Really good justifications there. Congratulations for spotting sarcasm there. Too bad you missed my point - that a joined-at-hip inventory list is nothing but one more step on the consolisation of games.
In Icewind dale my fighters always have the strong back feat so as to be able to carry massive loads, ending up with all my stuff in 1 inventory ANYWAY.
Wasting a feat on that? Lesi is absolutely correct about you. Let me reiterate: unified inventory doesn't matter because you stuffed everything on one char before, ANYWAY? That's like saying that it doesn't matter that Oblivion had no crossbows, since you didn't use them in any previous RPG.
You don't have to fiddle with tactics - you could select a preset.
That's really not what I meant there...
Both can be a entertainment medium, and people who find the game to hard or games not to their likeing will probably gravitate towards movies anyway.
The why the fuck do they need to keep making games more and more like shitty movies instead of keeping them games? For crying out loud, you are just like those idiots who in the 90's defended game companies who filled their games with "real" actors to make it more "cinematic experience", while usually shafting gameplay.
Some people like turn based, some people like real time. It's just one of those things.
No it's not. TB is always superior to RT when you have party/squad-based game. Don't even go down that alley. If you whether you want your game to have elves or not is "one of those things", fundamental game dev issues are not.
but the DND rule set requires alot of time invested in it to learn it.
The fuck it does. If you are actually able to read and do simple arithmetic, learning 2nd edition D&D takes under 10 minutes. Seriously, unless you are clinically retarded, D&D is very simple. What you (probably) mean is that it takes time to MEMORIZE every spell and feat that the various D&D books have. Good thing that's not necessary to actually play a D&D game! It's enough if the game includes spell/feat-descriptions.
Many casual gamers either don't have that time or are unwilling to do so.
Great! So they should stick to Mario and Final Fantasy then.
when you have a villians voice booming over your speakers.
Again, that's not a problem. The problem is when every single dialog-line in the game is voiced which usually means that most of them are voiced badly. Plus it puts a limit to the dialog-writers.
DLC buying ingame is convenient.
As is auto-regeneration. As is the minimizing of conversation skills. As is auto-leveling/auto-"tactics"/auto-whatever.
I bet you would still defend game devs when in 2087 the newest XBOX hit-game has 35 minutes of CGI-movie and the player has to press the only button on their gamepad (which hovers by itself so gamers don't have to waste energy holding them up) once. It used to be twice but betatesters complained about the strain.
Because that's the future of your arguments - "so convenient, not worth the hassle, quicker, easier, simpler".