In good TB combat there is still .... -
Thats the question of execution, of design that differs from game to game. And that is dependent on many features. (encounter design, enemy Ai, skills themselves, etc, etc.)
What i said is "what TB is really about". How good some particular game is in achieving that - is another matter.
Its not about speed, its not about "how true combat really feels", its not about action - at least not about ACTIUNZ!! like it is in other types of games.
Therefore the usual criticism of TB as slow and "not representing REALtm combat" are stupid nonsensical blatherings of ignorant and or stupid morons.
Which lately really started to go on my nerves.
The chart hiver posted ....-
Hiver
never said that RPG is ONLY about character skill - DESPITE what that fucking moron simply invented.
What Hiver actually said SEVERAL FUCKING TIMES ALREADY is that in True RPG the player skills works in
Confluence with character skill - while being dependent on character skill - while not being able to override character skills.
And i also said that border is not a RIGID thing, but something fluid on a sliding scale.
The chart just represents that visually.
Now, some ignorant retard can just invent stupid fucking lies and go on to accuse me of saying or thinking that - BUT THAT DOES NOT MEAN that shit is actually true.
Lancehead, for example just went and took that moronity as if it was actually true and his replies are relevant only to that other moron and his idiotic strawman arguments.
Now, despite me answering that very clearly and directing him to actually fucking read what i said - he just flipped back to repeating that stupid nonsensical shit - therefore he is a stupid shit.