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The descriptions and lore books in NWN weren't nearly as long or as numerous as in BG2.If that was true then NWN would have had an enormous wordcount as well. It doesn't.
This is getting pretty ridiculous, Roguey.
Also consider that 80% of BG was written by one man, Lukas Kristjanson, who was also responsible for design as well (the other 20% was covered by James Ohlen, Rob Bartel, and Matt Horvath). BG2 was written by Kristjanson, Gaider, Ohlen, and Martens with the bulk of it being done by the first two and all of them having duties other than writing. Dragon Age Origins had eight people solely devoted to writing (with additional writing from a few others). It doesn't take eight people to do less than the work of one or four especially since two of those people happen to be Gaider and Kristjanson.
Additionally, KOTOR had four people devoted mostly to writing, with six others responsible for area design. This was when they made the big writer/designer split.
David Gaider said:In fact, there were four writers who worked as the leads for various characters and planets. We overlapped some, but I'd say that these people know the most about their respective bailiwicks. My memory is not 100%, but as I recall the breakdown was something like this:
Me: Korriban as well as Carth, Bastila, HK-47 and Jolee Bindo -- I did the initial design on Tatooine, before it was handed off to Luke, so I know a fair amount of what went on there as well.
Drew Karpyshyn: Taris, Dantooine, end levels as well as Mission
Luke Kristjansson: Kashyyk and Zaalbar
Peter Thomas: Manaan, Unknown World as well as Canderous and Juhani
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