I do too. However, I also like stories that have a much smaller scope. It could be something as simple as someone trying to survive. I can dig Asimov's Foundation books (save the Empire!), as well as Matheson's I am Legend (Try and live through the day and not go crazy).Dgaider said:Nope.skyway said:Don't you think, mr. Gaider, that Bioware games are a little bit too cheesy and something must be changed?
I like saving the world.
But, gee... it's just a shot in the dark here, but I'm guessing you don't?
I want to enslave the world with necromancy! Nations, bah.Dgaider said:But, gee... it's just a shot in the dark here, but I'm guessing you don't?
If only he had changed them to galaxy.Volourn said:KOTOR - No.
ME - No.
Oh, I don't doubt that you could make a game just fine with a smaller scope. Saying that a game must be crap because it doesn't supply the jaded with sufficient novelty, however? I don't buy that. The difference between cliche and archetype, I find, lies in how well it is presented... I'd rather have a well-done game with a familiar premise than a poorly-done game that tried too hard just to be oh-so-different.Solohk said:I think the problem is that everyone is making games about saving the world/galaxy/universe, but no one is making games with a smaller scope. My game library is overflowing with save the world games. Give me a game about a war, or politics and backstabbing, or something personal, or just as simple as trying to make sense of a bad situation and live through it. Someone? Please?
I hope you'll be pleased by what's coming up shortly. I know it's not the ideal that the Codex would be hoping for, but like I said before I think it swings further in that direction that we have in a long time.Solohk said:That said, I remain cautiously optimistic about DA, and hope to see some good info soon!
sportforredneck said:Real world example being that Lenin died, the Soviet Union still remained, hell, Stalin made it worse.
You sound like Pete Hines.Dgaider said:Nope.skyway said:Don't you think, mr. Gaider, that Bioware games are a little bit too cheesy and something must be changed?
I like saving the world.
But, gee... it's just a shot in the dark here, but I'm guessing you don't?
Because as we all know, all games that try to be different end up being poorly done pieces of shit.Dgaider said:I'd rather have a well-done game with a familiar premise than a poorly-done game that tried too hard just to be oh-so-different.
With that attitude - yes, it will.Of course, some people here are completely certain a Bioware game is going to be crap no matter what
And you've made nine games with that same basic plot point. If you made two/three games about "saving the world" I'm sure people wouldn't mind. Even the best writers don't write the same story nine times over. But nine times and you don't have the courage to try something new? I would guess that most of the people here do indeed like saving the world, but you have to acknowledge that encountering a new and refreshing idea can be an enlightening experience in itself.Dgaider said:Nope.skyway said:Don't you think, mr. Gaider, that Bioware games are a little bit too cheesy and something must be changed?
I like saving the world.
But, gee... it's just a shot in the dark here, but I'm guessing you don't?
So you're saying that if Bioware tries to be "oh-so-different" then you inevitably make a "poorly-done game"? I'm not even trying to bash you here (just your fake mutual exclusivity), as I'm sure you and Bioware can make a well-done game without a familiar premise.I'd rather have a well-done game with a familiar premise than a poorly-done game that tried too hard just to be oh-so-different.
And what about the other side of that mutual exclusivity? If it is a familiar premise then it must be crap? THAT idea you have no problem with, I assume. I have no problem with the idea that we could do a great game without said familiar premise -- I reject the notion, however, that this is all there is to a great game.sabishii said:I'm not even trying to bash you here (just your fake mutual exclusivity), as I'm sure you and Bioware can make a well-done game without a familiar premise.
Lumpy said:Give me a break, it's only easier to make a cliche game than an original one when you're a shitty writer who can't create anything new.
sabishii said:So you're saying that if Bioware tries to be "oh-so-different" then you inevitably make a "poorly-done game"? I'm not even trying to bash you here (just your fake mutual exclusivity), as I'm sure you and Bioware can make a well-done game without a familiar premise.I'd rather have a well-done game with a familiar premise than a poorly-done game that tried too hard just to be oh-so-different.
Lumpy said:Because as we all know, all games that try to be different end up being poorly done pieces of shit.Dgaider said:I'd rather have a well-done game with a familiar premise than a poorly-done game that tried too hard just to be oh-so-different.
Give me a break, it's only easier to make a cliche game than an original one when you're a shitty writer who can't create anything new.
Except he went insane and was killing anyone in his way, and died before he could've put through another holocaust of Jews. He made it better in someways, but in the end it still ended up the shit hole it remains today.Dark Individual said:Um no, Stalin turned an agricultura, battered nation in to an industrial power in remarkable time in order to withstand the might of Germany. He saved the Slavs from genocide and slavery. Nazi collaborators, russophobes and all other rubbish just had to be eliminated by thousands, often without a trial, because a new super war was just a glance away.
I didn't say he worshiped the Devil, he was just a big fan of purges.For someone who believes (humorously) in Jewish conspiracies, you sure can't dismiss the retarded American propaganda about the lulz Stalin worshiped the devil.
Of course that's not all there is to a great game. It's an essential component of a great game.Dgaider said:And what about the other side of that mutual exclusivity? If it is a familiar premise then it must be crap? THAT idea you have no problem with, I assume. I have no problem with the idea that we could do a great game without said familiar premise -- I reject the notion, however, that this is all there is to a great game.sabishii said:I'm not even trying to bash you here (just your fake mutual exclusivity), as I'm sure you and Bioware can make a well-done game without a familiar premise.
I must say reading your posts sheds a lot of light on the black/white nature of morality in Bioware games. You seem to be only able to think of things in terms of polar-opposite extremes.Dgaider said:And what about the other side of that mutual exclusivity? If it is a familiar premise then it must be crap? THAT idea you have no problem with, I assume. I have no problem with the idea that we could do a great game without said familiar premise -- I reject the notion, however, that this is all there is to a great game.sabishii said:I'm not even trying to bash you here (just your fake mutual exclusivity), as I'm sure you and Bioware can make a well-done game without a familiar premise.
But as I said before, there's very little point in arguing with those who are already convinced. Every thread this sort of thing comes up you have the exact same posters who are far too eager to drool all over themselves with invective to actually say anything original.
Have fun with that, I guess.
No shit? Everyone would prefer a well executed game rather than a poorly executed one. But a cliche setting and story is bad execution from the start, so a well executed cliche game is little more than an oxymoron.Solohk said:Huh? Maybe I'm crazy, but I didn't read David's quote as "you can only have one or the other!" *laughs and twirls mustache*, but more as if he had to choose between cliched and well executed versus different and poorly executed, he would take the former.
Yeah, who cares about the 20 million Russians that died, as long as the jews were ok, right?sportforredneck said:Except he went insane and was killing anyone in his way, and died before he could've put through another holocaust of Jews. He made it better in someways, but in the end it still ended up the shit hole it remains today.Dark Individual said:Um no, Stalin turned an agricultura, battered nation in to an industrial power in remarkable time in order to withstand the might of Germany. He saved the Slavs from genocide and slavery. Nazi collaborators, russophobes and all other rubbish just had to be eliminated by thousands, often without a trial, because a new super war was just a glance away.
I didn't say he worshiped the Devil, he was just a big fan of purges.For someone who believes (humorously) in Jewish conspiracies, you sure can't dismiss the retarded American propaganda about the lulz Stalin worshiped the devil.
So a small-time game, an unfinished due to deadlines game, and a game that sold poorly. What the fuck does that have to do with what D Gaider said? He implied that original games will be shit.Gromnir said:Lumpy said:Because as we all know, all games that try to be different end up being poorly done pieces of shit.Dgaider said:I'd rather have a well-done game with a familiar premise than a poorly-done game that tried too hard just to be oh-so-different.
Give me a break, it's only easier to make a cliche game than an original one when you're a shitty writer who can't create anything new.
your examples is noteworthy.
a game not yet released... as far is Gromnir is aware. other than at codex decadence is not quite so well known, in spite of vd's and codexian promotion.
a game that sold ok (at best) but had one of the all time crappy endings. am not sure if kotor2 would make a list o' How-To-Do-A-Game-Right in many places. half the joinables was terrible written, but overall we did enjoy it... probably more than kotor. too bad the end leaves a bad taste. even so, in spite of what chris a said, kotor2 were clearly epic scale... and ravel were better in ps:t than she were in kotor2.
a game that sold crap. took more than two years and multiple discounted releases for ps:t to eventually get in black. if it makes more sense to leave your money in a mutual fund, then your game development investment were a waste. sure, Gromnir liked ps:t lots, but it had flaws, and were buggy as windows vista, and it sold poorly.
HA! Good Fun!
I disagree. While the ultimate would be strong gameplay and a strong original plot, there are well executed games based on cliches. I don't even need to go farther than PS:T. It starts off with everyone's favorite amnesia cliche. Of course, it uses that cliche brilliantly and creates a great story and game around it.Lumpy said:No shit? Everyone would prefer a well executed game rather than a poorly executed one. But a cliche setting and story is bad execution from the start, so a well executed cliche game is little more than an oxymoron.
Dgaider said:I forget, are we Evil Incarnate because we are the masters of hype?