serch
Magister
We need a drum kit codex troll emoticon for this kind of punsDunno about BioWare's combat, but Eurogamer's bank account certainly found the right balance, eh, eh, guys?
We need a drum kit codex troll emoticon for this kind of punsDunno about BioWare's combat, but Eurogamer's bank account certainly found the right balance, eh, eh, guys?
Dunno about BioWare's combat, but Eurogamer's bank account certainly found the right balance, eh, eh, guys?
Eurogamer doin' some shilling:
Oh god, the disease is spreading. It is now de rigeur to name videos the same useless and obfuscating way they label articles: Does <X> do <Y>?
It's just now dawning on you?It just dawned on me. Bioware has gone full retard, Square Enix, Final Fantasy style, except in real-time. Hopefully Spoony will do a proper series on it, so I can really get a good laugh.
It's just now dawning on you?It just dawned on me. Bioware has gone full retard, Square Enix, Final Fantasy style, except in real-time. Hopefully Spoony will do a proper series on it, so I can really get a good laugh.
I haven't been paying that much attention for the last six or seven years. I went RPG cold-turkey after DA:O
Eurogamer doin' some shilling:
"Dragon Age Origin's tactical approach was too slow"
Eurogamer doin' some shilling:
"Dragon Age Origin's tactical approach was too slow"
Yes, it was such a slow game for someone with no attention span.
Well, despite faster animations it was too slow because enemies usually have few spare copies. I wonder how that balance (or lack of it) will look in Inquisition.At this rate DA2's horrific awesome button combat will be considered too slow eventually.
Can it be that they've removed invisible walls forever? I see AJ jumping around like it's the circus.
Define 'tactical approach' and how is it different than the execution of the combat?DA:O's combat was like watching paint dry. Not that the "tactical approach" was exactly slow or anything, just the actual execution of the combat.
Whatever it means in that Eurogamer article. I have no idea, but I'd guess it's related to giving orders to your party members whereas the execution part is watching your warrior hit a dragon with a sword for fifteen minutes.Define 'tactical approach'
Which is why it sounded so weird. Of course issuing orders is quick, that's obvious.Whatever it means in that Eurogamer article. I have no idea, but I'd guess it's related to giving orders to your party members whereas the execution part is watching your warrior hit a dragon with a sword for fifteen minutes.Define 'tactical approach'
DA2 didn't feel fast to me, it just felt empty. You press your 1-4 buttons, combat happens, things die, there is no decision-making and no challenge. Can't say it is an outlier in modern gaming, though, just the same as every other 10/10 title released these days.
Nothing wrong with that imo as long as abilities/spells are vast and complex + party composition meaningful. I would argue that if MMOs gave us anything good, it's "phased" boss battles. Love it the same way I loved puzzle integration in Blackguard's combat.I don't know anything about the Arishok but the Demon Red Rock Wraith even had phases and 'don't stand here' zones. Would make WoW proud.
Then again its not quite the same, is it? In Blackguards there's puzzle and environmental interaction, there was that in WoW too. But what the Demon Red Rock Wraith does are the more boring things that WoW did too: it lights up danger zones and gives you adds to kill within a timelimit.Nothing wrong with that imo as long as abilities/spells are vast and complex + party composition meaningful. I would argue that if MMOs gave us anything good, it's "phased" boss battles. Love it the same way I loved puzzle integration in Blackguard's combat.I don't know anything about the Arishok but the Demon Red Rock Wraith even had phases and 'don't stand here' zones. Would make WoW proud.