It's hilarious that the local retards are so utterly blinded by turn-based combat, no matter how shitty, that they don't realize they already played Larian's Veilguard.
It's not just turn-based combat. BG3 has everything the Codex has clamored for since the early 2000s.
Choices and consequences, branching narratives, a more complex evil path than just "haha, I'll do the same thing the good character would, but I will ask for MONEY!", quests with scripting to handle player choices outside of a dialog tree, the ability to kill almost any NPC in the game and still play.
It also had about 3 or 4 games worth of content in one, and even then it still didn't contain what Larian originally planned to put in it.