The original version we discarded… you wouldn’t have wanted that. There was a phase the company went through right after BG2 was released where wordcount was the devil. See, BG2 was incredibly wordy— 1.2 million words worth, as I recall— and that meant incredibly expensive. Even with BG2 not being fully-voiced, there was still the cost of translation… not to mention the correlation between wordcount and game length, and BG2 was considered to have been waaaay longer than it needed to be (I agree— we could have stopped at Spellhold, called it a day, and still had a massive game’s worth of content).
Since the plan was to make KotOR fully-voiced, a really big undertaking at the time (we didn’t even have our own voiceover capability back then, to boot), this reactionary mood came in the form of “let’s keep the wordcount really low, and yet keep the story quality just as high”. Everyone was convinced this was an awesome idea. It wasn’t for us writers to question why, ours was but to do and die… so we dived in, and did our best.
Characters basically had to introduce themselves and say what they wanted in a few sentences. Some had to do it in the same sentence. Investigate options were pretty much non-existant, and back-and-forth needed to be sparse. No room for banter, and the story needed to be kept pretty short overall…
Meaning it was pretty much crap. When the Powers That Be started playing it, they saw that it was crap and asked why. The answer, while awkward, was pretty self-evident.