Fuck those losers. Thankfully Obsidian's making the kind of game we wanted in the first place, instead of yet another shitty action game. Good riddance Bioware.
Nah the first thing they'll do is create incest mods. So you can romance your sister or mother.I hope the new engine will let them implement advanced jiggle physics. Amazingly Bioware is still way behind Troika when it comes to lulzy fake boobs.
That is the first thing modders will fix.
Nah the first thing they'll do is create incest mods. So you can romance your sister or mother.I hope the new engine will let them implement advanced jiggle physics. Amazingly Bioware is still way behind Troika when it comes to lulzy fake boobs.
That is the first thing modders will fix.
Next big twist: Obsidian bought out Bioware... but is later revealed to have been owned by Interplay all along. Herve Caen registeres on Codex. Posts picture of his dick inside the mouth of every Codexer's mom.
Butts. Hurt.
wanting obsidian to make a retro sci-fi british space empire interplanetary martian intrigues steampunk game with tb is the same as hating ps:t (shitty rtwp combat) or bg2 (again, shitty rtwp combat)?Well duh. If you hate the old IE games, then you would most certainly hate Obsidian's new project.
Perhaps the size of their marketing budget now could only cover an open-source text editor.Why announce a game with an open letter to the fans instead of, you know, an announcement? My impressions is that open letters to the fans usually used to add that personal touch to corporate damage control efforts after a colossal fuck-up?
We won't be talking about the story of the game today. Though you can make some guesses from the title.
We are working on a new engine which we believe will allow us to deliver a more expansive world, better visuals, more reactivity to player choices, and more customization. At PAX East, we talked about armor and followers… Yeah, that kind of customization. We've started with Frostbite 2 from DICE as a foundation to accomplish this.
Another bait & switch like DA2, or a labor of love like DA:O? Only time will tell.
Because nobody expects the Bioware Inquisition!Quite unexpected.
Because nobody expects the Bioware Inquisition!Quite unexpected.
I'd pledge 500$ for a Monty Python RPG. I would even tolerate if it would only have 5 fleshed out companions to choose 5 from.
I already explained this. No amount of lipstick and rebranding will ever make Eclipse a non-shit engine. They needed to get rid of it, Bioware has never been able to make good engines. Maybe now Dragon Age will finally use the z-axis.Seriously. THIS! All the time everywhere across all sorts of PC games they come up with new engines for sequels, when instead they need to be extending the already-existing engine. I guess it looks better on paper?That new engine part confuses me, why bother when you have a working engine... unless they too got sick of every character model looking like it was slathered in vaseline.
I think I remember telling you before that the ability to manually dodge melee and most special attacks adds an action element that didn't exist in DA:O. Since most of the enemies use the old player character DA:O animations their tells are very easy to spot and avoid.None of the Dragon Ages were action games. The flashy animations of DA2 =/= action game. The core gameplay was nearly identical to DA1.
We won't be talking about the story of the game today. Though you can make some guesses from the title.
Mage bruthas are being kept down by the man? I thought that was the story of the last two DAs.
I think I remember telling you before that the ability to manually dodge melee and most special attacks adds an action element that didn't exist in DA:O. Since most of the enemies use the old player character DA:O animations their tells are very easy to spot and avoid.None of the Dragon Ages were action games. The flashy animations of DA2 =/= action game. The core gameplay was nearly identical to DA1.
Looks like the doctors fled the scene on time.Won't be long now...
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Why do you fantasize of Herve Caen's penis inside your mother's mouth Mikayel? Is it because you are an atheist?
I already explained this. No amount of lipstick and rebranding will ever make Eclipse a non-shit engine. They needed to get rid of it, Bioware has never been able to make good engines. Maybe now Dragon Age will finally use the z-axis.
I would call those action-RPGs because of that element (like Dungeon Master and Eye of the Beholder where you can avoid attacks with step-mastery). Jaesun is kinda weird with the whole "games I don't like are action games" thing.You could manually dodge attacks in the later M&Ms too (and in 7 it's vital to beating the dragon on the starting island), it doesn't make them action games.
I've heard that there's still quite a bit of Odyssey engine code in there, like how Source still has Quake stuff. It was created for PCs, so of course it's terribly optimized. DA:O looked awful on consoles. So for DA2 they reduced graphics quality overall so that it'd look consistently better for the 360/PS3 but of course it still looks bad. NPCs are a memory hog; the reasons for Kirkwall being a pathetic ghost town with blurry people who walk in circles is because those people are always there taking up memory with what they're doing whether they're in your view or not.I already explained this. No amount of lipstick and rebranding will ever make Eclipse a non-shit engine. They needed to get rid of it, Bioware has never been able to make good engines. Maybe now Dragon Age will finally use the z-axis.
I am not too keen on what exactly makes this Eclipse engine garbage, can you elaborate? Also, is this a Bioware original engine or is it a licensed engine? If the latter then I can understand changing not being a big deal, but if they made it themselves then what the fuck were they thinking?
Well DICE is EA, so I don't know how that works in the licensing department.Frostbite 2 is from DICE, they're licensing it. No more in-house engines from Bioware most likely.