, if you consider nockups as stuns. CCs are a very important part of lol, anybody who denies it doesn't know what he's talking about.30 champions out of a pool of what? Like 120 guys or some shit now? Considering a new player that isn't forking over cash will have access to like 10 at a time, with most of those being pulled from the same pool of 15 or however many 'starter' heroes like Ashe and Annie, the impression that there's like 5 is about right.
You laugh ,but it's not that bad.It is for the double bonus you get-backstab-Edge-blink is big burst.
DotA is a game that allows for huge comeback plays
You have no Honor like a womanDotA is a game that allows for huge comeback plays
An euphemism for random results.
DotA is a game that allows for huge comeback plays
An euphemism for random results.
Mechanics aside, the insane popularity of LoL by itself demonstrates that's it's a game that rewards awful players way too much.
DotA is a game that allows for huge comeback plays
An euphemism for random results.
Every good competitive game I can think of allows for huge comebacks.
Every good competitive game I can think of allows for huge comebacks.