Elzair said:
B) No, I've never said that. That's idiotic. Part of piracy represents lost sale, but not by a long shot all of it.
So you are aware that most pirates have no ideological motivations for their activities. If you are aware of it, then publishers are as well. Any "ideological" pirates will be ignored in the vast seas of the "ZOMG Free Gamez" pirates.
You are not "fighting" the industry in any way. The only message you are sending is that you are happy to play the shit that they spew out, but you are not willing to buy it (i.e. their games are not worth your money, but they are worth your time). This has much less bearing on the industry and much more bearing on your system of values. If you REALLY wanted to fight the industry, you would completely avoid industry games and support (yes with your hard-earned money) developers outside the industry.
In the name of my mothers left titty, I must explain everything from point 0 with you, eh?
Okay.
Step 1: There are a slim number of ideological pirates.
Step 2: The industry doesn't care about their motivation.
Step 3: A given number of the pirates would buy the game, if there was no other option.
Step 4: Another given number are potential future customers.
Step 5: Piracy is spreading.
Step 6: This means the industry does not like piracy.
Step 7: So they will try killing it.
Step 8: They've tried, tried again, and failed.
Step 9: So what will kill pirates? Well, according to the research, most people would really, really like to be legal. People actually go rather far to legalize themselves. The research thus concludes, that piracy exists the easyness of is huge enough to outweigh the claim of law.
Step 10: Thus, solving the issue requires one of two things: Making pirating harder, or making acquiring entertainment easier.
Step 11: Making pirating harder is impossible.
Step 12: Making the market more flexible is very possible.
Step 13: Lessons from the music industry show that the most money to be had, comes from alternative business models.
Step 14: The gaming industry must make an alternative model. Digital distribution is a step in that direction, a failed attempt.
So you see, I don't really give a fuck as to whether you think I'm immoral, or whether you think the gaming industry don't give a fuck or somesuch. The issue will solve itself. Rather ironically, it will solve itself because of the reasons the problem even arised:
We have a free market, and thank God for that. They pushed the envelope for making money hard in the gaming industry, and they are pushing it further still. Piracy arose. Now, at some point, someone's gonna figure out a way to make money off of these guys (i.e. giving the service away for free (see Google, Last.fm, Radiohead)), making alternative business models that work in the same fashion (i.e very little so far, TDC music perhaps) or entirely reforming the system.
Now you might call me a dreamer or some such, but I don't give a fuck, 'cause you know what?
In the end, I'm still playing games, and I'm not endorsing an abusive industry. That's why my tears stay on the inside of my skull.