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Dragon Age: Inquisition Pre-Release Thread

Joined
Feb 13, 2011
Messages
2,234
Wow, is that the same UI as the singleplayer? It really looks more like a mobile game than a console one. Dat healthbar taking up 30% of the screen.
DAI_WM_MP4new.jpg


30% :M
 
Joined
Feb 13, 2011
Messages
2,234

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,973
Wow, is that the same UI as the singleplayer? It really looks more like a mobile game than a console one. Dat healthbar taking up 30% of the screen.

30% :M

I knew someone would call me on that. Yeah, I'm exaggerating, but it seems really weird.
in singleplayer that healthbar is much smaller and on the left side of screen.
jpg

still that miniradar/minimap is fucking retarded

Yeah, that looks better. I mean the UI design is still clearly influenced by consoles, but at least that is better than seeming like it was made for displays a few inches in diameter.
 
Joined
Feb 13, 2011
Messages
2,234
>bioware asks to skip prologue and show only hinterland area to avoid spoilers in preview videos
>Angry Joe shows everything only skipping cutscene here and there :M



he really is retarded
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,891
Location
Lulea, Sweden
I get more of a Steppes-people vibe from the elves in Dragon Age, but it's hard to say if they were "always" that way or it was a result of them getting wrecked.

Originally they were not supposed to have dwarfs and elves in the game at all. But at some point they felt that it would not been marketable to use unique races and put them in. If that was instead of some other unique races that they directly replaced or whether they removed other races and wrote them in "from scratch" is unknown. Especially since pretty much nothing been told about their original races.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,973
I get more of a Steppes-people vibe from the elves in Dragon Age, but it's hard to say if they were "always" that way or it was a result of them getting wrecked.

Originally they were not supposed to have dwarfs and elves in the game at all. But at some point they felt that it would not been marketable to use unique races and put them in. If that was instead of some other unique races that they directly replaced or whether they removed other races and wrote them in "from scratch" is unknown. Especially since pretty much nothing been told about their original races.

I guess that explains why they seem so outrageously dumb. I mean Bioware are not geniuses, but Mass Effect seems miles more coherent and sane than Dragon Age.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
>bioware asks to skip prologue and show only hinterland area to avoid spoilers in preview videos
>Angry Joe shows everything only skipping cutscene here and there :M



he really is retarded


DA:I looks so generic I did not see anything that compelled me to buy it.
 

pippin

Guest
LOL a fucking killstreak counter. Really?

It bugs me out how this is available as graphical information during gameplay. Just like headshots in multiplayer fps games. However, Bio has included this "kills made by this character/most powerful foe slain" thingy since BG, but it was tied to the character sheet. More elegant and not as retarded.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,973
LOL a fucking killstreak counter. Really?

It bugs me out how this is available as graphical information during gameplay. Just like headshots in multiplayer fps games. However, Bio has included this "kills made by this character/most powerful foe slain" thingy since BG, but it was tied to the character sheet. More elegant and not as retarded.

"Killstreak" is a pretty fucking meaningless term in either a singleplayer game where pacing involves slaughtering thousands of enemies or in a multiplayer co-op game where your only adversary is a CPU that is meant to lose. It means something in deathmatch, but that's about it. Chalk another up on the marketing list: "Guys, we totally need a killstreak counter in this game! Everyone else is doing it!"
 

eremita

Savant
Joined
Sep 1, 2013
Messages
797
So he claims to be a "hardcore" player, yet wasn't able to kill some minor boss in tutorial on Nightmare difficulty... Even on hard it seemed he's completely lost. Now this guy is somehow more competent than average gamer. If that's the case, the casual difficulty is a must have, otherwise, they would never be successful with it/would get endless hate from filthy casuals.

The game looks great, I'm very pleasantly surprised with environments. Bio never created unique and rich areas with lot of assets - everything was copy/pasta since NWN. This is quite a change. The combat seems challenging and complex enough so far, but we'll see. Also, like the soundtrack so far, I guess everyone is better than inon Zur...
 
Last edited:

mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,409
Location
Italy
It's like with movies, when you're convinced you can still enjoy the cool and fund stuff, then one day glittering vampires appear on the cinema-scape and you cannot BELIEVE there are people so retarded that they'd flock to see them.
Then a few more years pass by and you finally accept that you've grown older and producers don't care about your dusty tastes no more, there are new kids to please now, and oh will you kindly step out of the way while you're at it, old man.

Which is fine and all, we do grow older, and I definitely do not need this game for my entertainment.
Let the youngsters of today have their own things.
One thing I feel entitled to say though: in *our* times, when a gaming product was marketed to the generation of the "currently young", it wasn't filled with sex cutscenes, gay elves, trannies and weirdos.
And I believe that was the right thing to do.
 

Dreaad

Arcane
Joined
Apr 18, 2013
Messages
5,604
Location
Deep in your subconscious mind spreading lies.
^ Which generation was that again? The one with slavery, overhanging nuclear holocaust and random war to curb stomp Vietnam?
:troll:
Just kidding. Millennials are pretty shit tbh. I think it has something to do with lack of national identities, thus people go looking for fights over whatever else is handy (1st world problems).
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,973
^ Which generation was that again? The one with slavery, overhanging nuclear holocaust and random war to curb stomp Vietnam?
:troll:
Just kidding. Millennials are pretty shit tbh. I think it has something to do with lack of national identities, thus people go looking for fights over whatever else is handy (1st world problems).

I think it has more to do with the technology of the present being so utterly useless. I grew up in the 80's and we were spoiled brats with no real struggles or existential threat to harden us, but at least we didn't grow up with Facebook and Twitter and Myspace, that shit would turn Socrates into a dumbfuck. Millenials were shaped by the most retarded inputs possible.
 

Telengard

Arcane
Joined
Nov 27, 2011
Messages
1,621
Location
The end of every place
So he claims to be a "hardcore" player, yet wasn't able to kill some minor boss in tutorial on Nightmare difficulty... Even on hard it seemed he's completely lost. Now this guy is somehow more competent than average gamer. If that's the case, the casual difficulty is a must have, otherwise, they would never be successful with it/would get endless hate from filthy casuals.

The game looks great, I'm very pleasantly surprised with environments. Bio never created unique and rich areas with lot of assets - everything was copy/pasta since NWN. This is quite a change. The combat seems challenging and complex enough so far, but we'll see. Also, like the soundtrack so far, I guess everyone is better than inon Zur...
Don't be so quick to count out the impressive Biowarian copy/pasta engine. It will probably make an stunning comeback not much further past the video's covered territory.

Bioware SOP is to have an interesting entry area, filled with diagonals, curves, and unique assets. That way all the reviewers and bros, who only play the game for 5 hours at best, will be suitably impressed with the visual splendor. It's only when you leave that first hub and travel to a non-intro dungeon or one the other four hubs that you will be trapped in the endless 10 ft corridor, where all the interesting scenery now occurs in the background shell surrounding your empty, endlessly repeating corridor.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Dunno about BioWare's combat, but Eurogamer's bank account certainly found the right balance, eh, eh, guys?
 

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