Storyfag
Perfidious Pole
He was killing monsters...
He was killing monsters...
This whole franchize looks exactly like Starship Troopers movies - awesome and athmospheric original movie and then it goes down so hard you can't distinguish if it is a "real" sequel movie or some fan made parody or Asylum studios lookalike.
Is what they tell people who voluntarily play veilguard.You could actually be mentally retarded, I kinda feel bad now
...or not hard enough.We were all too harsh on Dragon Age 2.
DAII had one solid excuse: it was forced to be released early by the publisher, and Bioware didn't really implement anything close to its intended scope of the project. Probably, you'd be visiting several other cities and a whole bunch of various environments outside of Kirkwall. The entire Qurani arc would have made sense only if they occupied a whole city for themselves, not a district of Kirkwall.We were all too harsh on Dragon Age 2.
DAII had one solid excuse: it was forced to be released early by the publisher, and Bioware didn't really implement anything close to its intended scope of the project. Probably, you'd be visiting several other cities and a whole bunch of various environments outside of Kirkwall. The entire Qurani arc would have made sense only if they occupied a whole city for themselves, not a district of Kirkwall.We were all too harsh on Dragon Age 2.
The move to a more action-oriented combat system worked for ME2, it's heads and tails above ME1.DAII had one solid excuse: it was forced to be released early by the publisher, and Bioware didn't really implement anything close to its intended scope of the project. Probably, you'd be visiting several other cities and a whole bunch of various environments outside of Kirkwall. The entire Qurani arc would have made sense only if they occupied a whole city for themselves, not a district of Kirkwall.We were all too harsh on Dragon Age 2.
They didn’t have any excuse. Dragon Age 2 was made stupid, it’s that simple. They knew how much time they had to make the game, which wasn’t exactly some crazy short amount of time given the time it was made, and they did stupid shit like spend time trying to implement a more action oriented combat system instead of using the same combat system they’d already created for Origins. Like that’s just fucking stupid, imagine you’re making a sequel to a successful game, people seemed to like the combat system, (at least the PC version of it) you’re on a tight deadline, and you think this is the to revamp the combat system instead of just using what you already did and focusing elsewhere.
Mass Effect 1: badass space copwtf... in mass effect 2 you had to cower behind rubble like a bitch and scrounge for ammo the whole game instead of running around like a badass shooting and blasting with space magic. It was a gay decline.
EA didn't force Bioware:DAII had one solid excuse: it was forced to be released early by the publisher, and Bioware didn't really implement anything close to its intended scope of the project. Probably, you'd be visiting several other cities and a whole bunch of various environments outside of Kirkwall. The entire Qurani arc would have made sense only if they occupied a whole city for themselves, not a district of Kirkwall.
Dragon Age 2 is an absolute piece of shit and Veilguard's only possible saving grace is that it can't be as bad.
I didn't think there was anything interesting about her blood mage angle, it was literally "person plays with fire, in a city filled with burned victims, is surprised that she gets burned". Considering the entire other context of the game, all you could do is sit there and go "Have you paid 0 fucking attention to anything else, at all?".I was with you until the Merrill take. Yes Merrill is a retard but a retarded blood mage was kind of interesting compared to the almost generic evil blood mages that we see in the rest of the series.
thinking about it a little more and yeah your actually right they don’t go into it as much as would like. There’s a couples times like if you bring her into the fade with you. Still a good idea just not as fleshed out as it could be.I didn't think there was anything interesting about her blood mage angle, it was literally "person plays with fire, in a city filled with burned victims, is surprised that she gets burned". Considering the entire other context of the game, all you could do is sit there and go "Have you paid 0 fucking attention to anything else, at all?".I was with you until the Merrill take. Yes Merrill is a retard but a retarded blood mage was kind of interesting compared to the almost generic evil blood mages that we see in the rest of the series.
One can certainly hope so, by Crom.Judging by the exponetial decline per game, Mass Effect 5 is going to be some kind of beyond the pale abomination that kills the entire gaming industry.
They have so many decent teases or angles that they manage to always fuck up by resolving it to "and it was a dumbfuck blood mage afterall". Story and combat wise, DA2 is a one trick pony.thinking about it a little more and yeah your actually right they don’t go into it as much as would like. There’s a couples times like if you bring her into the fade with you. Still a good idea just not as fleshed out as it could be.
it's almost as if obsidian is... back to form! BADUMTSSSSSSSSSSSS!To be fair, previews of the game seem fine. Even SkillUp who massacred Veilguard was into Avowed.Bad, but not as bad as Feilguard.Is the game actually bad or is it just the one arts guy freaking out? Because I don't give a shit what some lunatic is saying on X.Bioware must be sighing in relief with Awoked taking the all the flak for them.
It's a list of people who played it. Don't try to deny it, veilsister.I'll take being on a list that contains anyone ever saying anything positive about Veilguard
DAII had one solid excuse: it was forced to be released early by the publisher, and Bioware didn't really implement anything close to its intended scope of the project.
EA forced Bioware:
- To employ massive asset and location reuse, to the point where there's like 8 locations for a 25 hour game.