Coyote said:
Angthoron said:
It's focused on a god-awful story that could've made better by a simple character reversal.
I'm curious now. What specifically did you have in mind here?
Well, basically, to make DA work better from the perspective of a story, all that you have to do is switch the bodies of the Stupid King and Evil General - well, that, and their personality traits. I'm working on a broader writing on this right now, but here's how it is in a nutshell:
The king is suffering from a mild Darth Syndrome, and is making bad decisions and deals with corrupt Dwarf families. The young, brash idealist general that's proven himself a badass on the field of battle decides that he would definitely do better than that, kills the king, either personally or through assassins (Note: Not through a betrayal that costs the nation half its military!), nobles go "Yay, whatever", and a new king or regent or whatnot gets to rule.
Now, the new king is a naive (as naive as a battlefield general would go anyway, let's say politically unaware) idealist, right? Well, let's see what all he could do here now:
a) Declare that the elves have been mistreated for generations and that their plight is about to end: this can very easily lead to people being pissed off and killing said elves, and elves getting too excited and starting a city riot because they want their rights NOW.
b) The idealist king then declares that religion is bullshit, anyone can practice whatever they want, Chantry and Apostate mages are equals, Templars can go to hell because they're just a relic of the ancient times - I guess you can probably figure out what will happen through that;
c) or b 2.5) through this, the king then says that the Wardens and the religion have long held a veil before the people's eyes and that you know what? We can defeat the Blight without some stupid millenia-old edicts. Screw you, Wardens, get out of here. Perfect reasons for Wardens to be butthurt, even if they wouldn't be framed for something heinous.
d) Breaking off deals with corrupt dwarven families causes strife in the dwarven nation of Menzoberrazzan of whatever it was.
Bottomline: You can easily end up in the same "political strife/brother kill brother" situation through those simple moves, except what you have now is actually a tight plot where everything is centered, structured and logical and with openings for political intreague and faction play. Plus you have a
likeable antagonist that many people would actually sympathize with for the values he is trying to push through; and you have factions that could be a genuine threat when composed, but in the state of total chaos, none of the groups is particularly impressive.