HammyTheFat
Scholar
I remember when elves were described in the first game as being universally attractive.La Creatura!
I remember when elves were described in the first game as being universally attractive.La Creatura!
The fact of the matter is that she *is* signifcantly uglier than many characters in the game, both male and female.I feel like whoever created this thing did it as a joke. She's the ugliest looking creature in the entire franchise and is legitimately mentally retarded.
Every character looks this way, but the women all look particularly bad. Human women look like men except for the mage chick who looks as archetypically sassy black lady as possible. The lighting then makes everything look even worse.I feel like whoever created this thing did it as a joke. She's the ugliest looking creature in the entire franchise and is legitimately mentally retarded.
The Ferelden Circle was a sane man's idea of how you should treat the DA mages. Considering the fact how the blood mages and maleficarum slaughtered half of the Circle I'd say Greagoir and his templars were extremely benevolent. Cullen wasn't wrong when he demanded mages' heads on a pike. I think Gaider or some other Bioware dev said how the DA:O telemetry showed the players overwhelmingly sided with the mages so the devs went full retard with the Kirkwall Circle. I'm still bitter how we don't meet one sane non-blood mage in DA2 and Casey Hudson forced Bioware to make Orsino one of the final bosses.In DA:O you had the fereldan circle, which all things considered was pretty cozy. I remember Gaider pointing that out. DA:O failed to make it clear that living as a mage is like living in an asylum where the guards are, at all times, ready to kill all the inmates in case of demonic possession.
I'd doubt those telemetrics. Both sides look totally reasonable in DAO, though the conflict goes full retard in the sequels. Then again I can see some people taking a chantry = bad mindset and assuming the templars are evil no matter what the situation is.I think Gaider or some other Bioware dev said how DA:O telemetrics showed that players overwhelmingly sided with the mages so devs went full retard with the Kirkwall's Circle.In DA:O you had the fereldan circle, which all things considered was pretty cozy. I remember Gaider pointing that out. DA:O failed to make it clear that living as a mage is like living in an asylum where the guards are, at all times, ready to kill all the inmates in case of demonic possession.
Inquisition Elf
Even her cosplay is terrible with a male tears cup. Modern boots and her wig is very cheap. Don't forget about a bowstring!I feel like whoever created this thing did it as a joke. She's the ugliest looking creature in the entire franchise and is legitimately mentally retarded.
DA:O had blood mages with Jowan who is redeemable and a cut companion and altruist mages like Wynne and Irving who fought them. Templars were benevolent and forgiving. I've met enough religion hating posters, even fictional ones like Chantry on the BSN lol.I'd doubt those telemetrics. Both sides look totally reasonable in DAO, though the conflict goes full retard in the sequels. Then again I can see some people taking a chantry = bad mindset and assuming the templars are evil no matter what the situation is.
That's the problem, the fereldan circle painted a world that was not intended. It was too reasonable. I get it, the scene at the end is written in such a way that Greagoir and Irving's rapport goes back for so long that Greagoir is fully confident that as long as Irving is safe he can tell that he isn't possessed and the crisis is over. But that's too lovey dovey.The Ferelden Circle was a sane man's idea of how you should treat the DA mages. Considering the fact how the blood mages and maleficarum slaughtered half of the Circle I'd say Greagoir and his templars were extremely benevolent. Cullen wasn't wrong when he demanded mages' heads on a pike. I think Gaider or some other Bioware dev said how DA:O telemetrics showed that players overwhelmingly sided with the mages so devs went full retard with the Kirkwall's Circle. I'm still bitter how we don't meet one sane non-blood mage in DA2 and Casey Hudson forced Bioware to make Orsino one of the final bosses.
Instead, we got the gay elf. RIP.Jowan who is redeemable and a cut companion
I find it hilarious that some guy who thinks we should lock up a group of people just a little bit instead of a whole lot is considered reasonable and rational. The desire for freedom is reasonable and rational, Anders did nothing wrong (except blow up the wrong building). Yes, I'm aware of the whole demon possession thing, but it's the writers who wrote it that way and then turned around to pretend there is some nuance to the whole thing. There was literally 0 reason to introduce demonic possession as something unique to mages. Mages are already powerful enough and would require some kind of legislation to keep in check, there is no difference between a trigger-happy mage and a demon-possessed one, so why include this?
So the devs went into DA2 wanting to write a crueler circle in a more extreme situation, but Gaider himself at the time said they ran out of time and failed to add in reasonable and rational people into the mix.
Most players liked it and chose mages in DA:O so Bioware had to show the templar side to be reasonable too. But they did it in an incredibly ham-fisted way. One great C&C is you can ask Irving to go into the Fade to save Conor if you saved the Circle.That's the problem, the fereldan circle painted a world that was not intended. It was too reasonable. I get it, the scene at the end is written in such a way that Greagoir and Irving's rapport goes back for so long that Greagoir is fully confident that as long as Irving is safe he can tell that he isn't possessed and the crisis is over. But that's too lovey dovey.
Bioware wrote templar Thrask, a token mage sympathiser and, certainly, a blood mage kills him.So the devs went into DA2 wanting to write a crueler circle in a more extreme situation, but Gaider himself at the time said they ran out of time and failed to add in reasonable and rational people into the mix. One thing is to write a story where everyone is caught up in a vicious cycle and can't leave it. But its quite different where everyone in authority seem to embody the viciousness itself and is mad.
This is important too.The desire for freedom is reasonable and rational
I think what they did was more of them wanting to make the Chantry/Templars evil, possibly because of how they see real religion.That's the problem, the fereldan circle painted a world that was not intended. It was too reasonable. I get it, the scene at the end is written in such a way that Greagoir and Irving's rapport goes back for so long that Greagoir is fully confident that as long as Irving is safe he can tell that he isn't possessed and the crisis is over. But that's too lovey dovey.The Ferelden Circle was a sane man's idea of how you should treat the DA mages. Considering the fact how the blood mages and maleficarum slaughtered half of the Circle I'd say Greagoir and his templars were extremely benevolent. Cullen wasn't wrong when he demanded mages' heads on a pike. I think Gaider or some other Bioware dev said how DA:O telemetrics showed that players overwhelmingly sided with the mages so devs went full retard with the Kirkwall's Circle. I'm still bitter how we don't meet one sane non-blood mage in DA2 and Casey Hudson forced Bioware to make Orsino one of the final bosses.
So the devs went into DA2 wanting to write a crueler circle in a more extreme situation, but Gaider himself at the time said they ran out of time and failed to add in reasonable and rational people into the mix. One thing is to write a story where everyone is caught up in a vicious cycle and can't leave it. But its quite different where everyone in authority seem to embody the viciousness itself and is mad.
The revelation that the reason why mages and templars in Kirkwall keep going insane because Corypheus was nearby is also not flattering at all. The Kirkwall circle should have been abolished ages ago and every mage in the city state taken to Starkhaven from that moment onwards.
That's the advantage that DA:I has over the other two games. With mages from many different circles you have stories and codex entries explaining the multiplicity of this church institution. Moreover the conservative position actually makes sense if you consider that the conservatives - like Vivienne - come from circles that actually work well. Not perfectly well, they work precisely because the institution has unspoken 'failsafes' as it were.
is that why they added a scene where your deus vult army sings campfire hymmsI think what they did was more of them wanting to make the Chantry/Templars evil
I don't agree.Inquisition takes it further and makes them rational and noble contrasted to the Templars and the Chantry itself being crazy and bloodthirsty.
The point I wished to make is that if they wanted to portray the Circles as prisons, then DA:O wasn't very good at that concept. Case in point, the actual Anders was a playful womanizer who made several prison breaks and wasn't hurt for it. Then he gets possessed and goes to Kirkwall, where things were meant to be worse than in Ferelden. They just overcorrected.I find it hilarious that some guy who thinks we should lock up a group of people just a little bit instead of a whole lot is considered reasonable and rational.
Yeah, if anything one of the points that Inquisition liked to make (through Vivienne) is that the circle is an archaic institution that was partly founded to also protect the mages from everybody else. Before the andrastian church was formalized you had lots of these andrastian cults running around, the quasi inquisition included, and one of the things they most enjoyed doing was to kill mages. Mages had just destroyed the world and people were reacting accordingly.Yes, I'm aware of the whole demon possession thing, but it's the writers who wrote it that way and then turned around to pretend there is some nuance to the whole thing. There was literally 0 reason to introduce demonic possession as something unique to mages.
Mages are already powerful enough and would require some kind of legislation to keep in check, there is no difference between a trigger-happy mage and a demon-possessed one, so why include this?
I always felt that was cowardice on their part. Letting the player have their cake and eat it too.One great C&C is you can ask Irving to go onto the Fade to save Conor if you saved the Circle.
*Templar approving noises.Mages were a mistake. Or at least mages that can tear the fabric of space and assault the throne of the god de jour.
Inquisition's lore about it is dumb IMO. DAO handled it all far better, but that probably goes without saying. The Circles didn't need to be miserable places and the Chantry didn't need to be totally evil.Meanwhile the level of paranoia that sudden demonic possessions should instill on people seem to vary according to the plot's needs. DA:O gives you the impression that a properly trained and steeled mage can just stave off the demons, which creates a basis of trust there.
The same artist's responsible for the shit from the last page. All his art's in that same style.
This image reminds me how I fucking hate modern animation style in the west. I did liked highly stylised style of 90s cartoons (ie. Dexters Lab), but then it was something new and very different from saturday cereal animation style of the 80s and early 90s. Now everyone and their dog use this style without knowing (or caring) what made it and why it was used then and there and why it shouldn't be overused now, 30+ years later.
tl;dr - modern graphic designers in AAA gamedev are equally shitty and uneducated and tasteless as the writers are.
A number of years ago, cons banned the use of props that could be used as weapons. That included a baseball bat, had to be replaced with a soft one that wouldn't hurt anyone upon use. So that's most likely why that bow has no string.Inquisition Elf
Even her cosplay is terrible with a male tears cup. Modern boots and her wig is very cheap. Don't forget about a bowstring!I feel like whoever created this thing did it as a joke. She's the ugliest looking creature in the entire franchise and is legitimately mentally retarded.
What about the pointy stick?? Could put an eye out.A number of years ago, cons banned the use of props that could be used as weapons. That included a baseball bat, had to be replaced with a soft one that wouldn't hurt anyone upon use. So that's most likely why that bow has no string.Inquisition Elf
Even her cosplay is terrible with a male tears cup. Modern boots and her wig is very cheap. Don't forget about a bowstring!I feel like whoever created this thing did it as a joke. She's the ugliest looking creature in the entire franchise and is legitimately mentally retarded.
Chloe Dykstra is Sera’s cosplayer in 2014 and its not forbidden to use bows with bowstrings.A number of years ago, cons banned the use of props that could be used as weapons. That included a baseball bat, had to be replaced with a soft one that wouldn't hurt anyone upon use. So that's most likely why that bow has no string.