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Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,093
So we have positive: quest design.
And negative: Needs 12 core, Denuvo crap installed, and it's short.

Make it run fast on 4 core, remove Denuvo, and sell it for up to 40 USD and we have a commercial game.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,108
Location
Lusitânia
I think part of the reason for the bad optimization is in part due to the fact this is the first actual next-gen game Capcom has developed
Towards the end of each console generation, games are usually better optimized as devs have much more experience on how those systems work and all the tricks to keep performance smooth
All REngine game before this were basically PS4 games, with a few bells and wistles on newer systems
This was first they developed from the start for newer systems exclusively
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,822
Location
Ommadawn
I think part of the reason for the bad optimization is in part due to the fact this is the first actual next-gen game Capcom has developed
Towards the end of each console generation, games are usually better optimized as devs have much more experience on how those systems work and all the tricks to keep performance smooth
All REngine game before this were basically PS4 games, with a few bells and wistles on newer systems
This was first they developed from the start for newer systems exclusively
My nigga, stop making excuses. The PS quintuple is FOUR years old.
 

Dyet

Novice
Joined
May 8, 2020
Messages
49
more skills
every vocation now only has access to 3 skills instead of 6 though.
It's 4 skills + a vocation action that can be anything from Thief dodging to Mage using Anodyne. A few bread and butter skills like Scarlet Kisses have been turned into core skills, so they don't take up a slot either. 4 skills only seems like a huge downgrade on Sorcerers.
And I'm not sure if the total # of skills per vocation has actually been increased.
I think so, but not sure by how much.
I think part of the reason for the bad optimization is in part due to the fact this is the first actual next-gen game Capcom has developed
Towards the end of each console generation, games are usually better optimized as devs have much more experience on how those systems work and all the tricks to keep performance smooth
All REngine game before this were basically PS4 games, with a few bells and wistles on newer systems
This was first they developed from the start for newer systems exclusively
Most importantly, it's open world and has lots of stuff going on.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,718
I am shocked that it only takes like 40 hours ... Though I don't have a problem with short games
Since when is 40 hours for a main questline a "short" ??
Reviewer in the first video said that he did everything the game had to offer in 43 hours (80-90% of content). So I was assuming that he ALSO did everything that the endgame has to offer. But apparently the Fextra review says something different. 40 hours for a JRPG is still rather short nontheless.
These are the same people who think a man can get pregnant. You believe they/them/xir?
 
Vatnik
Joined
Sep 28, 2014
Messages
12,198
Location
USSR

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,093
Better optimized? When I was writing stuff I was designing parts of game to each run on its own core and kept it down to make it possible to run multiple blocks on one core without interfering with other parts of simulation.

Starfield, and this shows performance of while(true){core0.look(ID1);} while(true){core1.look(IDGPU);} And there we have 100 percent usage on 2 cores. I'm sure we have few hundreds of Thread.invokeLater(pointer); calls on top of that.

Basically quality of technical skills dropped in the last 30 years.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,108
Location
Lusitânia
The PS quintuple is FOUR years old.
And when did the major publishers started releasing games exclusively for it (i.e. no cross-gen titles)?
That's right not even 1 year ago

The PS5 is such a tremendous success that even after almost 4 years on the market, it still shares most of its releases with the motherfucking PS4 and only now the AAA devs are starting to develop games with its hardware in mind
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,822
Location
Ommadawn
The PS quintuple is FOUR years old.
And when did the major publishers started releasing games exclusively for it (i.e. no cross-gen titles)?
That's right not even 1 year ago

The PS5 is such a success that even after almost 4 years on the market, it still shares most of its releases with the motherfucking PS4 and only now the AAA devs are starting to developed exclusively for it
So? They've been developing games for it for over 5 years. LOL, imagine unironically claiming that the performance problems are because "capcom are inexperienced".

Are you fucking serious?

What's the excuse for the PC version then? Are they also inexperienced so it's ok?
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,138
LerT19O.png


This is what you get for praising trash like bald gay 3.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,108
Location
Lusitânia
They've been developing games for it for over 5 years.
They've been developing games for the PS4 :lol:
PS5 versions are basically ports with higher resolution and some RTX meme features tacked on

What's happening here is incompetence, but it is also common when there's a new console generation - devs move to new gen of consoles and overestimate its capabilities
It happened with the PS3 and the PS4, it's only now happening with the PS5 because they are only now starting to move on from the last gen consoles

What's the excuse for the PC version then?
Poor optimization
But even so the Ryzen 5 5600X and RX 7800 XT are mid-range hardware and still on 4k with max settings it runs as well as consoles lol
Hope it gets patched, but I am not torn about it, always knew my PC wouldn't run it and by the time I build a new one (this year still) I'll make sure it can handle the game buttery smooth :smug:
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,718
I've avoided doomposting but at this point can someone give me a legit reason why I'd play DD2 instead of just going back to DD1?
Best in class combat, best in class quest design, emergent gameplay, solid physics. But you should probably ignore it because it's not 200 hours of gay shit and your third world PC can barely run it.
 

Alfgart

Augur
Patron
Joined
Feb 7, 2006
Messages
410
Divinity: Original Sin 2
So far the reviews are people that loved the original, loving DD2 because it's the same game but bigger. And normies and posers that at most played 1 hour of DD:DA shtting on DD2 for archaic design and no hand holding. Looking good so far. Tomorrow is the day, finally
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,817
So we have positive: quest design.
And negative: Needs 12 core, Denuvo crap installed, and it's short.

Make it run fast on 4 core, remove Denuvo, and sell it for up to 40 USD and we have a commercial game.
I'm so sad.

53600543610_2eddb82240_o.png

:troll:
If this shit is not good then I will be very angry.


 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,093
Why not quote reviews by The Sun and The Forward too while you're at it.
While gamers will have to wait a few more days to get their hands on the highly-anticipated game, they can play the first entry in the series while they wait, and there’s no better time than now.

That’s because Dragon’s Dogma: Dark Arisen is currently less than £5 on Nintendo Switch and Steam, and for some PlayStation owners, can even be played for free.
https://www.thesun.co.uk/tech/26817086/dragons-dogma-switch-ps4-deal/

There you have it. Are they doing full review or only short news?
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
  • more skills
  • more complex base movesets by integrating old skills into vocation levelling
  • expanded grappling mechanics
  • expanded enemy behaviours even on old enemies
  • it is now possible to stand enemies and use skills as if on solid ground
  • foes with low health can be vanquished with a finishing blow
  • a 'downed' state has been added, much like a prolonged out of stamina knockdown
  • pawn revival from the unconscious state now takes longer and instead restores them to the same health as the Arisen.
  • items no longer restore health to full, making expeditions riskier as they continue
I'm seeing a mixture of [Citation Needed] and features that sound more like they're done for marketing purposes rather than add anything of true value to the minute-to-minute gameplay. What does expanded grappling mechanic mean? Or what do you mean by more enemy behavior and what ways does that improve the gameplay for me? Foes with low health can be dealt a killing blow when they are at low health is just a trendy mechanic in modern gaming. So? Never felt like it was missing in DD1. Will there also be an awesome animation of me killing the enemy each time I trigger it? I hate those. More skills sounds good but as I already heard the magic dagger skills were removed from the MA and all I've seen in the gameplay vids are the same spells I was able to use in DD1 so everything I've seen is contrary to the claim that there are more skills in the game. I need something more concrete than "trust me bro it's gonna be awesome".
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,467
For fucks sake, after the success of Elden Ring you would think devs would man up and start putting some goddam challenge in their games, but no let's make sure everyone and their grandma can beat it

What's even the point of half of the systems and combat if enemies die if you so much as fart in their direction?

One thing I hoped they would actually improve is difficulty, seems they made it even easier..
 

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