Orud
Scholar
- Joined
- May 2, 2021
- Messages
- 1,129
Frostbite is an in house developed engine where EA does not want to commit the required resources to. Unlike with the Unreal, there's not enough support staff to help their all development teams. So you keep hearing about stories, the latest from Battlefield 2042, where they report delays or issues because every (most likely they mean 'most') person with Frostbite engine knowledge is redirected to a high priority project (Fifa, Madden).
I've had first hand experience with projects like that, where in house developed and enforced software is undercooked and without much support/documentation. It always results into massive issues.
I've had first hand experience with projects like that, where in house developed and enforced software is undercooked and without much support/documentation. It always results into massive issues.