BioWare has never put a release date on Dragon Age 4, though EA has previously suggested it won't arrive until after April 2022.
I think the following was an observation on the industry in general as opposed to a BW-specific/-exclusive comment: he thinks that as a result of this sort of thing [working to reduce crunch], a lot of games are going to have to be smaller and a lot more focused in scope i.e. the devs will have to focus on hitting the key selling points of that particular game/series as hard as they can, and cut down on branching out sideways/wide on a bunch of random other stuff
Uh oh!
- BW don’t generally write things or the choices as bleak as the choices in DAO were anymore. This is a conscious choice on their part, they want their game to be fun
Between this and some of the other things devs have said it seems they're making the same mistake as Inquisition where the game's premise (Tevinter) sets expectations that the devs have no intention to meet.
The Whedonesque/Disney writing style is a really poor hill to die on, especially after Andromeda and Anthem.
Saw this on reddit:
Uh oh!
- BW don’t generally write things or the choices as bleak as the choices in DAO were anymore. This is a conscious choice on their part, they want their game to be fun
Between this and some of the other things devs have said it seems they're making the same mistake as Inquisition where the game's premise (Tevinter) sets expectations that the devs have no intention to meet.
The Whedonesque/Disney writing style is a really poor hill to die on, especially after Andromeda and Anthem.
Like that was ever a question. It probably won't turn out to be a technical disaster but it won't amount to anything for than utter AAA vanilla. In all aspects.If the rumors are actually true , this game gonna suck..
You've failed on both counts then. It's much like the Bethesda Fallout era at this point, you can reanimate a corpse and get a bunch of new hires in to pretend to be making a sequel to something, but Dragon Age hasn't been what it set out to be since the first game, anyone that thinks otherwise is fooling themselves. Disney may well be "reviving" the LucasFilm brand, but that doesn't make them LucasFilm. Much like the dude who was bleating about how DA has always been about diversity/family or some such shit on twitter (or whatever revisionist history he wants to spin), what we have now is some bizarro facsimile of the setting where they've scooped up a bunch of characters from the original game and plonked them down in their neutered, tranny-friendly setting. Won't be long before we see the first wheelchair-accessible DA4 dungeons I'm sure, while Bio devs nod along approvingly while noting "oh, Thedas has always been this way". It's sad as a fan of the original, seeing what's become of it, but it's the same rape that's occurred with other franchises.BW don’t generally write things or the choices as bleak as the choices in DAO were anymore. This is a conscious choice on their part, they want their game to be fun
Always such a dumb non-answer to give. Geralt showing up at level 1 or w/e each game doesn't mean he's suddenly become shit at his job between games and we need some dumb explanation. Nobody cares, the returning character is still strong/badass. In DA's case, it's always seemed more of a EA-pandering measure for each game; "yes, don't worry Mr Suit, new players won't be turned off by the new game because there is a brand new protagonist again". Doubly retarded given that returning characters then have to waste 50% of their dialogue re-explaining things the player already knows to a new protagonist and said protagonist is sitting there with a dumb look on their face as they sit right in the middle of some family drama that's clumsily half-progressed, half-explained to them. The series would have worked a lot better if they'd retained the player character for a few (non-shit) games, told an actual overarching story arc to completion, wrapped up all major players, then timeskipped or whatever to a fresh batch of characters and started a new arc; you certainly wouldn't notice/feel the difference in tone brought about through staff churn/turnover as readily if they'd adopted such a model. Suikoden, Yakuza & Rance series capitalise on returning characters and companions and execute their stories far better than the half-measures DA claims fame for.If we kept our Wardens as the PC throughout all 3 games, at the end they would be so powerful that it’d be a bit like “Let’s just do [thing], I’ve killed gods before, whatever”. He thinks it’s good that they have fresh characters each time in DA in order to reset that power level. Some people want more Commander Shepard in the next Mass Effect and he feels like, ‘what else could you possibly want / what else could that character possibly do after 3 games?’
I am optimistic about writing in DA4. There are actually some interesting things written in DAI. Like for example black woman's (Vivienne) speeches about being fine with servitude as long as the cage is golden.Everything about the mage , slavery in Tevinter , blood magic , etc can be interesting ideas if they actually try to do something with instead of being a bunch of cowards and turn Dragon Age into a fucking Disney movie where nothing really matters
There are actually some interesting things written in DAI.
"For the most part"
Why do people feel the need to pull their punches?
DA2 and DAI were complete and utter irredeemable trash and no upstanding Codexian should ever mention them in a positive way.
"For the most part"
Why do people feel the need to pull their punches?
DA2 and DAI were complete and utter irredeemable trash and no upstanding Codexian should ever mention them in a positive way.
"For the most part"
Why do people feel the need to pull their punches?
DA2 and DAI were complete and utter irredeemable trash and no upstanding Codexian should ever mention them in a positive way.
Because manners are for life, not just for Christmas.
Because Inquisition had some decent idea at the start and the base thing was a right direction. But in the end they managed to fuck it up hard because they were incompetent lol."For the most part"
Why do people feel the need to pull their punches?
DA2 and DAI were complete and utter irredeemable trash and no upstanding Codexian should ever mention them in a positive way.
Because Inquisition had some decent idea at the start"For the most part"
Why do people feel the need to pull their punches?
DA2 and DAI were complete and utter irredeemable trash and no upstanding Codexian should ever mention them in a positive way.
Because Inquisition had some decent idea at the start"For the most part"
Why do people feel the need to pull their punches?
DA2 and DAI were complete and utter irredeemable trash and no upstanding Codexian should ever mention them in a positive way.
"For the most part"
Why do people feel the need to pull their punches?
DA2 and DAI were complete and utter irredeemable trash and no upstanding Codexian should ever mention them in a positive way.
DA2 was one of the very few games i dropped. Played two thirds of it and was annoyed, bored, disgusted..Like many others.Dragon Age 2 remake when?
Playing on nightmare with halved exp and leveled enemies helps. But yeah still not quite there.monotonous content