Grifthin said:Who are we to dicate what games casual gamers, can and can't play.
Why is Auto-regeneration bad ? They penalize you if you die. It's just like saving and reloading in Baldurs gate, minus the annoying loading screen. With either one you end up with less resources after the battle - a series of encounters will still wear down your resources.
Darth Roxor said:Grifthin said:Who are we to dicate what games casual gamers, can and can't play.
Casual gamers can play whatever the fuck they want, as long as it doesn't fuck up the stuff I want to play, and if 'baaaaawwww, game_x is teh hard', grow some fucking balls and take your beating or don't play at all, simple as that.
1eyedking said:You are easily amused Marcelo. I personally prefer mycomedyfun to be of a more cereberal nature.
Grunker said:The Witcher had the perfect solution for that cramp at least, for all its flaws. The toxicity-system and the actual integration of potions into the tactical system. Something like this could easily be implemented into the sturdier (aka better) systems than that of the Witcher.
Lavoisier said:Fixed. Gotta keep up with the times grandpa :wink:
Grifthin said:As for games and movies - I will be the first to agree that the majority of movies (and games) are crap. But games can learn from movies none the less, camera angles and sound etc - directing. There's nothing wrong with a game giving you some cinematic moments.
Dnd is not easy to learn
Darth Roxor said:Both penalize you if you die? You mean, the great penalty of 'Right, let's use kamikaze tactics but remember about keeping AT LEAST ONE GUY ALIVE OR WE WON'T REZ AND REGEN AFTER THE FIGHT!!!!!' in the case of regen, opposed to handling all party members with care, because you can actually lose them for, like, forever in extreme situations?
Volourn said:"In Icewind dale my fighters always have the strong back feat so as to be able to carry massive loads, ending up with all my stuff in 1 inventory ANYWAY. "
Been awhile since I played IWD, but isn't this impossible no matter your character's strength since in the IE games you are limited how much loot you can carry not just by strength but by inventory space? Hmmm...
What's wrong with making things more convenient - how does it make a game better if it's more cumbersome to do things ?
Lavoisier said:
Do tell, what happens in this case?
AlaCarcuss said:Honestly, way too much is being made out of this rez/regen thing in DA. I'm sick of hearing about it. You get injuries when you fall and they stack up. So you have to use injury kits rather than pots post battle? - bug fucking deal.
In my experience, the system does punish the player for repeatedly squeezing through battles with only one or two characters surviving. But I certainly can get away with that once in a while. I start to notice the presence of injuries when my characters get a couple, at which point the injuries will beget more injuries.Darth Roxor said:Yeah, except that I heard that the injuries are laughably weak (want to see how injuries should work and fuck you up completely? Play Betrayal at Krondor and run to mommy) and healing kits seem to be lying around everywhere so there're no shortages of them (again, compare to Krondor where in the later parts almost every enemy carries poisoned weapons, but alas, your supplies of silverthorn antidote are very, very, VERY limited).
baronjohn said:Hopefully it'll sell like 100 copies on the PC and Bioware will finally get the message and quit making PC games.
So much hate in this one... Well, at least if Skyway gets hit by a bus, we'll have a backup ready in no time.baronjohn said:Hopefully it'll sell like 100 copies on the PC and Bioware will finally get the message and quit making PC games.
Their shitty games belong on the PS3 or something.