They gave it a one-year extension, that's a pretty big deal budget-wise.I get the feeling that even EA can't really be arsed with this, seeing it as a stop gap left over title to cater for the 'obsolete' consoles while EA proper move forward with the 'next gen gayming' systems.
I get the feeling that even EA can't really be arsed with this, seeing it as a stop gap left over title to cater for the 'obsolete' consoles while EA proper move forward with the 'next gen gayming' systems.
*improvedforbiotardsNo one even knows if the new consoles will be successful, and it's not like DA3 really needs super-graphics to compete for the affection of the biotards. It just needs more awkward wrestling in underwear scenes.
They gave it a one-year extension, that's a pretty big deal budget-wise.I get the feeling that even EA can't really be arsed with this, seeing it as a stop gap left over title to cater for the 'obsolete' consoles while EA proper move forward with the 'next gen gayming' systems.
Nothing about the combat system in DA1 was more tactical than DA2, and even on the hardest difficulty 90% of fights can be resolved without micromanaging your companions in both games.
One of the most uniform complaints about DA2 was the shameless re-using of area maps. This was only compounded by their corridoor-ness. Don't think this change has much to do with other games/a general trend towards games with open spaces.I imagine someone at EA saw how well Skyrim sold, and insisted that Bioware make their next game an open world RPG, despite them having no real experience with that. Hell, Bioware games typically have environments so small and linear that they're basically the exact opposite of open world games, so I kind of doubt they'll do anything even approaching competent with their new approach.
I played on hard when it first came out and didn't have to do much micromanaging outside of boss fights and a few specific dungeons like the house full of blood mages, and I played through again recently on nightmare and had pretty much the same experience. No idea which patches they were on. I do remember having to switch characters a lot to make them drink potions early in the game, but once I picked up Wynne the game almost played itself.Nothing about the combat system in DA1 was more tactical than DA2, and even on the hardest difficulty 90% of fights can be resolved without micromanaging your companions in both games.
Either your confusing games or you were playing on a console, or on one of the lower difficulties (especially post 'easy-patch' aka 1.2). There are only a few fights in the whole game on PC hard pre 1.2 that can be won without serious micromanaging. I mean cleanly won without having 3 of your party members knocked out or chugging 20 health potions. Or meta-gaming and setting complex tactics based on the specific encounter you know is coming up. That's why patch 1.2 was released unto the world - a majority of people were getting their asses handed to them in most encounters on normal. There was lots of ragequitting that resulted in Laidlaw telling the DA2 team to make 'normal' micro management free (in contrast to DA:O). Maybe the 'majority ragequitting' telemetry was just bullshit to justify all the accessibility innovations in DA2, but I'm inclined to believe that particular line. It's believable simply because of the shitty balancing of classes and builds. 1 Blood Mage plus 1 Arcane Warrior plus 1 Sword&Board plus Shale = god mode on any difficulty pre or post patch. 0 mages plus carelessly built Leliana Zevran and Sten = ragequit mode.
Maybe the 'majority ragequitting' telemetry was just bullshit to justify all the accessibility innovations in DA2, but I'm inclined to believe that particular line. It's believable simply because of the shitty balancing of classes and builds. 1 Blood Mage plus 1 Arcane Warrior plus 1 Sword&Board plus Shale = god mode on any difficulty pre or post patch. 0 mages plus carelessly built Leliana Zevran and Sten = ragequit mode.
I don't know what the marketing doublespeak about using the best parts of the DA1 and DA2 combat systems means, because I don't really see too big of a difference between those two combat systems. I mean, sure, DA2's is a little more flashy, but it's basically the same thing as DA1 underneath all those animations: tactics slots for your companions, abilities with cooldowns, and very few practical choices for where to put your ability points. Nothing about the combat system in DA1 was more tactical than DA2, and even on the hardest difficulty 90% of fights can be resolved without micromanaging your companions in both games.
DAO is slower paced and positions actually matter.
I think DA2 is...more chaotic, in a way. Enemies spawning at random positions in almost every battle.
It's not difficult, but it is certainly annoying; it makes close combat magic like mind blast into a requirement.
Taunting also became useless - the cooldown period is relatively too long for this kind of situation.
If only there was a skill tree for Arcane Warrior...mmm.
My memory doesn't serve me well, so correct me if I'm wrong. Were all magic combinations taken away?
I know cross-class combos are still there,
but basic tricks like "freezing cone+stonefist", "sleep+nightmare", "repulsion+paralyze glyphs" are gone, right?
DAO is slower paced and positions actually matter.
I think DA2 is...more chaotic, in a way. ?
EA never controlled Bioware's marketing. That dumb trailer and everything they've done till now was all the Bioware marketing department.Sugar-daddy EA left them to their own marketing, this does not bode well.
That actually changes a jack-shit. Except we may witness slightly less retarded PR campaign (blood over the DA:O cartoony characters with Manson playing in the background).
All of this will be irrelevant though with all the gay-porn-pedophilism for teenagers in the cutscenes.