The Walkin' Dude said:
So, DA will yet again have annoying immortality by which you die only when the whole party dies. Much debate has been following such a system. In my opinion it just makes the combat too easy andsinconsequential. With this system the combat both in KotOR and NWN 2 was a nuisance rather than enjoyable like it was in BG. I think it is impossible to make the combat actually challenging and difficult with this immortality thing, since it would be inevitably concluded that the constant "deaths" of your companions would be just too annoying. In the end the combat becomes trivial and devoid of strategy.
I think what you're saying is true, but only on the surface... not down to the core. In other words, I think their idea is good, but their implementation is poor.
As an example, I am playing BG1 right now. My character is not a tank, and so needs protection. Every good item is on my character, while the other characters are relatively unadorned. Every character rallies to protect my character at all costs. Why? Because if my character dies, the whole game ends. And that is retarded. If Imoen dies, I can simply drag her little bod over to a priest who will resurrect her. But if MY character dies, apparently nobody can be bothered to do the same for me!
That's stupid. The whole game ends up imbalanced, as I try to uber-protect my sorcerer to the point that he has better AC than fighters, etc.
And that's the problem that I think Bioware is trying to address. It's this ridiculous I-can-rez-you-but-you-can't-rez-me problem the old games had. So nowadays, if people go down in battle, the assumption is that as long as ONE character survives, he can revive the rest. I find that to be true and good.
However, I beg to differ with their implementation. And this is where I start to agree with you, TWD. Having hurt characters pop back to life isn't how it should be done. They should stay on the ground until revived. If there is no potion or kit that is available for reviving them, then they should need to be dragged out. In addition, there should be the possibility of death & resurrection at a COST, rather than this free "they were only sleeping but now they're back up" BS.
For example, in BG2 there was a point where one of my characters died in the sewers. The battle was no longer in my favor, and I fled. But the bad guys gave chase! So I'm up in the temple district, fighting off guys from the sewers as I run toward a temple that will resurrect my tank. I get to the temple -- the bad guys follow me in -- and I find that the resurrection will cost more than I have! So now we're duking it out in the temple, and I'm about to lose another character. I don't recall what happened exactly, but in the end I had 2 of 6 characters still alive, we lost most of the loot the dead characters dropped on the ground, and getting everyone back to life cost me DEARLY. Basically selling off every item we possessed, and picking up again with zero gold and zero magic items.
To me, that was correct, mostly. Aside from the bit about my main character being one of the two that survived because he was fully adorned with every magical protection possible (because he had to be, because I didn't want the game to force a reload on death), the difficulty and cost of reviving the party seemed right.
In my opinion, current-day Bioware correctly addressed the issues surrounding the death of the main character, but they took it too far. The new system is both an improvement, and a miserable failure. To bring it back to good, all they need to do is make it sensible. But I'm just not sure that anyone at Bioware would be on board for such a thing.