commie
The Last Marxist
CraigCWB said:commie said:I don't understand. Fallout 2 is too short for you, yet you seemed to enjoy finding new quests on a third playthrough and the fact that you missed so much stuff shows that really the game couldn't have been too short, just that you skipped a lot of it. On the other hand if FO2 was longer, then you'd only bother to play it once as it would be too much for you. Presumably you'd live with missing out on quests and locations then. How does that work?
It works for me because knowing that there are things out there that I haven't found and that I never will find helps me with the "suspension of disbelief" thing, and helps me believe it's an actual alternate reality and not just a game. I'm not a completionist. And I actually enjoy playing games and having things to do for as long as I like, until I'm ready to stop playing at which point I can proceed to the end game. That's not possible in games where there's only x number of things you could possibly do and the completed content is inert. That's one of the reasons I prefer sandbox games these days. My ideal game would be something like a combination of the recipe Bioware uses and the recipe Bethesda uses. Since nobody is doing that, I'll take a sandbox Bethesda game over being run through the barely-interactive storylines of a Bioware title.
I remember when a lot of gamers were like me, and developers were actually complaining on usenet that a lot of people weren't even finishing their games... and used that as a justification to try to force the player to finish the game by making them short in length and linear in content. "Linear" used to be a bad thing for RPGS... what happened to that? Developers used to jump through hoops trying to find ways to let the player go off the beaten track and do things at their own pace and in their own way.
Ok, but you seem to like finding things on second and third plays, so why limit yourself? I think FO2 not being ridiculously long actually makes playing it through again at some time in the future to try new things and find stuff, appealing. You also admit to missing out on much stuff even here, so presumably the world was helping with the suspension of disbelief as it were, with the added advantage of being reasonable in length to provide a 'fix' in the future should you decide(and you obviously did)to play again and again. Imagine grinding through DA:O again just to see what you missed on the other hand; length is a curse there.