They should update that picture with Ray and Greg walking with EA and Bioware to that grave and walking away with a bunch of money right before EA puts a bullet in the back of Bioware's head.Looks like the doctors fled the scene on time.
They made a "brand-new" engine with Eclipse; it took several years of effort and only lasted two games before it became obsolete. Didn't really work out for them too well.Am I the only one who thinks building RPGs on Frostbite is a bad idea? A lot of the engine-level stuff is probably quite solid and of course it's capable of great visuals, but basically everything related to gameplay will need to be redone. Might as well make a brand-new engine at this rate that's specialized at what they want to do. The renderer itself is the last thing they need to fix.
It's not going to be open world.Considering they were taking inspiration from Skyrim... first-person open-world action-RPG with a focus on pretty visuals doesn't sound so far-fetched.
What makes you so sure? They are using an engine that allows for massive open maps.It's not going to be open world.
Eclipse is just the Electron Engine, which is just the Aurora Engine, which is... well okay I don't know how much that one has in common with the Infinity Engine. Point is, their tech has been iterative over the years and each new game and engine revision has largely been built on that old tech. Dragon Age still has huge similarities to NWN's engine (uses 2DA tables for defining game properties, scripts are written in C++, same types of resources used by the engine i.e. levels/areas/characters/scripts/conversations). The biggest changes they made were the inclusion of better visuals and a few things like plot resources etc. It's not even fair to say that it was the same engine between Dragon Age and Dragon Age 2 if you are using the same criteria, considering they added DX11 support on PC and a bunch of other stuff.They made a "brand-new" engine with Eclipse; it took several years of effort and only lasted two games before it became obsolete. Didn't really work out for them too well.
Another bait & switch like DA2, or a labor of love like DA:O? Only time will tell.
Seriously. THIS! All the time everywhere across all sorts of PC games they come up with new engines for sequels, when instead they need to be extending the already-existing engine. I guess it looks better on paper?That new engine part confuses me, why bother when you have a working engine... unless they too got sick of every character model looking like it was slathered in vaseline.
What makes you so sure? They are using an engine that allows for massive open maps.It's not going to be open world.
Now when Biowhores have atlast decent 3D engine how about making Shatered Steel 2?
Also, they can't add cinematics of dragons made of blood, extreme blood splatter, gay sex, x-to-win button, etc. Until they can add those, it's not feasible.Now when Biowhores have atlast decent 3D engine how about making Shatered Steel 2?
Doesn't have romances. Therefore its gameplay is outdated.
Also, they can't add cinematics of dragons made of blood, extreme blood splatter, gay sex, x-to-win button, etc. Until they can add those, it's not feasible.Now when Biowhores have atlast decent 3D engine how about making Shatered Steel 2?
Doesn't have romances. Therefore its gameplay is outdated.
What makes you so sure? They are using an engine that allows for massive open maps.
But EA sees Skyrim break every record known to man. You honestly think they won't try to copy Skyrim? It is probably my biggest fear as DA:O was an okay combatfag RPG. The last thing I need is for it to become an explorefag RPG.What makes you so sure? They are using an engine that allows for massive open maps.
They aren't going to make an open-world game because that's an entirely different design approach from everything that makes biotards love biowhore. If they want "deep characters", loads of scripted events, butt-secks and "telling a strong story", then it's clear it simply can not be open-world.
Can I finally become a dragon?
This game is being made by a lot of the same team that has been working on Dragon Age since Dragon Age: Origins. It's composed of both experienced BioWare veterans and talented new developers.
Story will be available in preorder day-one DLC!We won't be talking about the story of the game today. Though you can make some guesses from the title.
A new fuel for at least 100 pages in Bioware/Mass Effect thread.
Since it's the suits and PR department that make the decisions instead of the devs nowadays I wouldn't be surprised if they are doing an open world game like TES or maybe something with a more simple structure like Kingdoms of Amalur and WoW where you have somewhat big areas connected by corridors, but they would need at least 4 years like Bethesda to make something playable (and Beth already had past experience with open world games).There is NO WAY in hell EA would EVER allow the proper time to develop a pure open world Action Game Like Skyrim. They would basically set it a 1 year development and then shove it out the door as finished.
There is NO WAY in hell EA would EVER allow the proper time to develop a pure open world Action Game Like Skyrim.
Because Laidlaw said they weren't. Plus the portion of the map they're going to be using is even bigger than what was used in DA:O and compressing all that in a seamless world would be ridiculous. The maps will probably be bigger.What makes you so sure? They are using an engine that allows for massive open maps.It's not going to be open world.
Because Laidlaw said they weren't. Plus the portion of the map they're going to be using is even bigger than what was used in DA:O and compressing all that in a seamless world would be ridiculous. The maps will probably be bigger.What makes you so sure? They are using an engine that allows for massive open maps.It's not going to be open world.
Christ. Power Ranger was horrendous shit when I was 4.Ugh.
Playing a Bioware game is becoming alot like watching the Power Rangers for me.
They were cool when I was six, but now I'm a big boy and I can see the zippers