Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Dragon Age II Forum Activity

Discussion in 'News & Content Feedback' started by VentilatorOfDoom, Dec 21, 2010.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
    Joined:
    Apr 4, 2009
    Messages:
    8,467
    Location:
    Deutschland
    Tags: BioWare; Dragon Age 2

    <p>With the preview embargo lifted, some developer tidbits regarding <strong>Dragon Age II</strong> popped up in the Bioforums.</p>
    <p>&nbsp;</p>
    <p>We'll start with <a href="http://social.bioware.com/forum/1/topic/141/index/5490589#5491526" target="_blank">Dave Gaider on friendly fire</a> tied to difficulty and why it can't be toggled seperately:</p>
    <blockquote>
    <p>Because it has a profound effect on the difficulty. Hence it being attached to the difficulty.<br /><br />Or that, anyhow, is what I&nbsp;assume. Attaching things to toggles is great, but if someone flips that on and doesn't know that it will suddenly make their "Easy" game not quite so Easy anymore... well, that wouldn't be good.</p>
    </blockquote>
    <p>It wouldn't? And you assume that said someone will be unable to toggle it off again? Because he doesn't think that far? You might have a point Dave.</p>
    <p>&nbsp;</p>
    <p><a href="http://social.bioware.com/forum/1/topic/141/index/5490589/8#5503753" target="_blank">Peter Thomas, same topic:</a></p>
    <blockquote>
    <p>Friendly fire is only on Nightmare. There were discussions on it months ago (including toggles, having it not be toggle-able in certain modes, and even locked difficulty levels) and that was the decision that was reached.<br /><br />For reference, here are our current goals for difficulty balance:</p>
    <p><br />Casual - Able to be beaten playing a single character sub-optimally, with the rest of the party using default AI tactics.<br /><br />Normal - Able to be beaten playing a single character optimally, with the rest of the party using default AI tactics.</p>
    <p>&nbsp;</p>
    <p>Hard - Able to be beaten playing the entire party sub-optimally, either controlling directly or using custom AI tactics.<br /><br />Nightmare - Able to be beaten playing the entire party optimally, either controlling directly or using custom AI tactics. Friendly fire active.</p>
    <p>...</p>
    <p>Warrior basic attacks will have FF on Nightmare, but against party members it will only deal glancing blows (1/10th damage).</p>
    </blockquote>
    <p>So Nightmare is what was normal formerly? Understood. Nightmare-&gt;FF-&gt;1/10th damage-&gt;r00flecopter!</p>
    <p>&nbsp;</p>
    <p>And now some bits on introducing characters the PC knows already.</p>
    <p>&nbsp;</p>
    <p><a href="http://social.bioware.com/forum/1/topic/141/index/5514852/1#5515026" target="_blank">John Epler:</a></p>
    <blockquote>
    <p>I'm sure David or another writer will correct me if I'm mistaken, but I can't recall a single instance while working on the game where I saw a dialogue that told me 'THIS PERSON YOU'VE NEVER MET BEFORE IS SOMEONE YOU KNOW WELL, TRUST ME'. In my experience, anyone I'm expected to know about is someone that I, well, know about.</p>
    </blockquote>
    <p><a href="http://social.bioware.com/forum/1/topic/141/index/5514852/1#5515064" target="_blank">David Gaider:</a></p>
    <blockquote>
    <p>Correct. On occasion you'll encounter someone who you've "met" before during a time jump, based on whatever you were up to in that time jump (I'm being vague here, but the idea is that you <span style="font-style: italic;">are </span>up to stuff during that time and presumably doing stuff even if it's not earth-shattering). We'll mention the fact that you know them in context, but try not to take too many liberties outside of that. Most people you meet or know about are ones that you will encounter during active play.</p>
    </blockquote>
    <p>On mutual exclusive companions:</p>
    <p>&nbsp;</p>
    <p><a href="http://social.bioware.com/forum/1/topic/141/index/5514395/3#5515076" target="_blank">Seb Hanlon:</a></p>
    <blockquote>
    <p>The article is correct. You'll get Bethany if Hawke is a rogue or warrior (regardless of gender), and Carver if Hawke is a mage.</p>
    </blockquote>
    <p><a href="http://social.bioware.com/forum/1/topic/141/index/5514395/3#5515178" target="_blank">David Gaider:</a></p>
    <blockquote>
    <p>Not that this is something you're really concerned about, I imagine, but this came down to a design decision. I understand that you're deciding who you like more based on a meta-gaming decision (using information gleaned from previews, along with assumptions as to what Bethany and Carver are about) but someone who's playing the game for the first time won't know these things. How would they make such a decision, based on characters they've only just met? It would feel hollow at best-- and providing a decision that indirectly did the same thing (meaning you weren't directly deciding between them, but whatever decision you did make had the same end effect) might also feel cheap.<br /><br />This did what we needed for the story to work-- and personally I really <span style="font-style: italic;">like </span>the fact that both Bethany and Carver are fully-realized characters, providing you family members that aren't killed off right at the beginning of the story who are also going to work as part of it. I would caution you not to assume the worst about characters you haven't met yet and a story you don't know about... but you are of course free to jump to whatever conclusions you like.</p>
    </blockquote>
    <p>Spotted at: <a href="http://www.gamebanshee.com/news/100815-dragon-age-ii-forum-activity.html">Gamebanshee</a></p>
     
    ^ Top  
  2. Excommunicator Arcane

    Excommunicator
    Joined:
    Oct 19, 2010
    Messages:
    3,479
    Wait, what? You force the player to make a decision that they may or may not like, because otherwise you risk putting them in a situation in which they may make their own decision that they may or may not like?

    Is this that famous Bioware dialogue-choice logic that people keep talking about?
     
    ^ Top  
  3. SerratedBiz Arcane

    SerratedBiz
    Joined:
    Mar 4, 2009
    Messages:
    3,933
    The friendly-fire toggle part is just decadent. I mean, what functions are required anymore for someone to play a game? Thumb mobility? Reading? Ability to follow instructions like 'go here', 'kill this'?

    The bar just goes lower and lower.
     
    ^ Top  
  4. deus101 Never LET ME into a tattoo parlor!

    deus101
    Joined:
    Aug 18, 2010
    Messages:
    2,059
    Project: Eternity Wasteland 2
    Offcourse FF is difficult...IT IMPOSSIBLE TO MANUVER YOUR PC'S INTO POSITIONS THAT YOU LIEK!
     
    ^ Top  
  5. deus101 Never LET ME into a tattoo parlor!

    deus101
    Joined:
    Aug 18, 2010
    Messages:
    2,059
    Project: Eternity Wasteland 2
    WTF IS THIS SHIT?!
     
    ^ Top  
  6. Multiple Sarcasm Arcane

    Multiple Sarcasm
    Joined:
    Jan 7, 2007
    Messages:
    3,181
    WHY IS THIS IN THE RPG FORU-

    Oh, wait...

    So, I'm curious. How does PR usually work in a high-profile game dev studio? I'm pretty sure no dedicated PR department would be paid actual, real-world money for the partonisingly idiotic bullshit the Codex quotes for comedy value on regular occasion. It just doesn't sound like anything a grown man would believe in himself, or say while sober. They just make no fucking sense.
     
    ^ Top  
  7. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,920
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    [​IMG]
     
    ^ Top  
  8. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
    Joined:
    Jan 27, 2010
    Messages:
    15,048
    Location:
    In quarantine
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Yay, that DGayder quote made it into the news! :salute:
     
    ^ Top  
  9. Lumpy Arcane

    Lumpy
    Joined:
    Sep 11, 2005
    Messages:
    8,525
    I seriously doubt 10% FF damage would make a difference on any difficulty setting.
     
    ^ Top  
  10. Malakal Arcane

    Malakal
    Joined:
    Nov 14, 2009
    Messages:
    8,134
    Location:
    Poland
    Depends on damage? Some epic DnD spells deal hundreds of dice worth of damage... But no, most likely no difference.
     
    ^ Top  
  11. Krash Prophet

    Krash
    Joined:
    Nov 26, 2008
    Messages:
    3,057
    Location:
    gengivitis
    The 10% is only referring to the warrior basic attack. Spells will probably deal half or full damage or whatever.


    Actually I don't think I've ever seen an RPG where a warrior's sword attacks can hurt your own side. So incline?
     
    ^ Top  
  12. Dr. Doom Educated

    Dr. Doom
    Joined:
    Sep 19, 2009
    Messages:
    53
    5/10
    fucking faggot
     
    ^ Top  
  13. Overweight Manatee Scholar

    Overweight Manatee
    Joined:
    Sep 4, 2009
    Messages:
    3,520
    IIRC all warrior attacks have AoE. This is probably because Bioware can't find a way to balance AoE mage attacks Vs. single target warrior attacks so they just said fuck it.

    Diablo 1 had full FF for all characters btw :smug:
     
    ^ Top  
  14. torpid Liturgist

    torpid
    Joined:
    Aug 2, 2010
    Messages:
    1,099
    Location:
    Isma's Grove
    Wait, how does that work? Flames exploding from a sword's blade? Epic ninja whirlwind attacks?
     
    ^ Top  
  15. Overweight Manatee Scholar

    Overweight Manatee
    Joined:
    Sep 4, 2009
    Messages:
    3,520
    I think its supposed to basically be a cleave-esque attack where all warriors follow through on their horizontal strikes and hit something like a 90 degree area around their target. Stupid concept and balance-wise but at least it avoids the problem of Bioware's shitty sword animations going through 4 enemies and only hitting one.
     
    ^ Top  
  16. Clockwork Knight Arcane

    Clockwork Knight
    Joined:
    May 6, 2009
    Messages:
    1,872,176
    Location:
    Glass Fields, Ruins of Old Iran
    Warrior swings the sword like a retard. I get hitting friends in the middle of hectic combat happens, but to have all special attacks hit them makes me think they're part of a smalltime gang instead of being actual, trained warriors.
     
    ^ Top  
  17. waywardOne Arcane

    waywardOne
    Joined:
    Aug 28, 2010
    Messages:
    2,317
    they're making the electronic equivalent of Hungry Hungry Hippos. aim high, shoot low.
     
    ^ Top  
  18. denizsi Arcane

    denizsi
    Joined:
    Nov 24, 2005
    Messages:
    9,927
    Location:
    bosphorus
    And some retards still cry "DEVS NO LONGER POST AT THE CODEX!!". Hardly any surprise when devs go full retardo as in this fine example.

    "Run, DGaider!" And run he did, from the deep waters of Codex, crying and never to look back!

    Luckily for them, their fans are even more retarded.
     
    ^ Top  
  19. Brotherman Bill Arcane Sad Loser

    Brotherman Bill
    Joined:
    Dec 31, 2009
    Messages:
    6,835
    I can't believe I am defending dragon turd 2, but since I consider the duty to defend the Codex from inane newspost more important than the duty to bash shit RPGs, here it goes:

    VoD, "nightmare" has never been the normal difficulty. The key to your misunderstandings lies in the word "optimally", which means the point at which it isn't possible to improve anymore. So what he is saying is that nightmare should be able to be beaten, if you do every single thing right, powergame all your characters, never make a mistake in combat etc. - I cannot think of any oldschool rpg that demands this of the player.

    The same for "hard" difficulty; all the games I know of can be beaten with less than perfect ("optimal") play.
     
    ^ Top  
  20. GarfunkeL Racism Expert

    GarfunkeL
    Joined:
    Nov 7, 2008
    Messages:
    15,463
    Location:
    Insert clever insult here
    All Gold Box games. Not by accident, mind you but you can kill your own party-members or allied units.

    While your post has merit in the context of that single quote, we all know that DA2 is going to be even easier than DAO and since that game was pretty easy, your analysis fails. It's not about powergaming to the max and never making mistakes, it will - most likely - require the normal amount of brains and effort that, say ToEE requires. So what they are saying is that most of their customer base are so badly retarded mouth-breathers that any sort of logical or tactical thought is beyond them. Dunno if they are right or not, but the fucking useless gaming "journalists" who keep babbling about the difficulty in DAO sure ain't helping at all.
     
    ^ Top  
  21. Clockwork Knight Arcane

    Clockwork Knight
    Joined:
    May 6, 2009
    Messages:
    1,872,176
    Location:
    Glass Fields, Ruins of Old Iran
    That doesn't count, you can choose to hit your own party members in goddamn final fantasy. He meant AoE attacks fucking friends over by accident.
     
    ^ Top  
  22. Brotherman Bill Arcane Sad Loser

    Brotherman Bill
    Joined:
    Dec 31, 2009
    Messages:
    6,835
    Yes, most likely

    No, not really.

    I was not saying "DA2 will have reasonable difficulty levels". I was saying "that particular statement by Peter Thomas is not unreasonable". I wouldn't at all mind if a future party-based tactical version of AoD used the same goalposts for its difficulty levels.
     
    ^ Top  
  23. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
    Joined:
    Apr 4, 2009
    Messages:
    8,467
    Location:
    Deutschland
    I'm afraid you are the one who doesn't understand.

    Here I'll bold it for you:
    Yes, you make some custom AI tactics, "optimal" custom AI tactics, and the game will be beatable on nightmare with it. Which, incidentally, fits very well with my experience with DAO. Do some custom AI tactics on nightmare and the game plays itself for 99% of the time. And now ponder how *optimal* a few custom AI commands are in terms of combat efficiency. Not very?

    Of course my statement wasn't accurate anyway. Dragon Age nightmare difficulty doesn't resemble normal difficulty of 10 y o Bio games at all. It's much easier.

    ps: I just understood why they're removing friendly fire. Using AoE spells in AI commands didn't make much sense since the AI is unable to aim in a sensible manner. In DA2 this will no longer be a problem. Just stick your Mage's AI commands with Fireball, Icestorm etc and you just don't need to bother anymore. You can just watch the particle effects and watch your crew winning, no actual effort on your part required. That's probably where they're aiming at.
     
    ^ Top  
  24. Hegel Arcane

    Hegel
    Joined:
    May 12, 2009
    Messages:
    3,274
    Yup, it revolves around the definition of optimal. Optimal in BGII meant abusing simulacrum, wish spells and sorcerers.

    DA:O is a tank and spank single player MMORPG.
     
    ^ Top  
  25. GarfunkeL Racism Expert

    GarfunkeL
    Joined:
    Nov 7, 2008
    Messages:
    15,463
    Location:
    Insert clever insult here
    He didn't say so, so excuse me. Still, Age of Conan has AoE-attacks for melee fighters. Yes, it's MMORPG.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.