They just compared numbers from best selling shooters and then went for "the FP makes people "immersed" into teh game world!!!" logic, forgetting that what really immerses someone is a well built game world, well made game - not the PoV itself.
Still, stop with the pretentious "all first-person is decline" bullshit.
You misunderstood my post, then, apparently willfully, disregarded mine and Rakes exchange after it.
Yes, youre one of those FP
faggots .. err..
people. It wasnt difficult to deduce it from your question to Rake above. But thats so because youre earliest great experiences in gaming were games that used FP. Am i not correct? Which was the first game that really "hit you"?
Oh come now, you can't discount the added "IMERSHUN!" effect of walking through the game world in first-person.
I just did. And ill repeat: immersion can only be achieved by creating a great game. Great setting, great characters, great dialogue, great mechanics, great quests, great combat encounter design and all the rest. If not exactly great in every department then good.
Thats what achieves the ultimate gestalt effect that actually immerses people into the game.
but to act like first-person has no benefits of any kinds makes your argument seem manufactured and edgy
I clearly numbered some examples where FP does make sense. Action games, shooters, etc. Forcing FP into true (tm) RPG games is as much useful as forcing Isometric into shooters would be.
Albeit, it is useful for the publishers looking to... make their games more... ah... accessible.
You can make a great first-person RPG and you can make a shitty isometric one, and vice-versa, all along the scale.
Great first person RPG?
hmm... hmm... :scratches head.... :scratches ass: .... Nope. I dont see any. In fact - i dont see a single one.
I feel bad for you guys that you dismiss an entire perspective and missed classics like Deus Ex, Thief and Morrowind.
- DeusX is a hybrid shooter- actionRPG game, not an RPG.
- Thief? RPG? first time i hear that one.
- Morrowind is an actionRPG that i played from third person.
In the end, nobody can deny that FP view forces the game design to spend way too much resources of graphikz - while it works against using any sort of deeper art style to sidestep that, as Isometric games can do.
FP demand for "realism" in the graphical-visual department is simply too large.
And that doesnt work well with RPG games.
-edit- Case in point:
History of humankind.
Might & Magic was first person because it was a Wizardry clone. The real question is why Wizardry, way back in 1981, decided to go first person.
CRPG Addict did a pretty interesting blog post about this. It's pretty clear that Wizardry was "inspired" (well, outright plagiarized in parts) the old mainframe dnd. That had a first person wireframe view.
I don't know if Garriott had played dnd or any of its variants as well, but he went for first person view in the dungeons in Akalabeth, and that was before Wizardry as well.
Great Age of Experimentation.