Judas said:And THIS is my point: Does the fact that he is belligerent to people over the internet make him cool? Or badass? Cause to me it always comes across as ridiculously forced. Not a badass but somebody trying desperately to look like a badass. There's a big difference.
Stark said:actually i think it's lack of imagination among gamers. to be frank i'm happy with what BethSoft is doing with their radient AI, and what The Sims can do indicates the technology we're talking about, is here. we need more people to invests in these new technologies to progress further. what do you want? prettier graphics and same gameplay that has stagnated since the days of ultima 5? emergent gameplay is what i think will revolutionize crpg, and once someone has done it, no one will want to go back to scripting.
look, we can expect photo-realistic graphics these days, which we wouldn't dare imagine few years ago. why is expecting emergent gameplay be any different?
AlanC9 said:That depends on whether you think RPGs should be simulations of a real world or not.
I don't think so. I think RPGs are fiction, and should work like fiction. I've got a great deal of respect for the folks who are working on metafiction-based design (anyone know the proper term for that kind of design?). When someone actually delivers something workable along those lines, I might be impressed.
But until then, and probably after then, I'm perfectly happy with games having stories written by human beings.
Sheriff05 said:NO, animosity towards Bioware is what brought many of great minds here together to ponder the castration of the gaming industry. This wholesale neutering was spearheaded by the success of companies like Bioware. Should the excuse making sycophant Biowhores that migrate here ever be able to grasp the fact that the Bioware fanbase has been purposely re-designed to be horny 13 year old boys with ADD, then people like Rosh's criticisms should be seen as merely professional frustration with the fact that the skilled technical acumen of game designers and programmers is completely wasted on hocking shiny nuggets of gold plated shit to the Lowest Common Demoninator. It’s always been this way with popular entertainment, Television, Music, etc. So if you're getting all excited about running out to pick up your new shiny copy of Dragon Age, also pick up the new Ashlee Simpson CD while you're at it since they are essentially the same thing just in different packages. That’s a thought, Lip Synched CRPG’s?, Now that’s innovative, even for Bioware.
That's very simple actually. The editor is very, very limited as a lot of things are hardcoded. The editor lacked many tools that were later made by the community like the script generator. Overall, NWN OC was an accurate representation of what could be done with the editor. So, Bio released an overhyped editor incapable of making anything decent and you are asking why Bio should be blamed for that?Neverwhere said:When you look at the modules actually created, it is easy to see that most of them are crap. However, I do not quite see why Bioware should be to blame for that.
Ok, I'm sorry then. I stand corrected and the editor is totally awesome. Now, will you please tell me where I can find some awesome mods made with this awesome editor?Volourn said:"That's very simple actually. The editor is very, very limited as a lot of things are hardcoded."
Bullshit. Anyone who has spoent more than 2 minutes with the editior or has played various mods/PWs would know without a doubt that the NWN editor is anything but limited. Sure, there are hardcoded things; but there is a heck of a lot you can. Only a moron who doesn't know what he's talking about would say otherwise.
I did return my copy, but that was a long time ago, and I'm sure I can get another copy for free out of EB's garbage bins. Even if I have to pay something, it could be fun to play those modules that you recommended and either trash the fuck out of them (and you, by association :wink: ) or to be pleasantly surprised. So, where one goes to get these wondrous modules? NWNVault search ses "never heard about them, stop making shit up"Volourn said:" Now, will you please tell me where I can find some awesome mods made with this awesome editor?"
I'm not your babysitter. Besdies, I would presume since NWN sucks so bad you've already sold your copy. However, I'll be nice and give two examples: Hideout, and The Witcheta Chronicles series.
Neverwhere said:You're getting something quite wrong here. "Critical" usually refers to an attitude located somewhere between "sycophantic" and "abrasive". You don't need to ponder anything to be abrasive.
As regards the development of the gaming industry, I don't think that the Bio-Ashlee Simpson analogy holds true. In fact, Bioware's NWN, while a bad SP game, contained a quite decent editor that would have allowed people who consider themselves above the rest to develop a better game. Your Ashlee Simpson CD doesn't empower you in any comparable way (although a Karaoke version may well...).
When you look at the modules actually created, it is easy to see that most of them are crap. However, I do not quite see why Bioware should be to blame for that. If you want to express your feelings about the decline of pop culture, feel free to (I probably share your feelings) - but this may not be the correct forum, given that it deals with RPGs and not with general misanthropy.
Volourn said:"I couldn't use it to redesign the engine or fix the anal rape of the ruleset that was implemented."
Hi. perhaps you aren't as well adept with the toolset as yout hink youa re. Many people have done just that. of course, youa ren't going to get it an exact replica of pnp D&D because NWN was never pnp D&D and doesn't use full fledge tb combat. What a dummy you are for thinking otherwise.
Volourn said:"(I'm talking mechanics here)"
?????
Well, I was only joking, hence the smiley and the example of some faint shadow of emergent gameplay that could be spotted in the NWN OC. I don't know for sure what emergent gameplay is, but I assume that it's gameplay where the world changes based on the player's actions and then offers a new options and alternatives due to these changes. If I'm assuming too much, feel free to show me a link an explanation because the www.wikipedia.org page scared me with its many foreign languages.Stark said:RGE said:NWN is emergent - when you kill stuff you become better at killing stuff. Kill good aligned commoners and you become evil.
err... i suggest you to use google to check out the meaning of emergent behaviour.
No, I don't remember anything. My point was that if you give a player freedom within the gameworld they'll not necessarily (or even probably) create a more enjoyable story for themselves than what someone else could script for them. Most of my civilization scenarios have been less than riveting, and that seems to be the case in whatever game the player is given a lot of freedom. Sure, I love that kind of freedom, but apparently enough others, such as those who still read books and watch movies instead of playing PnP RPGs, prefer the stories someone else creates for them. Or they're at least willing to put up with such stories, and have been for a very long time now. Even my PnP pals seem to enjoy heavily railroaded RPG scenarios, although it could be that they take what they can get, and due to time constraints, what they can get is official content.Stark said:RGE said:I wouldn't be so sure about that. Whatever story you'll get from emergent gameplay can be scripted much easier and thus a better/longer story can be scripted with the same resources.
i disagree. remember what i said about the problem of scaling for scripting and scripting being not a long term solution? for every new game/mission you would need to script for new scenarios. with NPC reacting to surroundings it is reusable once you defined the set of behaviours and receptors. You can reuse it again and again for future games too (much like graphic libraries). A further consideration is the reduction in testing: you're reusing the same AI library for past game. there's a great deal of reduction in work compared to scripting: you must test out and re-test out every scenario scripted.
Eh...5 years ago? Sure. Technology moves forward at an incredible pace. The human brain though, does not. And to do what you're asking for, I'm thinking that we're limited by the human brain. Or maybe it's just the economic model behind computer games. Just like in the movies it's only necessary to show what people will see, and as long as you don't need an actual world filled with the fictional stuff, you'll find it very difficult to justify spending resources on such a world. Maybe when a CRPG company has grown to be big enough that they find it worth the investment to create some kind of AI library we'll see it, but even then that AI library won't guarantee interesting stories. It would probably be great to have in the background of scripted stories though.look at what we can achieve with graphics there days. would you imagine it possible just 5 years ago? why can we not expect some emergent gameplay in years to come?
No, I want what you want, but I don't think I'll get it. And even if I do get it, I don't think that it'll replace restricted gameplay. A scripted game is closer to a book than an emergent game, and since people still read books, obviously there's a large market for things with little or no control over the story. I hear that the Final Fantasy RPGs are like that, and there's a huge market for those.do you still want the same basic gameplay that we've been having since a decade ago? shouldn't people starting trying new ideas? and stuff i mentioned are not impossible to implement.
Twinfalls said:Also, there's just something about being able to actually do things like eat and sleep, that makes you feel like you are the avatar, rather than just controlling it. Like you are playing that role, rather than controlling that character, or worse, merely guiding it through a story (at least adventures, which are essentially this, generally have lots of difficult puzzles).
RGE said:If I'm assuming too much, feel free to show me a link an explanation because the www.wikipedia.org page scared me with its many foreign languages.
i just said that in my previous post.RGE said:No, I don't remember anything.
RGE said:My point was that if you give a player freedom within the gameworld they'll not necessarily (or even probably) create a more enjoyable story for themselves than what someone else could script for them.
AlanC9 said:Edit: nothing wrong with having AI routines to provide basic behaviors in addition to scripted ones, of course. Even NWN does that. I'm just revisiting BG2, and it's amazing how brain-dead BG2 AI was compared to what comes standard on any NWN critter.