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Dragon Age Dragon Age: The Veilguard Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,183
Final boss + bad ending

I have to admit it's very decently put together, good sequence (obviously strongly reminds of ME2 end sequence). Problem is, art style sucks and pretty much every single NPC look repulsive. So much so Solas looks very good compared to them as well as a character. Also it's satisfying to see how these disgusting companions die one by one.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
Joined
Jan 21, 2023
Messages
3,837
I think the initial day 1 purchase sales can't make a game a success.
But that's the metric mainstream media looks at. Nobody cares if Underrail is an indie darling or a sleeper hit, Baldur's Gate 3 was a massive success because it sold like hotcakes in spite of it being a genre people are supposed to hate. It's sort of what happened to Legend of Grimrock when it came out: it's a game people think they despise, but since they sold it as a shiny new little thing, people went to it en masse.
 

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,798
I think the initial day 1 purchase sales can't make a game a success.
But that's the metric mainstream media looks at. Nobody cares if Underrail is an indie darling or a sleeper hit, Baldur's Gate 3 was a massive success because it sold like hotcakes in spite of it being a genre people are supposed to hate. It's sort of what happened to Legend of Grimrock when it came out: it's a game people think they despise, but since they sold it as a shiny new little thing, people went to it en masse.

But these are still sales over month or the whole year that make it a success. It gets sold over word of mouth, youtube videos, reviews from players, streamers, foren, real engagement in social media that discusses the essence of the game and qualiity. Not launchtrailers.

And since when are RPGs a genre people are supposed to hate? You ever heard of Witcher3? Or the Cyberpunk game? Or Skyrim?
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,250
Location
Space Refrigerator
I'm very into cock and ball torture
The most I've seen are allegories for depression
I think that's the only thing they bloviate about in their shit. That and forcing the world to accept them. There's a reason why these assholes have such a high mortality rate amongst themselves. It's never about how they grow as a person, becoming wise, learning new concepts that enrich them, coming to terms with their humanity and accepting it. Instead it's always how the world is forced to recognize them for what they want to be. If a man approaches you and tells you he's a woman, you'd get him help, these days, you're forced to accept that, common sense be damned.
 
Joined
Jan 21, 2023
Messages
3,837
I think the initial day 1 purchase sales can't make a game a success.
But that's the metric mainstream media looks at. Nobody cares if Underrail is an indie darling or a sleeper hit, Baldur's Gate 3 was a massive success because it sold like hotcakes in spite of it being a genre people are supposed to hate. It's sort of what happened to Legend of Grimrock when it came out: it's a game people think they despise, but since they sold it as a shiny new little thing, people went to it en masse.

But these are still sales over month or the whole year that make it a success. It gets sold over word of mouth, youtube videos, reviews from players, streamers, foren, real engagement in social media that discusses the essence of the game and qualiity. Not launchtrailers.
Games are released in a weekend window because they really rely on the initial hit of a day one purchase, surely they can congratulate themselves over x copies sold in a year, but i'd say half of what makes a game a success is based upon that first weekend. It can make it or break it. See Concord. They killed that game just because it didn't sell over two or three days after release.
 

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,798
I think the initial day 1 purchase sales can't make a game a success.
But that's the metric mainstream media looks at. Nobody cares if Underrail is an indie darling or a sleeper hit, Baldur's Gate 3 was a massive success because it sold like hotcakes in spite of it being a genre people are supposed to hate. It's sort of what happened to Legend of Grimrock when it came out: it's a game people think they despise, but since they sold it as a shiny new little thing, people went to it en masse.

But these are still sales over month or the whole year that make it a success. It gets sold over word of mouth, youtube videos, reviews from players, streamers, foren, real engagement in social media that discusses the essence of the game and qualiity. Not launchtrailers.
Games are released in a weekend window because they really rely on the initial hit of a day one purchase, surely they can congratulate themselves over x copies sold in a year, but i'd say half of what makes a game a success is based upon that first weekend. It can make it or break it. See Concord. They killed that game just because it didn't sell over two or three days after release.
That's a Multiplayer game that needs matchmaking. Sure BG3 was a success at launch. But that's also part of because it's a quality game. And it continued to sell because it could deliver parts the marketing promised.

DAV will sell copies too because of the massive marketing budget and some name recognition. But than the userscores and real reviews will come in and the game will fall of hard over the next weeks and month. Same szenario like Starwars Roguetrader.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,131
Location
Clogging the Multiverse with a Crowbar
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