Wunderbar
Arcane
- Joined
- Nov 15, 2015
- Messages
- 8,825
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This is the kind of shit where you tell someone to put it in writing and sign it, then give them exactly what they asked for. It's also the kind of shit where you should consider an exit strategy from your job, but that's usually a fact of life with being a peon for EA.I had a friend who worked at EA. He discussed with the guy behind Dungeon Keeper: the mobile garbage game, and the guy told him they should just push the limit (of the mik-o-meter), because this IP was so strong. It turned out pretty well indeed....
A few years later, he was trying to convince the guy in charge of Star Wars Battlefront 2 that paywalling Darth Vader was a big No, but the guy wouldn't listen, which led us to the lootbox disaster.
Top management is still at fault for letting product managers be unaccountable for their fuck-ups.Bottom line is that it is not only the top management who is at fault at EA. Many of the product managers seem to be into abusing their fanbase...
It gets worse than that. Sometimes upper management will cover for the incompetence of people below them because they want others to cover for their fuck-ups in turn so it becomes one of those unspoken ways things are done and everyone else suffers.That said, it works similarly in most big companies that reached the "bureaucratic stage". Upper management is so craven that it will say yes to any unreasonable demand from the top management, regardless of the long term damage for the company, or sometimes, even the feasability of the demand.
the devs have no idea where to take the art direction
They're really pushing for the mobile game look, and the Tumblr "aesthetics". It seems that the devs have no idea where to take the art direction, the series has always suffered from inconsistency with its art style, in the first game you get the generic dark fantasy look, the second game is the most stylized and a nice mixture of cartoony and dark fantasy, while the third game just throws all that out of the window and goes full rainbows and unicorns.
the art direction of DA4 is even more lame that the devs had to steal from Greedfall.
DA4
Greedfall
The devs are clearly uninspired and just going for the current "colonial craze" trend.
I sorta remember the Origins plate design being vaguely inspired by historical armour, but it all went batshit starting with DA2. Like that thing around Hawke's neck, is it a bevor or is she moonlighting as a bulldozer?dragon age always had some of the worse armor designs I've ever seen
Hawke's neck, is it a bevor or is she moonlighting as a bulldozer?
I've seen some back and forth around that, with the rationale that you might want to protect the right arm precisely because the left's already covered by the shield. See the equipment of the Murmillo gladiator as an example, manica for the right, scutum for the left.the funny thing about that dragon age 2 design. the protected arm on the wrong side. You want the shield arm wearing the heavier armor.
It's supposed to be a bevor. In the same way that Cyberpunk 2077 is supposed to be an RPG.As for the neck thing, I think it's supposed to be a gorget, but its way too big and it's supposed to protect your neck. that dragon age 2 thing is just a big hunk of iron strapped to your chest for some reason
It's supposed to be a bevor. In the same way that Cyberpunk 2077 is supposed to be an RPG.
On second thought, maybe Hawke is afraid of running into Zidane.It's supposed to be a secondary weapon, you doofs. When all else fails, hit your enemy with the pointy end.
I've seen some back and forth around that, with the rationale that you might want to protect the right arm precisely because the left's already covered by the shield. See the equipment of the Murmillo gladiator as an example, manica for the right, scutum for the left.the funny thing about that dragon age 2 design. the protected arm on the wrong side. You want the shield arm wearing the heavier armor.
It's supposed to be a bevor. In the same way that Cyberpunk 2077 is supposed to be an RPG.As for the neck thing, I think it's supposed to be a gorget, but its way too big and it's supposed to protect your neck. that dragon age 2 thing is just a big hunk of iron strapped to your chest for some reason
Wow, that's... almost impossible to look at.
Weekes has been in BioWare since Mass Effect at least, Kristjanson has been there since Baldur's Gate and literally followed the same career as David Gaider. Everyone else it seems, especially art and animation leads, are EA people who joined BioWare at some point, worked on Anthem and are now working on Dragon Age 4.The next Dragon Age first entered development in 2015. But in the fall of 2017, EA and BioWare rebooted the game to push for long-term monetization. The change led to the departure of creative director Mike Laidlaw and caused some employees to dismiss the game as “Anthem with dragons.” EA announced the new Dragon Age in 2018 but has not shared many details since then. Behind the scenes, the game has been in flux, game website Kotaku has reported.
Who even are these people?
Is he wearing fishnet stockings or is that meant to be leather?