Alphard
Self-Ejected
because it's a team play game. there are enemies that are supposed to require a team to take down, because one class may be unable to damage them ( for example enemies immune to magic or enemies immune to phisical damage). there is also a component of preparation for mission. if you prepare well ( remedies, potions, items, right build and pawns) you should have no issue.I don't really get the hype for DD2. I found the first one to be quite average. Sure being able to climb on big monsters is cool but after you've done one cyclops you've done them all. Many of the quests were extremely repetitive (npc escort ones especially).
I also found the class system to be extremely limiting. I played mostly as the big sword class and there many situations were I couldn't do anything because my enemies were airborne. Lot of the combat felt slow because enemies have ridiculous health pools. In elden ring for example I could switch my gear on the fly if needed. I don't need hope my ai buddies aggro a griffin for me.
I think DD1 had some good ideas mixed with bad ones. If the game was 10 hours long the bad ideas wouldn't show up so easily but Dragon's Dogma is not a 10 hour game.
Also YOU CAN switch gear on the fly. And unlike ER you can also switch build ( vocation) very easily.
It's a system much more flexible than Souls one