Maiandros
Learned
may we number the times Funcom has fooled people through PR spamming and knitting?
i would hold Tornquist's statements with quite the grain of salt, at the very least in regards to the new Suckfall being PC/Mac only..Here's a snipet just days shy of Funcom's announcement:
"the company's studio is working on unannounced tablet and smartphone games, as Funcom looks to enter the mobile games sector"
http://www.gamasutra.com/view/news/..._Secret_World_Beijing_studio.php#.UQJ05WeheLw
Normally one would expect various phases of production for various titles, granted, it could be 2 different things, but in this context? Do be reminded that in a matter of days they will -only- have one studio (following the second lay-offs wave). They will be understaffed, even more so than now, with past obligations still hanging, in all 3 of their online games. Makes you wonder just how many balls they can juggle, especially if you believe that their unannounced games are products other than Dreamfall..they can barely cope with supporting their existing ones..here, have a taste of how things stand in AO, if you have any experience of it, the following are quite telling:
" New Player Experience
This is close to done. " (as it has been for about 1 year now)
" Engine
This will not be able to happen over the next couple of months given the restructuring process, so what happens with the new engine and the timeframe will depend on the priorities of that team ... The details of the restructuring are still being hammered out, and this will impact the production schedule. " (as it has been for about 4 years now)
http://forums.anarchy-online.com/showthread.php?t=603567 parentheses mine
(you will find similar delays in scope and timeframe in AoC as well. They are about a year behind in their proffession revamp. It had to have happened 'yesterday', as it makes the game's economy stale, and the gameplay (as they envisioned it but never accomplished it since they launched) shallow and end-game focused only)
i would hold Tornquist's statements with quite the grain of salt, at the very least in regards to the new Suckfall being PC/Mac only..Here's a snipet just days shy of Funcom's announcement:
"the company's studio is working on unannounced tablet and smartphone games, as Funcom looks to enter the mobile games sector"
http://www.gamasutra.com/view/news/..._Secret_World_Beijing_studio.php#.UQJ05WeheLw
Normally one would expect various phases of production for various titles, granted, it could be 2 different things, but in this context? Do be reminded that in a matter of days they will -only- have one studio (following the second lay-offs wave). They will be understaffed, even more so than now, with past obligations still hanging, in all 3 of their online games. Makes you wonder just how many balls they can juggle, especially if you believe that their unannounced games are products other than Dreamfall..they can barely cope with supporting their existing ones..here, have a taste of how things stand in AO, if you have any experience of it, the following are quite telling:
" New Player Experience
This is close to done. " (as it has been for about 1 year now)
" Engine
This will not be able to happen over the next couple of months given the restructuring process, so what happens with the new engine and the timeframe will depend on the priorities of that team ... The details of the restructuring are still being hammered out, and this will impact the production schedule. " (as it has been for about 4 years now)
http://forums.anarchy-online.com/showthread.php?t=603567 parentheses mine
(you will find similar delays in scope and timeframe in AoC as well. They are about a year behind in their proffession revamp. It had to have happened 'yesterday', as it makes the game's economy stale, and the gameplay (as they envisioned it but never accomplished it since they launched) shallow and end-game focused only)