Cover Reveal – Dragon Age: The Veilguard
by Wesley LeBlanc on Jun 09, 2024 at 02:00 PM
This month, Dragon Age: The Veilguard (you read that right – Dreadwolf is no more) graces the cover of Game Informer. After years developing Baldur's Gate and its sequel early in its history, BioWare struck out to create its own fantasy RPG. That series began with Dragon Age: Origins in 2009. It was followed up with Dragon Age II in 2011, and then Dragon Age: Inquisition in 2014. While the Dragon Age series' history has its ups and downs, fans have been patiently waiting for BioWare to return to the franchise, and 2024 is finally the year.
We visited BioWare's Edmonton, Canada, office for an exclusive look at Dragon Age: The Veilguard, including a look at its character creator, its prologue and opening missions, and more. We also spoke to many of the game's leads about the name change, the series' shift to real-time action combat, the various companions (and the relationships you can forge with them), and The Veilguard's hub location. You can learn about the titular Veilguard, Solas' role in the game, and so much more in our 12-page cover story for Dragon Age: The Veilguard.
But there are plenty of other excellent reads within this issue of Game Informer! Some of us flew to Los Angeles, California, to attend Summer Game Fest and the not-E3 weekend's various other events to check out new games, interview developers, and more. Our previews section is jam-packed with new details about upcoming releases we can't wait for.
Brian Shea flew to Warsaw, Poland, to check out two upcoming releases – Frostpunk 2 and The Alters – and he came away excited about both. Jon Woodey went hands-on with Final Fantasy XIV's upcoming Dawntrail expansion (and spoke to director Naoki Yoshida, too), and as someone with 8,000 hours in the game, his words are the ones you'll want to read.
On the freelance front, Charlie Wacholz writes about how last year's Dave The Diver is one of the best game representations of the rewards and struggles of working in the food and beverage industry, and Grant Stoner spoke with Sony and Microsoft about the development of process and history of the companies' Adaptive and Access controllers. And for a lil' terror this summer, Ashley Bardhan spoke to several horror game developers about why the alluring town known as Silent Hill is a crucial location to Konami's horror masterpiece.
As always, you'll find an editor's note from editor-in-chief Matt Miller, reviews from various freelancers and staff editors, a Top 5 list (hint hint: dragons), and more.
Here's a closer look at the cover:
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Actual clownworld.Finally saw this trailer.
When two characters are in a fight against several others, only for one to stop and have a drink mid-fight, what does that tell anyone about the game's world? Why is there always one foot out the door, a constant sense of detachment, in which the creator is winking to the audience every two seconds to let them know that this is not worth immersing your soul into? Nothing will be relatable. Just quips and flash, jokes here and there, and a total lack of genuine human element.
There is a place for humor but there is no reason to have it undermine world building. At least *try* to craft something serious. A world with some teeth and characters that react to violence and death as actual people would.
Robin seems like he doesn't want to be aEven PC Gamer agrees with you.has that 5v5 arena shooter vibes
Is it just me, or do the newly revealed companions of Dragon Age: The Veilguard look like they're in a hero shooter?
https://www.pcgamer.com/games/drago...veilguard-look-like-theyre-in-a-hero-shooter/
Here we gooooooo:
this trailer comes off like a Dragon Age spin-off Overwatch game
Here we gooooooo:
this trailer comes off like a Dragon Age spin-off Overwatch game
Because that's likely what it started out as.
Actual clownworld.Finally saw this trailer.
When two characters are in a fight against several others, only for one to stop and have a drink mid-fight, what does that tell anyone about the game's world? Why is there always one foot out the door, a constant sense of detachment, in which the creator is winking to the audience every two seconds to let them know that this is not worth immersing your soul into? Nothing will be relatable. Just quips and flash, jokes here and there, and a total lack of genuine human element.
There is a place for humor but there is no reason to have it undermine world building. At least *try* to craft something serious. A world with some teeth and characters that react to violence and death as actual people would.
Inquisition revisionism has started.
"Now if only we can find a leader."Finally saw this trailer.
When two characters are in a fight against several others, only for one to stop and have a drink mid-fight, what does that tell anyone about the game's world? Why is there always one foot out the door, a constant sense of detachment, in which the creator is winking to the audience every two seconds to let them know that this is not worth immersing your soul into? Nothing will be relatable. Just quips and flash, jokes here and there, and a total lack of genuine human element.
There is a place for humor but there is no reason to have it undermine world building. At least *try* to craft something serious. A world with some teeth and characters that react to violence and death as actual people would.
If they were in a War Room , like the one in Inquisition, talking with each other and planning a team , showing off information and Intel they got from their spies from unique individuals from each Faction instead of fighting in a bar like the world isn't about to end now that multiple Elven Gods just returned, this trailer would be much better.
Hell, Mass effect 2 has a much better version of this trailer.
If they were in a War Room , like the one in Inquisition, talking with each other and planning a team , showing off information and Intel they got from their spies from unique individuals from each Faction instead of fighting in a bar like the world isn't about to end now that multiple Elven Gods just returned, this trailer would be much better.
Hell, Mass effect 2 has a much better version of this trailer.
ME2 had godtier trailers, you can't even compare it to modern shit, everything works together like a well oiled machine - composition, music, action, voice over.
Welcome to the codex, stranger. I'm sure you'll feel right at home immediately. Like ... yesterday at the very latest, if you want a time frame.Cinematic looks cartoony but I am on that compium, this doesnt look like the leak gameplay from a year ago, also I dont expect it to look like this when they are making the game on Frostbite.
“Make it dark, make it grim, make it tough, but then, for the love of God, tell a joke.” ― Joss Whedon, with the worst advice ever givenActual clownworld.Finally saw this trailer.
When two characters are in a fight against several others, only for one to stop and have a drink mid-fight, what does that tell anyone about the game's world? Why is there always one foot out the door, a constant sense of detachment, in which the creator is winking to the audience every two seconds to let them know that this is not worth immersing your soul into? Nothing will be relatable. Just quips and flash, jokes here and there, and a total lack of genuine human element.
There is a place for humor but there is no reason to have it undermine world building. At least *try* to craft something serious. A world with some teeth and characters that react to violence and death as actual people would.
Its called Bathos : A ludicrous descent from the exalted or lofty to the commonplace ; anticlimex. The overuse of "ops" style of humor and "director winking" at the audience is a well known trope that ruined many visual medium.
Well, looks like I might have had it right with 1 interesting/attractive character and no funny ones. Noone attractive but Lucanis and Emmrich could be interesting if they aren't cardboard cut out gay representation.I take it back, lowering the party size was the right call.
Harding, Lucanis and Emmrich would be my go-to party composition if I ever touch this thing. What's the party size again?I take it back, lowering the party size was the right call.
Is it finally safe to admit that Awakening was good and also was the definitive ending to Dragon Age franchise?
I disagree, but respect your opinion.Is it finally safe to admit that Awakening was good and also was the definitive ending to Dragon Age franchise?
Lies. Awakening was shit. The definitive ending to all Dragon Age is when you decide Loghain's fate. Then it's all complete wankery.
Except for the bearded muslim looking dude I cant tell the gender of any of these characters, they all look like either extremely androgynous or trannies.I take it back, lowering the party size was the right call.