Xavin
Novice
- Joined
- Jan 3, 2013
- Messages
- 17
Well I disappeared off the face of the earth so sorry for that, but now, since I'm a huge DA fanboy and the new trailer is out I've come back to be a contrarian.
I take it you don't read high fantasy novels. Even my beloved Morrowind/Arcanum/Torment can't really compare to the best fantasy writers, which is kind of sad.
Except there are very few WRPGs that are actually Tolkien-esque. A Wrinkle in Time is more Tolkien-esque than most WPRGs that have elves and dwarves in them.
I thoroughly enjoyed Origins, but one of its flaws was that the main quest structure was, well, fairly standard for video games. You recruit armies because you have ancient binding treaties, said armies sit around doing nothing for a few months, and then you pool all of your resources for an all-or-nothing attack on the big bad. The trailer seems to indicate that you might actually be able to control what your armies actually do; and that, whereas DA:O factions had internal struggles you had to personally solve, DA:I might have factions with external struggles that actually prevent you from allying with other factions.
But, as everyone in this thread knows, this is BioWare, lol. Dragon Age is where good ideas go to be poorly executed. If, however, BioWare were to actually do this, combined with the castle management that's supposed to be there, AND make important decisions from the previous two games (well 2 only has one and I didn't even play that far) have an impact on the game, DA:I might actually be salvageable. Since DA2 was "so bad it's good" territory for me, I'm in a win-win scenario.
Reading the previews forDA3DA:I I realize time and time again how incredibly generic the setting of this game is. Maybe I'm just too old for high fantasy? Project Eternity will tell.
Haha, I just realized, DA is supposedly set in a 'dark fantasy' world. Maybe I'm too old for that too.
I take it you don't read high fantasy novels. Even my beloved Morrowind/Arcanum/Torment can't really compare to the best fantasy writers, which is kind of sad.
If I wrote off games for being set in tired old Tolkien-esque fantasy worlds then 90% of the entire genre would be lost.
Not defending DA, just sayin'.
Except there are very few WRPGs that are actually Tolkien-esque. A Wrinkle in Time is more Tolkien-esque than most WPRGs that have elves and dwarves in them.
The trailer... Oh god, don't get me started on that thing...
I mean, what did it show? Aside from the usual unimportant epic speech? Yeah, it showed Morrigan got a new haircut. Get over it.
When they start showing actual gameplay footage, only then can we determine the epic levels of derp that will become DA3
I thoroughly enjoyed Origins, but one of its flaws was that the main quest structure was, well, fairly standard for video games. You recruit armies because you have ancient binding treaties, said armies sit around doing nothing for a few months, and then you pool all of your resources for an all-or-nothing attack on the big bad. The trailer seems to indicate that you might actually be able to control what your armies actually do; and that, whereas DA:O factions had internal struggles you had to personally solve, DA:I might have factions with external struggles that actually prevent you from allying with other factions.
But, as everyone in this thread knows, this is BioWare, lol. Dragon Age is where good ideas go to be poorly executed. If, however, BioWare were to actually do this, combined with the castle management that's supposed to be there, AND make important decisions from the previous two games (well 2 only has one and I didn't even play that far) have an impact on the game, DA:I might actually be salvageable. Since DA2 was "so bad it's good" territory for me, I'm in a win-win scenario.