Grunker
RPG Codex Ghost
Worm said:Rogue with high coercion, lock picking, cunning, and dexterity, I guess doing what you want is a major mistake here? I pretty much always have the mage with me, and the rest are melee.Grunker said:So far the difficulty IS above Baldur's Gate's. I would say Fallout was harder though...
What's your party-composition? And what's the stats on your own character?
Yeah, I figured I just specced wrong, which is kind of a pain in the ass. It just feels like I'm four boxing a World of Warcraft dungeon with all rogues and no healers. Is there a character editor that will let me respec, or do I just kind of have to start over?coldcrow said:The game isn't easy if you read easy as simply walking into the fight and clicking all abilities, I guess. Bascially you need to develop disabling abilities and tactics fast. e.g. knock someone down and switch to his next buddy to finish him before the other gets up again. Or the various disabling and debuff spells. Also good to go after the huge damage dealers first e.g. Hurlocks. While I would have LOVED to paly the system as turn-based combat it isn't as bad as I feared it to be.
I just thought having lock picking and coercion would let me get some awesome weapons early on, but even with that stuff (and there isn't much) it just feels like the entire combat system revolves around stuns and little else.
Yeah, they are important. The coercion and lockpicking doesn't matter, since they're not in the combat trees, although some Combat Training does help. It is important to get a few stuns though.
But the game is supposed to be hard. In my first encounter with an Alpha Hurlock I had one character down, and used every single healing potion I had.